Combos with Seize the Day
4 known combos in Commander — View Seize the Day
Results:
Each opponent loses the game
Show steps
- Deal combat damage to an opponent using Angel of Destiny.
- Angel of Destiny's first ability triggers, causing you and the opponent to gain life equal to the damage dealt.
- Move to your postcombat main phase.
- Cast Seize the Day by paying {3}{R}, untapping Angel of Destiny and causing you to get an additional combat and main phase after this one.
- Repeat steps 1 through 3 one additional time, attacking a different opponent.
- Cast Seize the Day from your graveyard for its flashback cost by paying {2}{R}, untapping Angel of Destiny and causing you to get an additional combat and main phase after this one.
- Repeat steps 1 through 3 one additional time, attacking a different opponent.
- At the beginning of your end step, Angel of Destiny triggers, causing each opponent it attacked this turn to lose the game.
Results:
Each opponent loses the game
· Near-infinite combat damage
Show steps
- Cast Prossh by paying {3}{B}{R}{G} and commander tax, if applicable.
- Prossh triggers, creating at least six 0/1 Kobold of Kher Keep creature tokens.
- Activate Prossh six times by sacrificing six Kobold of Kher Keep tokens, giving Prossh +6/+0 until end of turn.
- At the beginning of your combat phase, Xenagos triggers, giving Prossh +X/+X and haste until end of turn, where X is Prossh's power.
- Deal combat damage to an opponent using Prossh, causing an opponent to be dealt at least twenty-two commander damage.
- The opponent loses the game due to being dealt twenty-one or more combat damage by your commander.
- Move to your postcombat main phase.
- If Seize the Day is in your hand, cast it by paying {3}{R}.
- Otherwise, cast it from your graveyard for its flashback cost by paying {2}{R}.
- Resolve Sieze the Day, untapping Prossh and causing you to get an additional combat phase and main phase after this one.
- Repeat from step 4 until each opponent has lost the game.
Results:
Infinite combat damage
· Infinite combat phases
· Infinite ETB
· Infinite LTB
· Infinite magecraft triggers
· Infinite storm count
· Near-infinite landfall triggers
· Infinite mana lands you control can produce
· Infinite untap of lands you control
· Put all basic lands from your library onto the battlefield
Show steps
- Deal combat damage to an opponent using the creature with Sword of Hearth and Home attached.
- Sword of Hearth and Home and Sword of Feast and Famine trigger.
- Resolve the Sword of Hearth and Home trigger, blinking Ardent Elementalist and causing you to search your library for a basic land card and put it onto the battlefield.
- Ardent Elementalist enters the battlefield, returning Seize the Day from your graveyard to your hand.
- Resolve the Sword of Feast and Famine trigger, causing you to untap all lands you control, and causing the defending player to discard a card.
- Move to your postcombat main phase.
- Activate any number of lands you control by tapping them, adding at least {3}{R}.
- Cast Seize the Day by paying {3}{R}, causing you to untap the creature with Sword of Hearth and Home attached and to get an additional combat and main phase after this one.
- Repeat.
Results:
Infinite combat damage
· Infinite combat phases
· Infinite ETB
· Infinite LTB
· Infinite magecraft triggers
· Infinite storm count
· Near-infinite landfall triggers
· Put all basic lands from your library onto the battlefield
· Infinite mana lands you control can produce
· Infinite untap of lands you control
Show steps
- Deal combat damage to an opponent using the creature with Sword of Hearth and Home attached.
- Sword of Hearth and Home and Sword of Feast and Famine trigger.
- Resolve the Sword of Hearth and Home trigger, blinking Archaeomancer and causing you to search your library for a basic land card and put it onto the battlefield.
- Archaeomancer enters the battlefield, returning Seize the Day from your graveyard to your hand.
- Resolve the Sword of Feast and Famine trigger, causing you to untap all lands you control, and causing the defending player to discard a card.
- Move to your postcombat main phase.
- Activate any number of lands you control by tapping them, adding at least {3}{R}.
- Cast Seize the Day by paying {3}{R}, causing you to untap the creature with Sword of Hearth and Home attached and to get an additional combat and main phase after this one.
- Repeat.
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