Seaside Citadel — Magic: The Gathering card

Seaside Citadel

Land

This land enters tapped.

{T}: Add {G}, {W}, or {U}.

*For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.*

Set Murders at Karlov Manor Commander
Rarity Uncommon
Mana Value 0
Artist Volkan Baǵa
Collector # 288

Why Play Seaside Citadel

Three-color mana bases need reliable fixing, and Seaside Citadel delivers consistent access to Bant colors (green, white, blue) at the cost of tempo. Midrange and control decks that can afford the enter-tapped drawback benefit most, as they prioritize mana consistency over early aggression. The land shines in slower matchups where hitting your colors matters more than curving out perfectly, making it ideal for decks running expensive multicolored spells or needing specific color combinations for key plays.

Format Notes

Commander represents the strongest home for Seaside Citadel, where the multiplayer format's slower pace minimizes the tapped land penalty while three-color fixing becomes essential. Legacy and Modern see occasional play in budget Bant builds, though competitive decks typically prefer fetchlands and shocklands for untapped mana access. The card faces no ban concerns across any format and maintains steady demand from casual players building three-color decks on a budget.

Combos & Synergies

Landfall triggers from cards like Lotus Cobra and Scute Swarm benefit from any land entry, making the tapped drawback less relevant when generating value. Amulet of Vigor transforms Seaside Citadel into an untapped triland, eliminating its primary weakness in ramp strategies. Domain cards such as Tribal Flames and Matca Rioters count the land as contributing to three different basic land types for their effects, though this synergy sees limited competitive play.