Savai Triome — Magic: The Gathering card

Savai Triome

Land — Mountain Plains Swamp

({T}: Add {R}, {W}, or {B}.)

This land enters tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

*Broad prairies feed the human sanctuary of Drannith and conceal a network of caverns where giant cats make their dens.*

Set Ikoria: Lair of Behemoths
Rarity Rare
Mana Value 0
Artist Titus Lunter
Collector # 253

Why Play Savai Triome

Three-color mana bases demand reliable fixing, and Savai Triome delivers exactly that for Mardu decks while offering crucial late-game utility. The cycling ability transforms dead land drops into fresh cards, making it particularly valuable in midrange and control strategies that can afford the tempo loss of entering tapped. Aggressive Mardu builds should use it sparingly, but any deck planning games beyond turn 4 benefits from the mana consistency and card selection it provides.

Format Notes

Commander sees the heaviest play for Savai Triome, where the singleton format prizes mana fixing and the cycling provides essential card flow in longer games. Pioneer Mardu midrange and control decks frequently run 1-2 copies, while Modern applications are more niche due to the format's speed and abundance of untapped fixing options. The card has maintained steady relevance since its printing without any ban concerns across formats.

Combos & Synergies

Cycling synergies make Savai Triome particularly potent with cards like Astral Slide and Lightning Rift that trigger off discarded cards. Fluctuator reduces the cycling cost to zero, enabling explosive card selection turns while filling the graveyard for delve spells or other graveyard strategies. Land-based strategies also appreciate that it counts as all three basic land types for cards like Domain spells and Tribal Flames.