Combos with Sanctum of Eternity

7 known combos in Commander — View Sanctum of Eternity

Results: Infinite damage to creatures · Infinite enchantment destruction · Infinite ETB · Infinite lifegain · Infinite lifegain triggers · Infinite LTB · Infinite mana lands you control can produce · Infinite storm count
Show steps
  1. Activate all mana producing lands you control besides Sanctum of Eternity by tapping them, adding at least {9}{R}{G}{W}.
  2. Activate Sanctum of Eternity by paying {2} and tapping it, returning Zacama from the battlefield to your hand.
  3. Cast Zacama by paying {6}{R}{G}{W}.
  4. Zacama triggers, untapping all lands you control.
  5. Repeat.
1,328 decks Colorless View on Commander Spellbook →
Results: Infinite colored mana · Infinite colorless mana · Infinite mana enchanted permanents you control can produce
Show steps
  1. Activate Estrid's second loyalty ability by removing one loyalty counter, creating a Mask Aura token and attaching it to Sanctum of Eternity.
  2. Activate Sanctum of Eternity by paying {2} and tapping it, returning Estrid to your hand.
  3. Activate all other enchanted permanents that can produce at least {4}{W}{U}{G}.
  4. Cast Estrid by paying {1}{W}{U}{G}.
  5. Activate Estrid's first loyalty ability by putting two loyalty counters on it, untapping all enchanted permanents you control.
372 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Time Warp by paying {3}{U}{U}, granting you an extra turn after this one and exiling it due to rebound.
  2. At the beginning of your next upkeep, rebound triggers, causing you to cast the exiled spell without paying its mana cost.
  3. Activate Sanctum of Eternity by tapping it and paying {2}, returning Venser from the battlefield to your hand.
  4. Cast Venser by paying {2}{U}{U}, returning the extra turn spell to your hand.
  5. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, granting you an extra turn after this one and exiling it due to rebound.
  2. At the beginning of your next upkeep, rebound triggers, causing you to cast the exiled spell without paying its mana cost.
  3. Activate Sanctum of Eternity by tapping it and paying {2}, returning Venser from the battlefield to your hand.
  4. Cast Venser by paying {2}{U}{U}.
  5. When Venser enters the battlefield, they trigger, returning the extra turn spell to your hand.
  6. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Cast Capture of Jingzhou by paying {3}{U}{U}, granting you an extra turn after this one and exiling it due to rebound.
  2. At the beginning of your next upkeep, rebound triggers, causing you to cast the exiled spell without paying its mana cost.
  3. Activate Sanctum of Eternity by tapping it and paying {2}, returning Venser from the battlefield to your hand.
  4. Cast Venser by paying {2}{U}{U}.
  5. When Venser enters the battlefield, they trigger, returning the extra turn spell to your hand.
  6. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Cast Nexus of Fate by paying {5}{U}{U}, granting you an extra turn after this one and exiling it due to rebound.
  2. At the beginning of your next upkeep, rebound triggers, causing you to cast the exiled spell without paying its mana cost.
  3. Activate Sanctum of Eternity by tapping it and paying {2}, returning Venser from the battlefield to your hand.
  4. Cast Venser by paying {2}{U}{U}.
  5. When Venser enters the battlefield, they trigger, returning the extra turn spell to your hand.
  6. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Cast Walk the Aeons by paying {4}{U}{U}, granting you an extra turn after this one and exiling it due to rebound.
  2. At the beginning of your next upkeep, rebound triggers, causing you to cast the exiled spell without paying its mana cost.
  3. Activate Sanctum of Eternity by tapping it and paying {2}, returning Venser from the battlefield to your hand.
  4. Cast Venser by paying {2}{U}{U}.
  5. When Venser enters the battlefield, they trigger, returning the extra turn spell to your hand.
  6. Repeat each turn.
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