Combos with Sakashima the Impostor
15 known combos in Commander — View Sakashima the Impostor
Results:
Infinite LTB
· Infinite ETB
Show steps
- Cast Sakashima the Impostor by paying its mana cost, choosing to have it enter the battlefield as a copy of Felidar Guardian
- When Sakashima the Impostor enters the battlefield, it triggers, blinking Felidar Guardian.
- When Felidar Guardian enters the battlefield, it triggers, blinking Sakashima the Impostor. Choose to have Sakashima the Impostor enter the battlefield as a copy of Felidar Guardian.
- Repeat from step 2.
Results:
Infinite landfall triggers
Show steps
- Play Simic Growth Chamber.
- Kodama of the East Tree, Sakashima the Impostor, and Simic Growth Chamber trigger.
- Resolve the Sakashima the Impostor trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Simic Growth Chamber trigger, returning it to your hand.
- Resolve the Kodama of the East Tree trigger, putting Simic Growth Chamber onto the battlefield.
- Sakashima the Impostor and Simic Growth Chamber trigger.
- Resolve the Simic Growth Chamber trigger, returning it to your hand.
- Resolve the Sakashima the Impostor token's trigger, putting Simic Growth Chamber onto the battlefield.
- Kodama of the East Tree and Simic Growth Chamber trigger.
- Repeat from step 5.
Results:
Infinite ETB
· Infinite LTB
Show steps
- Activate Emiel the Blessed by paying {3}, blinking Sakashima the Impostor.
- When Sakashima the Impostor enters the battlefield as a copy of Galadriel, Galadriel triggers, adding {G}{G}{G}.
- Activate Emiel the Blessed by paying {3}, blinking Galadriel triggers.
- When Galadriel enters the battlefield, Sakashima the Impostor triggers, adding {G}{G}{G}.
- Repeat.
Results:
Infinite ETB
· Infinite landfall triggers
· Infinite LTB
· Put a selection of permanent cards from your hand onto the battlefield
Show steps
- Play the nonartifact permanent in your hand.
- When it enters the battlefield, Cloudstone Curio and both copies of Kodama of the East Tree trigger.
- Resolve the Cloudstone Curio trigger, returning the other nonartifact permanent from the battlefield to your hand.
- Resolve the first Kodama of the East Tree trigger, putting the permanent you returned in step 3 from your hand onto the battlefield.
- When that permanent enters the battlefield, Cloudstone Curio and the second Kodama of the East Tree trigger.
- Resolve the Cloudstone Curio trigger, returning the permanent you played in step 1 from the battlefield to your hand.
- Resolve the Kodama of the East Tree trigger from step 5, declining to use it unless desired.
- Resolve the remaining Kodama of the East Tree trigger from step 2, putting the permanent you returned in step 6 from your hand onto the battlefield.
- Repeat from step 2 any number of times.
- This combo results in Infinite ETB and Infinite LTB if a permanent involved is a creature, and/or Infinite landfall triggers if it is a land.
Results:
Creatures can't attack
· Lock
Show steps
Because Sakashima the Impostor and Pramikon disagree on the direction in which players can attack, players are unable to attack at all so long as there are three or more players.
Results:
Infinite landfall triggers
Show steps
- Play Guildless Commons.
- Kodama of the East Tree, Sakashima the Impostor, and Guildless Commons trigger.
- Resolve the Sakashima the Impostor trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Guildless Commons trigger, returning it to your hand.
- Resolve the Kodama of the East Tree trigger, putting Guildless Commons onto the battlefield.
- Sakashima the Impostor and Guildless Commons trigger.
- Resolve the Guildless Commons trigger, returning it to your hand.
- Resolve the Sakashima the Impostor token's trigger, putting Guildless Commons onto the battlefield.
- Kodama of the East Tree and Guildless Commons trigger.
- Repeat from step 5.
Results:
Infinite colorless mana
· Infinite card draw
· Infinite draw triggers
· Infinite Clue tokens
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Krark-Clan Ironworks by sacrificing a Clue, adding {C}{C}.
- Lonis and Sakashima the Impostor's second abilities trigger.
- Resolve the Lonis trigger, putting a +1/+1 counter on Sakashima the Impostor.
- Sakashima the Impostor's first ability triggers, creating a Clue artifact token.
- Resolve the Sakashima the Impostor trigger from step 2, putting a +1/+1 counter on Lonis.
- Lonis' first ability triggers, creating a Clue artifact token.
- Repeat.
Results:
Infinite mill
· Infinite self-mill
· Infinite Clue tokens
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Grinding Station by tapping it and sacrificing a Clue.
- Lonis and Sakashima the Impostor's second abilities trigger.
- Resolve the Lonis trigger, putting a +1/+1 counter on Sakashima the Impostor.
- Sakashima the Impostor's first ability triggers, creating a Clue artifact token.
- When the Clue enters the battlefield, Grinding Station triggers, untapping Grinding Station.
- Resolve the Sakashima the Impostor trigger from step 2, putting a +1/+1 counter on Lonis.
- Lonis' first ability triggers, creating a Clue artifact token.
- When the Clue enters the battlefield, Grinding Station triggers, untapping Grinding Station.
- Resolve the Grinding Station ability.
- Repeat.
Results:
Infinite Clue tokens
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Arcbound Ravager by sacrificing a Clue.
- Lonis and Sakashima the Impostor's second abilities trigger.
- Resolve the Lonis trigger, putting a +1/+1 counter on Sakashima the Impostor.
- Sakashima the Impostor's first ability triggers, creating a Clue artifact token.
- Resolve the Sakashima the Impostor trigger from step 2, putting a +1/+1 counter on Lonis.
- Lonis' first ability triggers, creating a Clue artifact token.
- Resolve the Arcbound Ravager ability.
- Repeat.
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- During your precombat main phase, activate Sakashima of a Thousand Faces by sacrificing it, returning Sakashima the Impostor from your graveyard to the battlefield as a copy of Loyal Retainers.
- Activate Sakashima the Impostor by sacrificing it, returning Sakashima of a Thousand Faces from your graveyard to the battlefield as a copy of Loyal Retainers.
- Repeat.
Results:
Infinite self-mill
Show steps
Activate Sakashima the Impostor by paying {1}{U}, shuffling Sakashima the Impostor into your library and milling your entire library due to it not having a card named Mirror-Mad Phantasm in it.
Results:
Infinite mana permanents you control can produce
Show steps
- Activate Kiora's Follower by tapping it, targeting Sakashima the Impostor.
- Illusionist's Bracers triggers, copying Kiora's Follower's ability.
- Resolve both Kiora's Follower abilities, untapping Sakashima the Impostor and another permanent you control.
- Activate Sakashima the Impostor by tapping it, untapping Kiora's Follower.
- Repeat.
Results:
Opponents can't cast sorcery spells
· Opponents can't cast instant spells during their turns
· Lock
Show steps
- Cast Sakashima by paying {2}{U}{U}, choosing to have it enter the battlefield as a copy of Azor.
- Sakashima enters the battlefield, preventing opponents from casting instants or sorceries during their next turn.
- Activate Sakashima by paying {2}{U}{U}, returning it to your hand from the battlefield at the beginning of the next end step.
- At the beginning of your end step, Sakashima triggers, returning itself to your hand from the battlefield.
- Repeat each turn.
Results:
Infinite landfall triggers
Show steps
- Play Gruul Turf.
- Kodama of the East Tree, Sakashima the Impostor, and Gruul Turf trigger.
- Resolve the Sakashima the Impostor trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Gruul Turf trigger, returning it to your hand.
- Resolve the Kodama of the East Tree trigger, putting Gruul Turf onto the battlefield.
- Sakashima the Impostor and Gruul Turf trigger.
- Resolve the Gruul Turf trigger, returning it to your hand.
- Resolve the Sakashima the Impostor token's trigger, putting Gruul Turf onto the battlefield.
- Kodama of the East Tree and Gruul Turf trigger.
- Repeat from step 5.
Results:
Infinite ETB
· Infinite creature tokens
Show steps
- Activate Kiora's Follower by tapping it, targeting Sakashima the Impostor.
- Deeproot Pilgrimage triggers, creating a 1/1 Merfolk creature token.
- Resolve the Kiora's Follower ability, untapping Sakashima the Impostor.
- Activate Sakashima the Impostor by tapping it, targeting Kiora's Follower.
- Deeproot Pilgrimage triggers, creating a 1/1 Merfolk creature token.
- Resolve the Sakashima the Impostor ability, untapping Kiora's Follower.
- Repeat.
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