Combos with Sage of Hours

15 known combos in Commander — View Sage of Hours

Results: Infinite turns · Lock
Show steps
  1. At the beginning of your combat phase, Ezuri triggers, putting at least five +1/+1 counters on Sage of Hours.
  2. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  3. Repeat each turn.
4,023 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. At the beginning of your combat phase, Ouroboroid triggers, putting at least five +1/+1 counters on each creature you control.
  2. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  3. Repeat.
1,820 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. At the beginning of your combat phase, Maester Seymour triggers, putting at least five +1/+1 counters on Sage of Hours.
  2. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  3. Repeat each turn.
1,581 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. At the beginning of your end step, Kratos's second ability triggers, putting at least five +1/+1 counters on Sage of Hours.
  2. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  3. Repeat each turn.
1,258 decks Colorless View on Commander Spellbook →
Results: Near-infinite turns · Lock
Show steps
  1. Deal combat damage to an opponent using Piper.
  2. Piper's first ability triggers, creating at least five Clue tokens.
  3. Activate a Clue by paying {2} and sacrificing it.
  4. Piper's second ability triggers, putting a +1/+1 counter on Sage of Hours.
  5. Resolve the Clue ability, causing you to draw a card.
  6. Repeat from step 3 four additional times.
  7. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
  8. Repeat each turn.
564 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Deal combat damage using Sage of Hours.
  2. Quilled Greatwurm triggers, putting that many +1/+1 counters on Sage of Hours.
  3. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  4. Repeat each turn.
474 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on itself.
  2. Activate Experiment Kraj using Pili-Pala's ability by paying {2} and untapping it, adding {1}.
  3. Repeat from step 2 until Experiment Kraj has five +1/+1 counters.
  4. Activate Experiment Kraj using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  5. Repeat each turn.
330 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Mairsil using Anthroplasm's ability by paying {5} and tapping it, removing all +1/+1 counters and putting five +1/+1 counters on Mairsil.
  2. Activate Mairsil using Sage of Hours's ability by removing five +1/+1 counters, gaining an extra turn after this one.
  3. Move to your next turn.
  4. Repeat.
238 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Declare Sovereign Okinec Ahau as an attacker.
  2. Sovereign Okinec Ahau triggers, putting at least five +1/+1 counters on Sage of Hours.
  3. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  4. Repeat each turn.
225 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Clockspinning with buyback by paying {3}{U}, targeting Sage of Hours.
  2. Sage of Hours triggers, putting a +1/+1 counter on itself.
  3. Resolve Clockspinning, putting a +1/+1 counter on Sage of Hours and returning Clockspinning to your hand.
  4. Repeat from step 1 two additional times.
  5. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  6. Repeat each turn.
164 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Immaculate Magistrate by tapping it, putting at least five +1/+1 counters on Sage of Hours.
  2. Activate Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  3. Repeat each turn.
151 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on itself.
  2. Activate Experiment Kraj using Farmstead Gleaner's ability by paying {2} and untap, putting a +1/+1 counter on itself.
  3. Repeat from step 2 until Experiment Kraj has five +1/+1 counters.
  4. Activate Experiment Kraj using Sage of Hours' ability by removing all +1/+1 counters, causing you to take at least one extra turn after this one.
  5. Repeat each turn.
126 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. At the beginning of combat on your turn, Halana and Alena triggers, putting at least five +1/+1 counters on Sage of Hours.
  2. Activate Sage of Hours by removing all +1/+1 counters from it, taking at least one extra turn after this one.
  3. Repeat.
116 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. At the beginning of your combat phase, Jenova triggers, putting at least five +1/+1 counters on Sage of Hours.
  2. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  3. Repeat each turn.
104 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Sage of Hours with haste that enters the battlefield with at least five +1/+1 counters on it due to Master Biomancer.
  2. Activate the Sage of Hours copy by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  3. Repeat.
56 decks Colorless View on Commander Spellbook →
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