Combos with Sage of Fables
4 known combos in Commander — View Sage of Fables
Results:
Infinite card draw
· Infinite damage
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Sacrifice Flayer to Altar, adding {C}{C} and triggering Undying and then Flayer's damage trigger.
- Pay {2} to activate Sage of Fables, removing the counter from Flayer and drawing a card.
- Note you may hold priority while the Sage of Fables draw trigger is on the stack and continue the combo without drawing cards to avoid decking.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite death triggers
· Near-infinite ETB
· Near-infinite LTB
· Near-infinite sacrifice triggers
Show steps
- Activate Ashnod's Altar by sacrificing Sage of Fables, adding {C}{C}.
- When Sage of Fables dies, its undying ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
- Activate Sage of Fables by paying {2} and removing the +1/+1 counter from it, causing you to draw a card.
- Repeat.
Results:
Infinite draw triggers
· Infinite looting
· Infinite self-discard triggers
· Near-infinite +1/+1 counters on certain creatures
Show steps
- Activate Phial of Galadriel by tapping it, adding {1}.
- Activate Sage of Fables by paying {2} and removing a +1/+1 counter from a creature you control, causing you to draw two cards.
- Vodalian Wave-Knight triggers twice, putting two +1/+1 counters on each other Merfolk and/or Knight you control.
- Activate Mind over Matter by discarding a card, untapping Phial of Galadriel.
- Activate Phial of Galadriel by tapping it, adding {1}.
- Activate Mind over Matter by discarding a card, untapping Phial of Galadriel.
- Repeat.
Results:
Infinite draw triggers
· Infinite looting
· Infinite self-discard triggers
· Near-infinite +1/+1 counters on certain creatures
Show steps
- Activate Sage of Fables by paying {2} and removing a +1/+1 counter from a creature you control, causing you to draw two cards.
- Vodalian Wave-Knight triggers twice, putting two +1/+1 counters on each other Merfolk and/or Knight you control.
- Activate Skirge Familiar twice by discarding two cards, adding {B}{B}.
- Repeat.
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