Combos with Roon of the Hidden Realm
10 known combos in Commander — View Roon of the Hidden Realm
Results:
Infinite turns
· Lock
Show steps
- Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one.
- Activate Roon by paying {2} and tapping it, exiling Eternal Witness until the beginning of your end step.
- At the beginning of your end step, Roon triggers, returning Eternal Witness from exile to the battlefield.
- Eternal Witness enters the battlefield, putting Time Warp into your hand from your graveyard.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one.
- Activate Roon by paying {2} and tapping it, exiling Archaeomancer until the beginning of your end step.
- At the beginning of your end step, Roon triggers, returning Archaeomancer from exile to the battlefield.
- Archaeomancer enters the battlefield, putting Time Warp into your hand from your graveyard.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
- Activate Roon by paying {2} and tapping it, exiling Eternal Witness until the beginning of your end step.
- At the beginning of your end step, Roon triggers, returning Eternal Witness from exile to the battlefield.
- Eternal Witness enters the battlefield, putting Temporal Manipulation into your hand from your graveyard.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
- Activate Roon by paying {2} and tapping it, exiling Archaeomancer until the beginning of your end step.
- At the beginning of your end step, Roon triggers, returning Archaeomancer from exile to the battlefield.
- Archaeomancer enters the battlefield, putting Temporal Manipulation into your hand from your graveyard.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
- Activate Roon by paying {2} and tapping it, exiling Eternal Witness until the beginning of your end step.
- At the beginning of your end step, Roon triggers, returning Eternal Witness from exile to the battlefield.
- Eternal Witness enters the battlefield, putting Walk the Aeons into your hand from your graveyard.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
- Activate Roon by paying {2} and tapping it, exiling Archaeomancer until the beginning of your end step.
- At the beginning of your end step, Roon triggers, returning Archaeomancer from exile to the battlefield.
- Archaeomancer enters the battlefield, putting Walk the Aeons into your hand from your graveyard.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Roon of the Hidden Realm by paying {2} and tapping it, exiling Wormfang Manta until your end step.
- When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
- At the beginning of your end step, Roon of the Hidden Realm triggers, returning Wormfang Manta to the battlefield from exile.
- Wormfang Manta's first ability does not trigger due to Hushwing Gryff.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Roon of the Hidden Realm by paying {2} and tapping it, exiling Wormfang Manta until your end step.
- When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
- At the beginning of your end step, Roon of the Hidden Realm triggers, returning Wormfang Manta to the battlefield from exile.
- Wormfang Manta's first ability does not trigger due to Hushbringer.
- Repeat each turn.
Results:
Lock
· Infinite turns
Show steps
- Activate Roon of the Hidden Realm by paying {2} and tapping it, exiling Wormfang Manta until your end step.
- When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
- At the beginning of your end step, Roon of the Hidden Realm triggers, returning Wormfang Manta to the battlefield from exile.
- Wormfang Manta's first ability does not trigger due to Tocatli Honor Guard.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Roon of the Hidden Realm by paying {2} and tapping it, exiling Wormfang Manta until your end step.
- When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
- At the beginning of your end step, Roon of the Hidden Realm triggers, returning Wormfang Manta to the battlefield from exile.
- Wormfang Manta's first ability does not trigger due to Torpor Orb.
- Repeat each turn
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