Rockfall Vale
Land
This land enters tapped unless you control two or more other lands.
: Add
or
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*Cries of panic echo along Kessig's narrow ravines as howlpacks herd their prey.*
Why Play Rockfall Vale
Aggressive red-green decks benefit most from Rockfall Vale's dual-color fixing while maintaining tempo in the early game. The "enters tapped unless" condition is easily met by turn 3 in most games, making it effectively an untapped dual land for decks that curve out naturally. Midrange strategies particularly value the consistent mana base it provides for casting creatures like Bonecrusher Giant and Questing Beast on schedule.Format Notes
Pioneer and Modern see the most play for Rockfall Vale, where two-color aggro and midrange decks prioritize consistent mana over raw speed. The card has never faced banning issues due to its fair power level compared to other dual lands like fetchlands or shocklands. In Commander, it serves as solid budget mana fixing for Gruul decks, though it competes with numerous other dual land options at higher power levels.Combos & Synergies
Ramp spells like Explore and Growth Spiral help ensure the untapped condition is met early while providing additional value. Landfall creatures such as Scute Swarm benefit from the guaranteed land drop while taking advantage of the red-green color identity. Fast mana sources like Llanowar Elves enable turn-two plays that make Rockfall Vale enter untapped on turn three consistently.Featured in These Decks
- Temur Roar Commander
- Paradox Power Commander