Combos with Rite of Passage
15 known combos in Commander — View Rite of Passage
Results:
Infinite creature tokens
· Infinite damage to all creatures
· Infinite damage to creatures
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite +1/+1 counters on creatures you control
Show steps
- Deal damage to Polyraptor.
- Rite of Passage and Polyraptor trigger.
- Resolve the Rite of Passage trigger, putting a +1/+1 counter on Polyraptor.
- Resolve the Polyraptor trigger, creating a token copy of it.
- The Polyraptor token enters the battlefield, triggering Forerunner of the Empire's second ability, dealing 1 damage to each creature.
- Rite of Passage triggers for each creature you control, and each Polyraptor you control triggers.
- Resolve all Rite of Passage triggers, putting a +1/+1 counter on each creature you control.
- Resolve a Polyraptor trigger, creating a token copy of it.
- Repeat from step 5.
Results:
Infinite damage
· Near-infinite +1/+1 counters
Show steps
- Activate the permanent by tapping it, adding {R}.
- Activate Pyrohemia by paying {R}, dealing 1 damage to each creature and each player.
- Cacophodon and Rite of Passage trigger.
- Resolve the Rite of Passage trigger, putting a +1/+1 counter on each creature you control.
- Resolve the Cacophodon trigger, untapping the permanent that can produce {R}.
- Repeat.
Results:
Infinite +1/+1 counters on certain creatures
· Infinite damage
Show steps
- Deal exactly 1 or 2 damage to Boros Reckoner.
- Rite of Passage and Boros Reckoner trigger twice.
- Resolve both Rite of Passage triggers, putting two +1/+1 counters on Boros Reckoner.
- Resolve the first Boros Recknoer trigger, dealing damage equal to the damage dealt to it to any target.
- Resolve the second Boros Reckoner trigger, dealing damage equal to the damage dealt to it to itself.
- Repeat from step 2.
Results:
Infinite +1/+1 counters on certain creatures
· Infinite damage to some creatures
Show steps
- Activate Fire Ants by tapping it, dealing 1 damage to each other creature without flying.
- Rite of Passage triggers for each creature you control that was dealt damage this way, and Cacophodon triggers once.
- Resolve all Rite of Passage triggers, putting a +1/+1 counter on each creature you control that was dealt damage.
- Resolve the Cacophodon trigger, untapping Fire Ants.
- Repeat.
Results:
Infinite creature tokens
· Infinite damage to creatures
· Infinite ETB
Show steps
- Cause a Dinosaur to enter the battlefield under your control.
- Forerunner of the Empire's second ability triggers, dealing 1 damage to each creature.
- Raptor Hatchling triggers, and Rite of Passage triggers for each of your creatures dealt damage this way.
- Resolve all Rite of Passage triggers, putting a +1/+1 counter on each creature you control.
- Resolve the Raptor Hatchling trigger, creating a 3/3 Dinosaur creature token.
- Repeat from step 2.
Results:
Infinite +1/+1 counters on certain creatures
· Infinite damage
Show steps
- Deal exactly 1 or 2 damage to Spitemare.
- Rite of Passage and Spitemare trigger twice.
- Resolve both Rite of Passage triggers, putting two +1/+1 counters on Spitemare.
- Resolve the first Spitemare trigger, dealing damage equal to the damage dealt to it to any target.
- Resolve the second Spitemare trigger, dealing damage equal to the damage dealt to it to itself.
- Repeat from step 2.
Results:
Infinite +1/+1 counters on a creature
· Infinite damage
Show steps
- Deal exactly 1 damage to Indoraptor.
- Indoraptor, Rite of Passage and Blazing Sunsteel trigger.
- Resolve the Rite of Passage trigger, putting a +1/+1 counter on Indoraptor.
- Resolve the Indoraptor trigger, causing it to deal damage equal to its power to a random opponent unless they sacrifice a creature.
- Resolve the Blazing Sunsteel trigger, dealing 1 damage to Indoraptor.
- Repeat from step 2.
Results:
Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself.
- Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista.
- Repeat an arbitrarily large number of times.
- Move to the next turn, removing all damage marked on Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat step 5 as desired.
Results:
Infinite damage
· Near-infinite +1/+1 counters
Show steps
- Activate the permanent by tapping it, adding {B}.
- Activate Pestilence by paying {B}, dealing 1 damage to each creature and each player.
- Cacophodon and Rite of Passage trigger.
- Resolve the Rite of Passage trigger, putting a +1/+1 counter on each creature you control.
- Resolve the Cacophodon trigger, untapping the permanent that can produce {B}.
- Repeat.
Results:
Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself.
- Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista.
- Repeat an arbitrarily large number of times.
- Move to the next turn, removing all damage marked on Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat step 5 as desired.
Results:
Infinite colored mana
· Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself.
- Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista.
- Repeat an arbitrarily large number of times.
- Move to the next turn, removing all damage marked on Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat step 5 as desired.
Results:
Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself.
- Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista.
- Repeat an arbitrarily large number of times.
- Move to the next turn, removing all damage marked on Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat step 5 as desired.
Results:
Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself.
- Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista.
- Repeat an arbitrarily large number of times.
- Move to the next turn, removing all damage marked on Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat step 5 as desired.
Results:
Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself.
- Rite of Passage triggers, putting two +1/+1 counters on Triskelion.
- Repeat an arbitrarily large number of times.
- Move to the next turn, removing all damage marked on Triskelion.
- Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat step 5 as desired.
Results:
Infinite damage
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Deal damage to Vrondiss.
- Rite of Passage and Vrondiss trigger.
- Resolve the Rite of Passage trigger, putting a +1/+1 counter on Vrondiss.
- Resolve the Vrondiss trigger, creating a 5/4 Dragon Spirit creature token.
- The Dragon Spirit enters the battlefield, triggering Warstorm Surge, causing the Dragon Spirit to deal damage equal to its power to any target.
- The Dragon Spirit triggers, causing you to sacrifice it.
- The Dragon dies, triggering Outpost Siege, dealing 1 damage to Vronidss.
- Repeat from step 2.
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