Combos with Revival // Revenge
9 known combos in Commander — View Revival // Revenge
Results:
Near-infinite lifegain
· Near-infinite lifeloss for up to two target opponents
Show steps
- Cast Revenge by paying {4}{W}{B}, doubling your life total and causing an opponent to lose half their life total, rounded up.
- Vito triggers, causing an opponent to lose life equal to the life you gained.
Results:
Near-infinite lifeloss for up to two target opponents
· Near-infinite lifegain
Show steps
- Cast Revenge by paying {4}{W}{B}, doubling your life total and causing an opponent to lose half their life total, rounded up.
- Enduring Tenacity's first ability triggers, causing an opponent to lose life equal to the life you gained.
Results:
Near-infinite lifeloss
Show steps
- Activate Vizkopa Guildmage's second ability by paying {1}{W}{B}, causing each opponent to lose life whenever you gain life this turn.
- Cast Revenge by paying {4}{W}{B}, doubling your life total and causing target opponent to lose half their life, rounded up.
- Vizkopa Guildmage triggers, causing each opponent to lose life equal to the life you gained.
- Each opponent loses the game due to having zero or less life.
Results:
Near-infinite damage to one opponent
· Near-infinite lifeloss for target opponent
· Near-infinite lifegain
Show steps
- Cast Revenge by paying its mana cost, doubling your life total.
- If Sorin is on the battlefield as Sorin of House Markov, move to your postcombat main phase. Sorin of House Markov's second ability triggers, causing you to exile it and return it to the battlefield as Sorin, Ravenous Neonate.
- Activate Sorin, Ravenous Neonate's second loyalty ability by removing a loyalty counter from it, dealing damage to target opponent equal to the life you gained this turn.
Results:
Infinite lifeloss for target opponent
· Near-infinite lifegain
· Target opponent loses the game
Show steps
- Cast Revenge by paying {4}{W}{B}, doubling your life total and causing an opponent to lose their entire life total due to Bloodletter of Aclazotz.
- The opponent loses the game due to having 0 or less life.
Results:
Each opponent loses the game
· Near-infinite lifegain
· Near-infinite lifeloss
Show steps
- Cast Revenge by paying {4}{W}{B}, doubling your life total and causing target opponent to lose half their life total, rounded up.
- Activate Will by tapping it, reducing the cost of all white and/or blue spells you cast this turn.
- Cast Debt to the Deathless, choosing for X to equal the amount of life you've gained this turn, but paying a total of {W}{W}{B}{B} due to Will's ability.
- Resolve Debt to the Deathless, causing each opponent to lose twice X life, and you to gain life equal to the life lost this way.
- Each opponent loses the game due to having 0 or less life.
Results:
Each opponent loses the game
· Near-infinite lifeloss for all players
Show steps
- Cast Revenge by paying {4}{W}{B}.
- Hive Mind triggers, causing each opponent to copy Revenge.
- Resolve the first opponent's copy of Revenge, causing the opponent to lose life equal to their life total, and causing a different player to lose half their life total, rounded up.
- The opponent loses the game due to having zero life.
- Repeat from step 3 for each remaining opponent's copy of Revenge.
Results:
Each opponent loses the game
· Near-infinite lifeloss for all players
Show steps
- Cast Revenge by paying {4}{W}{B}.
- Hive Mind triggers, causing each opponent to copy Revenge.
- Resolve the first opponent's copy of Revenge, causing the opponent to lose life equal to their life total, and causing a different player to lose half their life total, rounded up.
- The opponent loses the game due to having zero life.
- Repeat from step 3 for each remaining opponent's copy of Revenge.
Results:
Near-infinite lifeloss for target opponent
· Each opponent loses the game at the beginning of their next upkeep
Show steps
- Cast Revenge by paying {4}{W}{B}, doubling your life total and causing an opponent to lose half their life total, rounded up.
- Cradle of Vitality triggers, causing you to pay {1}{W} to put a number of +1/+1 counters on Walking Archive equal to the life you gained.
- At the beginning of the next upkeep, Walking Archive triggers, causing the active player to draw cards equal to the number of +1/+1 counters on Walking Archive.
- If the player attempts to draw from an empty library, they lose the game.
- If they didn't lose the game, the player will attempt to draw a card during their draw step and lose the game due to attempting to draw from an empty library.
- Repeat from step 3 for each remaining opponent.
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