Return of the Wildspeaker — Magic: The Gathering card

Return of the Wildspeaker

{4}{G}
Instant

Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.

*"The curse is broken."*

Set Outlaws of Thunder Junction Commander
Rarity Rare
Mana Value 5
Artist Chris Rallis
Collector # 203

Why Play Return of the Wildspeaker

Modal spells offer incredible flexibility, and both modes here provide genuine value in creature-based strategies. The card draw mode can refill your hand with 4-6 cards when you have a large creature in play, while the pump mode turns your entire board into lethal threats or helps punch through stalled battlefields. Playing it at instant speed means you can draw cards at end of turn when you're ahead on board, or surprise opponents with sudden damage during combat or in response to removal.

Format Notes

Commander sees the most play for this card, where large creatures are common and the singleton format rewards versatile effects. Pioneer and Modern occasionally feature it in creature-heavy decks like Collected Company builds or tribal strategies that can reliably produce high-power non-humans. The card has never faced banning concerns and maintains steady casual appeal due to its affordable price point and immediate board impact.

Combos & Synergies

Large creatures like Ghalta, Primal Hunger or Craterhoof Behemoth maximize the card draw potential, often netting 6+ cards for five mana. Elf tribal decks appreciate both modes since most elves are non-human, making Elvish Archdruid and Ezuri, Renegade Leader natural partners. Token strategies benefit significantly from the pump mode, turning multiple 1/1 creatures into serious threats while maintaining the option to draw cards off any larger creatures.