Combos with Reprieve
3 known combos in Commander — View Reprieve
Results:
Win the game
Show steps
- Cast Approach of the Second Sun by paying {6}{W}.
- Holding priority, cast Reprieve by paying {1}{W}, returning Approach of the Second Sun to your hand and causing you to draw a card.
- Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite magecraft triggers
· Near-infinite storm count
Show steps
- Cast any card by paying its mana cost, or wait for an opponent to cast one.
- Holding priority, cast Reprieve by paying {1}{W}, targeting that spell.
- Swarm Intelligence and Storm-Kiln Artist trigger.
- Resolve the Storm-Kiln Artist trigger, creating a Treasure token.
- Resolve the Swarm Intelligence trigger, copying Reprieve, with the copy targeting the original Reprieve.
- Storm-Kiln Artist triggers, creating a Treasure token.
- Resolve the copy of Reprieve, returning the original Reprieve to your hand and causing you to draw a card.
- Holding priority, activate the Treasures by tapping and sacrificing them, adding {1}{W}.
- Repeat from step 2.
Results:
Infinite turns
· Lock
Show steps
- Cast Karn's Temporal Sundering by paying {4}{U}{U}.
- The Sixth Doctor triggers, copying Karn's Temporal Sundering.
- Resolve the copy of Karn's Temporal Sundering, causing you to take an extra turn after this one.
- Holding priority, activate Isochron Scepter by paying {2} and tapping it, casting a copy of Reprieve without paying its mana cost.
- Resolve Reprieve, returning the original Karn's Temporal Sundering to your hand and causing you to draw a card.
- Repeat each turn.
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