Combos with Release to the Wind

6 known combos in Commander — View Release to the Wind

Release to the Wind Release to the Wind
Naru Meha, Master Wizard Naru Meha, Master Wizard
Results: Infinite ETB · Infinite LTB · Infinite storm count · Infinite magecraft triggers
Show steps
  1. Cast Release to the Wind by paying {2}{U}
  2. Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable
  3. When Naru Meha enters, it triggers, copying Release to the Wind, targeting Naru Meha.
  4. Resolve the Release to the Wind copy, exiling Naru Meha
  5. Cast Naru Meha from exile without paying its mana cost.
  6. Repeat from step 3.
412 decks Colorless View on Commander Spellbook →
Release to the Wind Release to the Wind
Dualcaster Mage Dualcaster Mage
Results: Infinite ETB · Infinite LTB · Infinite storm count · Infinite magecraft triggers
Show steps
  1. Cast Release to the Wind by paying {2}{U}
  2. Holding priority, cast Dualcaster Mage by paying its mana cost.
  3. When Dualcaster Mage enters, it triggers, copying Release to the Wind, targeting Dualcaster Mage.
  4. Resolve the Release to the Wind copy, exiling Dualcaster Mage
  5. Cast Dualcaster Mage from exile without paying its mana cost.
  6. Repeat from step 3.
347 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite LTB · Infinite storm count · Infinite magecraft triggers
Show steps
  1. Cast Release to the Wind by paying {2}{U}
  2. Holding priority, cast Lutri either from your hand or from the command zone by paying its mana cost plus commander tax if applicable.
  3. When Lutri enters, it triggers, copying Release to the Wind, targeting Lutri.
  4. Resolve the Release to the Wind copy, exiling Lutri
  5. Cast Lutri from exile without paying its mana cost.
  6. Repeat from step 3.
175 decks Colorless View on Commander Spellbook →
Results: Exile your library · Infinite self-mill
Show steps
  1. Activate Dihada's second loyalty ability by removing three loyalty counters from it, causing you to mill four cards and create four Treasure tokens.
  2. Activate three Treasures by tapping and sacrificing them, adding {2}{U}.
  3. Cast Release to the Wind from your graveyard for its escape cost by paying {2}{U} and exiling three other cards from your graveyard, blinking Dihada.
  4. Repeat.
Kaervek's Spite Kaervek's Spite
Release to the Wind Release to the Wind
Barren Glory Barren Glory
Results: Win the game at the beginning of your next upkeep
Show steps
  1. Cast Release to the Wind by paying {2}{U}, exiling Barren Glory with the ability to cast it from exile.
  2. Cast Kaervek's Spite by paying {B}{B}{B}, discarding your hand, and sacrificing all permanents, causing target player to lose 5 life.
  3. Cast Barren Glory from exile without paying its mana cost.
  4. At the beginning of your next upkeep, Barren Glory triggers, causing you to win the game.
Elite Arcanist Elite Arcanist
Release to the Wind Release to the Wind
Flaxen Intruder // Welcome Home Flaxen Intruder // Welcome Home
Intruder Alarm Intruder Alarm
Results: Infinite creature tokens · Infinite mana creatures you control can produce
Show steps
  1. Activate any number of creatures you control by tapping them, adding at least {1}{G}.
  2. Activate Elite Arcanist by paying {3} and tapping it, causing you to cast a copy of Release to the Wind.
  3. Resolve Release to the Wind, exiling Flaxen Intruder and allowing you to cast it from exile without paying its mana cost for as long as it remains exiled.
  4. Cast Welcome Home from exile by paying {0}, creating three 2/2 Bear creature tokens and exiling Welcome Home.
  5. When the Bears enter the battlefield, Intruder Alarm triggers three times.
  6. Resolve the first trigger, untapping all creatures.
  7. Activate any number of creatures you control by tapping them, adding at least {1}{G}.
  8. Repeat steps 6 and 7 two additional times.
  9. Cast Flaxen Intruder from exile by paying {G}.
  10. When Flaxen Intruder enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  11. Repeat.
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