Combos with Release to the Wind
6 known combos in Commander — View Release to the Wind
Release to the Wind
Naru Meha, Master Wizard
Results:
Infinite ETB
· Infinite LTB
· Infinite storm count
· Infinite magecraft triggers
Show steps
- Cast Release to the Wind by paying {2}{U}
- Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable
- When Naru Meha enters, it triggers, copying Release to the Wind, targeting Naru Meha.
- Resolve the Release to the Wind copy, exiling Naru Meha
- Cast Naru Meha from exile without paying its mana cost.
- Repeat from step 3.
Release to the Wind
Dualcaster Mage
Results:
Infinite ETB
· Infinite LTB
· Infinite storm count
· Infinite magecraft triggers
Show steps
- Cast Release to the Wind by paying {2}{U}
- Holding priority, cast Dualcaster Mage by paying its mana cost.
- When Dualcaster Mage enters, it triggers, copying Release to the Wind, targeting Dualcaster Mage.
- Resolve the Release to the Wind copy, exiling Dualcaster Mage
- Cast Dualcaster Mage from exile without paying its mana cost.
- Repeat from step 3.
Results:
Infinite ETB
· Infinite LTB
· Infinite storm count
· Infinite magecraft triggers
Show steps
- Cast Release to the Wind by paying {2}{U}
- Holding priority, cast Lutri either from your hand or from the command zone by paying its mana cost plus commander tax if applicable.
- When Lutri enters, it triggers, copying Release to the Wind, targeting Lutri.
- Resolve the Release to the Wind copy, exiling Lutri
- Cast Lutri from exile without paying its mana cost.
- Repeat from step 3.
Results:
Exile your library
· Infinite self-mill
Show steps
- Activate Dihada's second loyalty ability by removing three loyalty counters from it, causing you to mill four cards and create four Treasure tokens.
- Activate three Treasures by tapping and sacrificing them, adding {2}{U}.
- Cast Release to the Wind from your graveyard for its escape cost by paying {2}{U} and exiling three other cards from your graveyard, blinking Dihada.
- Repeat.
Results:
Win the game at the beginning of your next upkeep
Show steps
- Cast Release to the Wind by paying {2}{U}, exiling Barren Glory with the ability to cast it from exile.
- Cast Kaervek's Spite by paying {B}{B}{B}, discarding your hand, and sacrificing all permanents, causing target player to lose 5 life.
- Cast Barren Glory from exile without paying its mana cost.
- At the beginning of your next upkeep, Barren Glory triggers, causing you to win the game.
Results:
Infinite creature tokens
· Infinite mana creatures you control can produce
Show steps
- Activate any number of creatures you control by tapping them, adding at least {1}{G}.
- Activate Elite Arcanist by paying {3} and tapping it, causing you to cast a copy of Release to the Wind.
- Resolve Release to the Wind, exiling Flaxen Intruder and allowing you to cast it from exile without paying its mana cost for as long as it remains exiled.
- Cast Welcome Home from exile by paying {0}, creating three 2/2 Bear creature tokens and exiling Welcome Home.
- When the Bears enter the battlefield, Intruder Alarm triggers three times.
- Resolve the first trigger, untapping all creatures.
- Activate any number of creatures you control by tapping them, adding at least {1}{G}.
- Repeat steps 6 and 7 two additional times.
- Cast Flaxen Intruder from exile by paying {G}.
- When Flaxen Intruder enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- Repeat.
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