Combos with Pure Intentions

4 known combos in Commander — View Pure Intentions

Results: Near-infinite card draw for all players · Near-infinite draw triggers for all players · Near-infinite self-discard triggers for all players · Win the game
Show steps
  1. Cast Pure Intentions by paying {W}.
  2. Hive Mind triggers, causing each opponent to create a copy of Pure Intentions.
  3. Resolve all Pure Intentions.
  4. Cast Windfall by paying {2}{U}.
  5. Hive Mind triggers, causing each opponent to create a copy of Windfall.
  6. Resolve the first opponent's copy of Windfall, causing each player to discard their hand and draw cards equal to the greatest number of cards discarded this way.
  7. Each player who did not control Windfall's Pure Intentions triggers.
  8. Resolve all Pure Intentions, causing you and the opponents to return to their hand all cards discarded by Windfall.
  9. Repeat from step 6 for each remaining Windfall until you either draw from an empty library, causing you to win the game due to Laboratory Maniac, or until your opponents lose the game due to drawing from an empty library.
Results: Near-infinite card draw for all players · Near-infinite draw triggers for all players · Near-infinite self-discard triggers for all players · Win the game
Show steps
  1. Cast Pure Intentions by paying {W}.
  2. Hive Mind triggers, causing each opponent to create a copy of Pure Intentions.
  3. Resolve all Pure Intentions.
  4. Cast Windfall by paying {2}{U}.
  5. Hive Mind triggers, causing each opponent to create a copy of Windfall.
  6. Resolve the first opponent's copy of Windfall, causing each player to discard their hand and draw cards equal to the greatest number of cards discarded this way.
  7. Each player who did not control Windfall's Pure Intentions triggers.
  8. Resolve all Pure Intentions, causing you and the opponents to return to their hand all cards discarded by Windfall.
  9. Repeat from step 6 for each remaining Windfall until you either draw from an empty library, causing you to win the game due to Jace, or until your opponents lose the game due to drawing from an empty library.
Results: Near-infinite card draw for all players · Near-infinite draw triggers for all players · Near-infinite self-discard triggers for all players · Win the game
Show steps
  1. Cast Pure Intentions by paying {W}.
  2. Hive Mind triggers, causing each opponent to create a copy of Pure Intentions.
  3. Resolve all Pure Intentions.
  4. Cast Whispering Madness by paying {2}{U}{B}.
  5. Hive Mind triggers, causing each opponent to create a copy of Whispering Madness.
  6. Resolve the first opponent's copy of Whispering Madness, causing each player to discard their hand and draw cards equal to the greatest number of cards discarded this way.
  7. Each player who did not control Whispering Madness's Pure Intentions triggers.
  8. Resolve all Pure Intentions, causing you and the opponents to return to their hand all cards discarded by Whispering Madness.
  9. Repeat from step 6 for each remaining Whispering Madness until you either draw from an empty library, causing you to win the game due to Jace, or until your opponents lose the game due to drawing from an empty library.
Results: Near-infinite card draw for all players · Near-infinite draw triggers for all players · Near-infinite self-discard triggers for all players · Win the game
Show steps
  1. Cast Pure Intentions by paying {W}.
  2. Hive Mind triggers, causing each opponent to create a copy of Pure Intentions.
  3. Resolve all Pure Intentions.
  4. Cast Whispering Madness by paying {2}{U}{B}.
  5. Hive Mind triggers, causing each opponent to create a copy of Whispering Madness.
  6. Resolve the first opponent's copy of Whispering Madness, causing each player to discard their hand and draw cards equal to the greatest number of cards discarded this way.
  7. Each player who did not control Whispering Madness's Pure Intentions triggers.
  8. Resolve all Pure Intentions, causing you and the opponents to return to their hand all cards discarded by Whispering Madness.
  9. Repeat from step 6 for each remaining Whispering Madness until you either draw from an empty library, causing you to win the game due to Laboratory Maniac, or until your opponents lose the game due to drawing from an empty library.
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