Combos with Possibility Storm
15 known combos in Commander — View Possibility Storm
Results:
Opponents can't cast spells
· Lock
Show steps
- When an opponent casts a card from their hand, Possibility Storm will exile it.
- They can not cast any cards from Possibility Storm because the exiled cards are not cast from their hand.
Results:
Counter all spells players cast from their hands
· Lock
Show steps
- Whenever a player casts a spell from their hand, Possibility Storm triggers, exiling the spell and allowing the player to reveal cards from the top of their library until they reveal a spell that shares a type with the exiled spell, and cast it without paying its mana cost.
- If the player chooses to cast the spell, Vexing Bauble triggers, countering that spell since no colored mana was spent to cast it.
Results:
Counter all spells players cast from their hands
· Lock
Show steps
- Whenever a player casts a spell from their hand, Possibility Storm triggers, exiling the spell and allowing the player to reveal cards from the top of their library until they reveal a spell that shares a type with the exiled spell, and cast it without paying its mana cost.
- If the player chooses to cast the spell, Void Mirror triggers, countering that spell since no colored mana was spent to cast it.
Results:
Lock
· Players can't cast spells from their hand
Show steps
- Any time a player would cast a spell from their hand it gets exiled from possibility storm.
- Rule of Law prevents them from casting the other card from possiblity storm resulting in a lock.
Results:
Players can't cast spells from their hand
· Lock
Show steps
- Any time a player would cast a spell from their hand it gets exiled from possibility storm.
- Archon of Emeria prevents them from casting the other card from possiblity storm resulting in a lock.
Results:
Exile all noncreature spells players cast from their hand
· Lock
· Players can only cast one noncreature spell per turn
Show steps
- Whenever a player casts a noncreature spell from their hand, Possibility Storm triggers, exiling that spell.
- Because Deafening Silence prevents players from casting more than one noncreature spell each turn, players cannot cast a noncreature spell permitted by Possibility Storm, or any other noncreature spell that turn.
Results:
Counter all spells players cast from their hands
· Lock
Show steps
- Whenever a player casts a spell from their hand, Possibility Storm triggers, exiling the spell and allowing the player to reveal cards from the top of their library until they reveal a spell that shares a type with the exiled spell, and cast it without paying its mana cost.
- If the player chooses to cast the spell, Boromir triggers, countering that spell since no mana was spent to cast it.
Results:
Players can't cast spells from their hand
· Lock
Show steps
- Any time a player would cast a spell, Possibility Storm exiles that spell and reveals cards until you find one they could cast.
- Eidolon of Rhetoric prevents them from casting a second spell resulting in a lock.
Results:
Exile all spells players cast from their hand
· Players can't cast noncreature spells exiled by Possibility Storm
· Lock
Show steps
- Whenever a player casts a spell from their hand, Possibility Storm triggers, exiling the spell and then exiling cards from the top of their library until they exile a nonland card that shares a card type with it, and allow them to cast that spell without paying its mana cost.
- Because Soulless Jailer prevents noncreature spells from being cast from exile, no player may cast noncreature spells as permitted by Possibility Storm.
Results:
Counter all spells opponents cast from their hands
· Lock
Show steps
- Whenever an opponent casts a spell from their hand, Possibility Storm triggers, exiling the spell and allowing the player to reveal cards from the top of their library until they reveal a spell that shares a type with the exiled spell, and cast it without paying its mana cost.
- If the opponent chooses to cast the spell, Lavinia triggers, countering that spell since no mana was spent to cast it.
Results:
Opponents can't cast spells
· Lock
Show steps
- When an opponent casts a card from their hand, Possibility Storm will exile it.
- They can not cast any cards from Possibility Storm because the stack is not empty.
Results:
Exile all spells opponents cast from their hands
· Opponents can't play cards exiled by Possibility Storm
· Lock
Show steps
- When an opponent casts a card from their hand, Possibility Storm will exile it.
- Teferi only allows opponent to cast spells at sorcery speed, thus forbidding them from playing any spells allowed by Possibility Storm.
Results:
Players can't cast spells from their hand
· Lock
Show steps
- Any time a player would cast a spell from their hand it gets exiled from possibility storm.
- Arcane Laboratory prevents them from casting the other card from possiblity storm resulting in a lock.
Results:
Opponents can't cast spells
· Lock
Show steps
- Cast Fractured Identity by paying {3}{W}{U}, exiling Moderation and causing each opponent to create a token copy of it.
- Any time an opponent would cast a spell, Possibility Storm exiles that spell and reveals cards until you find one they could cast.
- The opponent's Moderation prevents them from casting a second spell resulting in a lock.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss
· Mass Land Denial
Show steps
- Activate Scroll Rack by paying {1} and tapping it, exiling Worldfire from your hand face down, then causing you to draw one card and put Worldfire on top of your library.
- Cast any sorcery spell from your hand by paying its mana cost.
- Possibility Storm and Guttersnipe trigger.
- Resolve the Possibility Storm trigger, exiling the sorcery spell, then exiling Worldfire from the top of your library and casting it without paying its mana cost.
- Guttersnipe triggers, dealing 2 damage to each opponent.
- Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
- Resolve the Guttersnipe trigger from step 3, dealing 2 damage to each opponent.
- Each opponent loses the game due to having less than zero life.
Buy Possibility Storm on TCGPlayer
Buy on Amazon
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.