Combos with Pontiff of Blight
15 known combos in Commander — View Pontiff of Blight
Results:
Infinite lifeloss
Show steps
- Cast Leshrac's Sigil for 4 life.
- When you cast Leshrac's Sigil, extort triggers for each creature go on the stack.
- Pay 2 life for each netting you 1 life each time.
- Return Leshrac's Sigil to your hand using its ability and paying 4 life.
- Repeat.
Results:
Infinite +1/+1 counters on most creatures you control
· Infinite death triggers
· Infinite ETB
· Infinite lifegain
· Infinite lifegain triggers
· Infinite lifeloss
· Infinite LTB
· Infinite sacrifice triggers
· Infinite storm count
Show steps
- Activate Carrion Feeder by sacrificing Gravecrawler, putting a +1/+1 counter on Carrion Feeder.
- Cast Gravecrawler from your graveyard by paying {B} or 2 life due to K'rrik.
- K'rrik triggers, as well as each creature you control's extort ability.
- Resolve the first K'rrik trigger, putting a +1/+1 counter on it.
- Resolve the first extort trigger, causing you to pay {W/B} or 2 life due to K'rrik, causing each opponent to lose 1 life and you to gain that much life.
- Repeat step 5 for each remaining trigger.
- Repeat from step 1.
Results:
Infinite +1/+1 counters on a creature
· Infinite death triggers
· Infinite ETB
· Infinite lifegain
· Infinite lifegain triggers
· Infinite lifeloss
· Infinite LTB
· Infinite sacrifice triggers
· Infinite scry 1
· Infinite storm count
Show steps
- Activate Viscera Seer by sacrificing Gravecrawler, causing you to scry 1.
- Cast Gravecrawler from your graveyard by paying {B} or 2 life due to K'rrik.
- K'rrik triggers, as well as each creature you control's extort ability.
- Resolve the first K'rrik trigger, putting a +1/+1 counter on it.
- Resolve the first extort trigger, causing you to pay {W/B} or 2 life due to K'rrik, causing each opponent to lose 1 life and you to gain that much life.
- Repeat step 5 for each remaining trigger.
- Repeat from step 1.
Results:
Infinite +1/+1 counters on a creature
· Infinite colorless mana
· Infinite death triggers
· Infinite ETB
· Infinite lifegain
· Infinite lifegain triggers
· Infinite lifeloss
· Infinite LTB
· Infinite sacrifice triggers
· Infinite storm count
Show steps
- Activate Ashnod's Altar by sacrificing Gravecrawler, adding {C}{C}.
- Cast Gravecrawler from your graveyard by paying {B} or 2 life due to K'rrik.
- K'rrik triggers, as well as each creature you control's extort ability.
- Resolve the first K'rrik trigger, putting a +1/+1 counter on it.
- Resolve the first extort trigger, causing you to pay {W/B} or 2 life due to K'rrik, causing each opponent to lose 1 life and you to gain that much life.
- Repeat step 5 for each remaining trigger.
- Repeat from step 1.
Results:
Infinite +1/+1 counters on a creature
· Infinite death triggers
· Infinite ETB
· Infinite lifegain
· Infinite lifegain triggers
· Infinite lifeloss
· Infinite LTB
· Infinite mill
· Infinite sacrifice triggers
· Infinite self-mill
· Infinite storm count
Show steps
- Activate Altar of Dementia by sacrificing Gravecrawler, causing target player to mill cards equal to its power.
- Cast Gravecrawler from your graveyard by paying {B} or 2 life due to K'rrik.
- K'rrik triggers, as well as each creature you control's extort ability.
- Resolve the first K'rrik trigger, putting a +1/+1 counter on it.
- Resolve the first extort trigger, causing you to pay {W/B} or 2 life due to K'rrik, causing each opponent to lose 1 life and you to gain that much life.
- Repeat step 5 for each remaining trigger.
- Repeat from step 1.
Results:
Near-infinite lifegain
· Near-infinite lifeloss
· Near-infinite lifegain triggers
· Near-infinite storm count
Show steps
- Cast Mourning by paying 2 life if able, or {B} otherwise.
- Each creature you control's extort ability triggers.
- Resolve the first extort trigger, causing you to pay 2 life if able, or {W/B} otherwise, causing each opponent to lose 1 life and you to gain that much life.
- Repeat step 3 for each remaining extort trigger.
- Resolve Mourning, attaching it to a creature you control.
- Activate Mourning by paying 2 life, returning it from the battlefield to your hand.
- Repeat until an opponent loses the game due to having 0 or less life.
Results:
Near-infinite lifegain
· Near-infinite lifeloss
· Near-infinite lifegain triggers
· Near-infinite storm count
Show steps
- Cast Mourning by paying 2 life if able, or {B} otherwise.
- Each creature you control's extort ability triggers.
- Resolve the first extort trigger, causing you to pay 2 life if able, or {W/B} otherwise, causing each opponent to lose 1 life and you to gain that much life.
- Repeat step 3 for each remaining extort trigger.
- Resolve Mourning, attaching it to a creature you control.
- Activate Mourning by paying 2 life, returning it from the battlefield to your hand.
- Repeat until an opponent loses the game due to having 0 or less life.
Results:
Near-infinite lifegain
· Near-infinite lifeloss
· Near-infinite lifegain triggers
· Near-infinite storm count
Show steps
- Cast Mourning by paying 2 life if able, or {B} otherwise.
- Each creature you control's extort ability triggers.
- Resolve the first extort trigger, causing you to pay 2 life if able, or {W/B} otherwise, causing each opponent to lose 1 life and you to gain that much life.
- Repeat step 3 for each remaining extort trigger.
- Resolve Mourning, attaching it to a creature you control.
- Activate Mourning by paying 2 life, returning it from the battlefield to your hand.
- Repeat until an opponent loses the game due to having 0 or less life.
Results:
Near-infinite lifegain
· Near-infinite lifeloss
· Near-infinite lifegain triggers
· Near-infinite storm count
Show steps
- Cast Mourning by paying 2 life if able, or {B} otherwise.
- Each creature you control's extort ability triggers.
- Resolve the first extort trigger, causing you to pay 2 life if able, or {W/B} otherwise, causing each opponent to lose 1 life and you to gain that much life.
- Repeat step 3 for each remaining extort trigger.
- Resolve Mourning, attaching it to a creature you control.
- Activate Mourning by paying 2 life, returning it from the battlefield to your hand.
- Repeat until an opponent loses the game due to having 0 or less life.
Results:
Near-infinite lifegain
· Near-infinite lifeloss
· Near-infinite lifegain triggers
· Near-infinite storm count
Show steps
- Cast Mourning by paying 2 life if able, or {B} otherwise.
- Each creature you control's extort ability triggers.
- Resolve the first extort trigger, causing you to pay 2 life if able, or {W/B} otherwise, causing each opponent to lose 1 life and you to gain that much life.
- Repeat step 3 for each remaining extort trigger.
- Resolve Mourning, attaching it to a creature you control.
- Activate Mourning by paying 2 life, returning it from the battlefield to your hand.
- Repeat until an opponent loses the game due to having 0 or less life.
Results:
Near-infinite lifegain
· Near-infinite lifeloss
· Near-infinite lifegain triggers
· Near-infinite storm count
Show steps
- Cast Mourning by paying 2 life if able, or {B} otherwise.
- Each creature you control's extort ability triggers.
- Resolve the first extort trigger, causing you to pay 2 life if able, or {W/B} otherwise, causing each opponent to lose 1 life and you to gain that much life.
- Repeat step 3 for each remaining extort trigger.
- Resolve Mourning, attaching it to a creature you control.
- Activate Mourning by paying 2 life, returning it from the battlefield to your hand.
- Repeat until an opponent loses the game due to having 0 or less life.
Results:
Near-infinite lifegain
· Near-infinite lifeloss
· Near-infinite lifegain triggers
· Near-infinite storm count
Show steps
- Cast Mourning by paying 2 life if able, or {B} otherwise.
- Each creature you control's extort ability triggers.
- Resolve the first extort trigger, causing you to pay 2 life if able, or {W/B} otherwise, causing each opponent to lose 1 life and you to gain that much life.
- Repeat step 3 for each remaining extort trigger.
- Resolve Mourning, attaching it to a creature you control.
- Activate Mourning by paying 2 life, returning it from the battlefield to your hand.
- Repeat until an opponent loses the game due to having 0 or less life.
Results:
Near-infinite lifegain
· Near-infinite lifeloss
· Near-infinite lifegain triggers
· Near-infinite storm count
Show steps
- Cast Mourning by paying 2 life if able, or {B} otherwise.
- Each creature you control's extort ability triggers.
- Resolve the first extort trigger, causing you to pay 2 life if able, or {W/B} otherwise, causing each opponent to lose 1 life and you to gain that much life.
- Repeat step 3 for each remaining extort trigger.
- Resolve Mourning, attaching it to a creature you control.
- Activate Mourning by paying 2 life, returning it from the battlefield to your hand.
- Repeat until an opponent loses the game due to having 0 or less life.
Results:
Near-infinite lifegain
· Near-infinite lifeloss
· Near-infinite lifegain triggers
· Near-infinite storm count
Show steps
- Cast Mourning by paying 2 life if able, or {B} otherwise.
- Each creature you control's extort ability triggers.
- Resolve the first extort trigger, causing you to pay 2 life if able, or {W/B} otherwise, causing each opponent to lose 1 life and you to gain that much life.
- Repeat step 3 for each remaining extort trigger.
- Resolve Mourning, attaching it to a creature you control.
- Activate Mourning by paying 2 life, returning it from the battlefield to your hand.
- Repeat until an opponent loses the game due to having 0 or less life.
Results:
Near-infinite lifegain
· Near-infinite lifeloss
· Near-infinite lifegain triggers
· Near-infinite storm count
Show steps
- Cast Mourning by paying 2 life if able, or {B} otherwise.
- Each creature you control's extort ability triggers.
- Resolve the first extort trigger, causing you to pay 2 life if able, or {W/B} otherwise, causing each opponent to lose 1 life and you to gain that much life.
- Repeat step 3 for each remaining extort trigger.
- Resolve Mourning, attaching it to a creature you control.
- Activate Mourning by paying 2 life, returning it from the battlefield to your hand.
- Repeat until an opponent loses the game due to having 0 or less life.
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