Combos with Pirate Ship

8 known combos in Commander — View Pirate Ship

Malcolm, Keen-Eyed Navigator Malcolm, Keen-Eyed Navigator
Pirate Ship Pirate Ship Freed from the Real Freed from the Real
Results: Infinite damage
Show steps
  1. Activate Pirate Ship by tapping it, dealing 1 damage to an opponent.
  2. Malcolm triggers, creating a Treasure token.
  3. Activate the Treasure by tapping and sacrificing it, adding {U}.
  4. Activate Freed from the Real's second ability by paying {U}, untapping Pirate Ship.
  5. Repeat.
131 decks Colorless View on Commander Spellbook →
Malcolm, Keen-Eyed Navigator Malcolm, Keen-Eyed Navigator
Pirate Ship Pirate Ship
Pemmin's Aura Pemmin's Aura
Results: Infinite damage
Show steps
  1. Activate Pirate Ship by tapping it, dealing 1 damage to an opponent.
  2. Malcolm triggers, creating a Treasure token.
  3. Activate the Treasure by tapping and sacrificing it, adding {U}.
  4. Activate Pemmin's Aura's first ability by paying {U}, untapping Pirate Ship.
  5. Repeat.
100 decks Colorless View on Commander Spellbook →
Pirate Ship Pirate Ship
Thornbite Staff Thornbite Staff
Results: Destroy all creatures opponents control · Destroy each creature that enters the battlefield under an opponent's control · Lock
Show steps
  1. Give Pirate Ship deathtouch, if needed.
  2. Activate Pirate Ship by tapping it, dealing 1 damage to any creature an opponent controls, and destroying it due to Pirate Ship's deathtouch.
  3. When the creature dies, Pirate Ship triggers, untapping Pirate Ship.
  4. Repeat from step 2.
  5. If the effect giving Pirate Ship deathtouch is a static effect, you may repeat this whenever a creature enters the battlefield under an opponent's control.
78 decks Colorless View on Commander Spellbook →
Jon Irenicus, Shattered One Jon Irenicus, Shattered One
Pirate Ship Pirate Ship
Results: Draw the game
Show steps
  1. At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Islands to gain control of Pirate Ship.
  2. Pirate Ship triggers, causing the opponent to sacrifice it.
  3. However, Pirate Ship cannot be sacrificed due to its ability granted by Jon Irenicus.
  4. Pirate Ship triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
67 decks Colorless View on Commander Spellbook →
Pirate Ship Pirate Ship
Assault Suit Assault Suit
Results: Draw the game
Show steps
  1. If needed, give control of Pirate Ship to an opponent who controls no Islands.
  2. When Pirate Ship's controller controls no Islands, Pirate Ship triggers, causing them to sacrifice it.
  3. However, Pirate Ship cannot be sacrificed due to Assault Suit.
  4. Pirate Ship triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
39 decks Colorless View on Commander Spellbook →
Pirate Ship Pirate Ship
Thornbite Staff Thornbite Staff
Dismiss into Dream Dismiss into Dream
Results: Destroy all creatures opponents control · Destroy each creature that enters the battlefield under an opponent's control · Lock
Show steps
  1. Activate Pirate Ship by tapping it, targeting any creature an opponent controls.
  2. The creature's ability triggers, causing its controller to sacrifice it.
  3. When the creature dies, Pirate Ship triggers, untapping Pirate Ship.
  4. Repeat.
  5. You may repeat this loop whenever a creature enters the battlefield under an opponent's control.
  6. Give Pirate Ship deathtouch, if needed.
  7. Activate Pirate Ship by tapping it, dealing 1 damage to any creature an opponent controls, and destroying it due to Pirate Ship's deathtouch.
  8. When the creature dies, Pirate Ship triggers, untapping Pirate Ship.
  9. Repeat from step 2.
  10. If the effect giving Pirate Ship deathtouch is a static effect, you may repeat this whenever a creature enters the battlefield under an opponent's control.
37 decks Colorless View on Commander Spellbook →
Results: Destroy each creature that enters the battlefield under an opponent's control · Lock · Destroy all creatures opponents control
Show steps
  1. Activate Pirate Ship by tapping it, dealing 1 damage to any creature an opponent controls.
  2. The creature dies as a state-based action due to having 0 toughness.
  3. When the creature dies, Pirate Ship triggers, untapping Pirate Ship.
  4. Repeat.
  5. You may repeat this loop whenever a creature enters the battlefield under an opponent's control.
  6. Give Pirate Ship deathtouch, if needed.
  7. Activate Pirate Ship by tapping it, dealing 1 damage to any creature an opponent controls, and destroying it due to Pirate Ship's deathtouch.
  8. When the creature dies, Pirate Ship triggers, untapping Pirate Ship.
  9. Repeat from step 2.
  10. If the effect giving Pirate Ship deathtouch is a static effect, you may repeat this whenever a creature enters the battlefield under an opponent's control.
Results: Destroy all creatures opponents control · Destroy all creatures opponents control with toughness equal to 1 · Destroy each creature that enters the battlefield under an opponent's control · Destroy all creatures that enter the battlefield under an opponent's control with toughness equal to 1 · Destroy all lands opponents control · Destroy all lands that enter the battlefield under an opponent's control · Lock · Mass Land Denial
Show steps
  1. Activate Pirate Ship by tapping it, dealing 1 damage to any land an opponent controls.
  2. The land dies as a state-based action due to having 0 toughness.
  3. When the land dies, Pirate Ship triggers, untapping Pirate Ship.
  4. Repeat.
  5. You may repeat this loop whenever a land enters the battlefield under an opponent's control.
  6. You may also repeat this loop whenever a creature with toughness equal to 1 enters the battlefield under an opponent's control.
  7. Give Pirate Ship deathtouch, if needed.
  8. Activate Pirate Ship by tapping it, dealing 1 damage to any creature an opponent controls, and destroying it due to Pirate Ship's deathtouch.
  9. When the creature dies, Pirate Ship triggers, untapping Pirate Ship.
  10. Repeat from step 2.
  11. If the effect giving Pirate Ship deathtouch is a static effect, you may repeat this whenever a creature enters the battlefield under an opponent's control.
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