Combos with Pirate Ship
8 known combos in Commander — View Pirate Ship
Results:
Infinite damage
Show steps
- Activate Pirate Ship by tapping it, dealing 1 damage to an opponent.
- Malcolm triggers, creating a Treasure token.
- Activate the Treasure by tapping and sacrificing it, adding {U}.
- Activate Freed from the Real's second ability by paying {U}, untapping Pirate Ship.
- Repeat.
Results:
Infinite damage
Show steps
- Activate Pirate Ship by tapping it, dealing 1 damage to an opponent.
- Malcolm triggers, creating a Treasure token.
- Activate the Treasure by tapping and sacrificing it, adding {U}.
- Activate Pemmin's Aura's first ability by paying {U}, untapping Pirate Ship.
- Repeat.
Pirate Ship
Thornbite Staff
Results:
Destroy all creatures opponents control
· Destroy each creature that enters the battlefield under an opponent's control
· Lock
Show steps
- Give Pirate Ship deathtouch, if needed.
- Activate Pirate Ship by tapping it, dealing 1 damage to any creature an opponent controls, and destroying it due to Pirate Ship's deathtouch.
- When the creature dies, Pirate Ship triggers, untapping Pirate Ship.
- Repeat from step 2.
- If the effect giving Pirate Ship deathtouch is a static effect, you may repeat this whenever a creature enters the battlefield under an opponent's control.
Jon Irenicus, Shattered One
Pirate Ship
Results:
Draw the game
Show steps
- At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Islands to gain control of Pirate Ship.
- Pirate Ship triggers, causing the opponent to sacrifice it.
- However, Pirate Ship cannot be sacrificed due to its ability granted by Jon Irenicus.
- Pirate Ship triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Pirate Ship
Assault Suit
Results:
Draw the game
Show steps
- If needed, give control of Pirate Ship to an opponent who controls no Islands.
- When Pirate Ship's controller controls no Islands, Pirate Ship triggers, causing them to sacrifice it.
- However, Pirate Ship cannot be sacrificed due to Assault Suit.
- Pirate Ship triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Results:
Destroy all creatures opponents control
· Destroy each creature that enters the battlefield under an opponent's control
· Lock
Show steps
- Activate Pirate Ship by tapping it, targeting any creature an opponent controls.
- The creature's ability triggers, causing its controller to sacrifice it.
- When the creature dies, Pirate Ship triggers, untapping Pirate Ship.
- Repeat.
- You may repeat this loop whenever a creature enters the battlefield under an opponent's control.
- Give Pirate Ship deathtouch, if needed.
- Activate Pirate Ship by tapping it, dealing 1 damage to any creature an opponent controls, and destroying it due to Pirate Ship's deathtouch.
- When the creature dies, Pirate Ship triggers, untapping Pirate Ship.
- Repeat from step 2.
- If the effect giving Pirate Ship deathtouch is a static effect, you may repeat this whenever a creature enters the battlefield under an opponent's control.
Results:
Destroy each creature that enters the battlefield under an opponent's control
· Lock
· Destroy all creatures opponents control
Show steps
- Activate Pirate Ship by tapping it, dealing 1 damage to any creature an opponent controls.
- The creature dies as a state-based action due to having 0 toughness.
- When the creature dies, Pirate Ship triggers, untapping Pirate Ship.
- Repeat.
- You may repeat this loop whenever a creature enters the battlefield under an opponent's control.
- Give Pirate Ship deathtouch, if needed.
- Activate Pirate Ship by tapping it, dealing 1 damage to any creature an opponent controls, and destroying it due to Pirate Ship's deathtouch.
- When the creature dies, Pirate Ship triggers, untapping Pirate Ship.
- Repeat from step 2.
- If the effect giving Pirate Ship deathtouch is a static effect, you may repeat this whenever a creature enters the battlefield under an opponent's control.
Results:
Destroy all creatures opponents control
· Destroy all creatures opponents control with toughness equal to 1
· Destroy each creature that enters the battlefield under an opponent's control
· Destroy all creatures that enter the battlefield under an opponent's control with toughness equal to 1
· Destroy all lands opponents control
· Destroy all lands that enter the battlefield under an opponent's control
· Lock
· Mass Land Denial
Show steps
- Activate Pirate Ship by tapping it, dealing 1 damage to any land an opponent controls.
- The land dies as a state-based action due to having 0 toughness.
- When the land dies, Pirate Ship triggers, untapping Pirate Ship.
- Repeat.
- You may repeat this loop whenever a land enters the battlefield under an opponent's control.
- You may also repeat this loop whenever a creature with toughness equal to 1 enters the battlefield under an opponent's control.
- Give Pirate Ship deathtouch, if needed.
- Activate Pirate Ship by tapping it, dealing 1 damage to any creature an opponent controls, and destroying it due to Pirate Ship's deathtouch.
- When the creature dies, Pirate Ship triggers, untapping Pirate Ship.
- Repeat from step 2.
- If the effect giving Pirate Ship deathtouch is a static effect, you may repeat this whenever a creature enters the battlefield under an opponent's control.
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