Combos with Phantom Steed
15 known combos in Commander — View Phantom Steed
Results:
Near-infinite death triggers
· Near-infinite ETB
· Near-infinite lifeloss
· Near-infinite LTB
· Near-infinite sacrifice triggers
· Near-infinite ventures into the dungeon
Show steps
- Cast Phantom Steed by paying {3}{U}.
- Radiant Solar and Phantom Steed trigger.
- Resolve Phantom Steed's trigger, exiling Karmic Guide until Phantom Steed leaves the battlefield.
- Resolve Radiant Solar's trigger, venturing into the Sandfall Cell room of Tomb of Annihilation.
- Sandfall Cell triggers twice.
- Resolve one Sandfall Cell trigger, sacrificing Phantom Steed and causing each other player to lose 2 life unless they sacrifice an artifact, creature, or land.
- Karmic Guide enters the battlefield as Phantom Steed's effect ends.
- Radiant Solar and Karmic Guide trigger.
- Resolve Karmic Guide's trigger, returning Phantom Steed from your graveyard to the battlefield.
- Radiant Solar and Phantom Steed trigger.
- Resolve Phantom Steed's trigger, exiling Karmic Guide until Phantom Steed leaves the battlefield.
- Resolve the Radiant Solar trigger from step 10, venturing into the Cradle of the Death God room.
- Cradle of the Death God triggers twice, creating two legendary tokens of The Atropal.
- Put one of The Atropal tokens into the graveyard due to the legend rule.
- Resolve the Radiant Solar trigger from step 8, venturing into the Trapped Entry room of Tomb of Annihilation.
- Trapped Entry triggers twice, causing each player to lose a total of 2 life.
- Resolve the remaining Sandfall Cell trigger from step 5, sacrificing Phantom Steed and causing each other player to lose 2 life unless they sacrifice an artifact, creature, or land.
- Repeat steps 7 through 11.
- Resolve one of Radiant Solar's triggers, venturing into the Veils of Fear room.
- Veils of Fear triggers twice, causing each player to lose 2 life unless they discard a card, twice.
- Repeat from step 4 as many times as the game state allows, choosing a different target in step 3 or 9 to end the loop if necessary.
Results:
Infinite LTB
· Infinite ETB
· Infinite creature tokens
· Infinite blinking of nonland permanents
Show steps
- Cast Abdel Adrian from the command zone by paying {4}{W} and command tax, if applicable.
- When Abdel Adrian enters the battlefield, it triggers, exiling Phantom Steed and creating a 1/1 Soldier creature token.
- When Phantom Steed leaves the battlefield, Restoration Angel returns from exile to the battlefield.
- When Restoration Angel enters the battlefield, it triggers, blinking Abdel Adrian.
- Abdel Adrian leaves and re-enters the battlefield, causing Phantom Steed to return from exile to the battlefield, and triggering both Phantom Steed and Abdel Adrian's abilities.
- Resolve the Phantom Steed trigger, exiling Restoration Angel until Phantom Steed leaves the battlefield.
- Resolve the Abdel Adrian trigger, exiling Phantom Steed and creating a 1/1 Soldier creature token.
- Repeat from step 3.
Results:
Infinite blinking of nonland permanents
· Infinite creature tokens
· Infinite ETB
· Infinite LTB
Show steps
- Cast Phantom Steed by paying {3}{U}.
- When Phantom Steed enters the battlefield, its first ability triggers, exiling Abdel Adrian until Phantom Steed leaves the battlefield.
- Abdel Adrian leaves the battlefield, ending its effect, causing Glorious Protector to return from exile to the battlefield.
- When Glorious Protector enters the battlefield, it triggers, exiling Phantom Steed until Glorious Protector leaves the battlefield.
- Phantom Steed leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
- When Abdel Adrian enters the battlefield, it triggers, exiling Glorious Protector and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- Glorious Protector leaves the battlefield, ending its effect, causing Phantom Steed to return from exile to the battlefield.
- Repeat from step 2.
Results:
Infinite turns
· Lock
Show steps
- Declare Phantom Steed as an attacker.
- Phantom Steed triggers, creating a token copy of Medomai that is tapped and attacking.
- Deal combat damage with the Medomai token, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite LTB
· Infinite ETB
· Infinite creature tokens
· Infinite blinking of nonland permanents
Show steps
- Cast Abdel Adrian from the command zone by paying {4}{W} and command tax, if applicable.
- When Abdel Adrian enters the battlefield, it triggers, exiling Phantom Steed and creating a 1/1 Soldier creature token.
- When Phantom Steed leaves the battlefield, Felidar Guardian returns from exile to the battlefield.
- When Felidar Guardian enters the battlefield, it triggers, blinking Abdel Adrian.
- Abdel Adrian leaves and re-enters the battlefield, causing Phantom Steed to return from exile to the battlefield, and triggering both Phantom Steed and Abdel Adrian's abilities.
- Resolve the Phantom Steed trigger, exiling Felidar Guardian until Phantom Steed leaves the battlefield.
- Resolve the Abdel Adrian trigger, exiling Phantom Steed and creating a 1/1 Soldier creature token.
- Repeat from step 3.
Results:
Infinite blinking of nonland permanents
· Infinite creature tokens
· Infinite ETB
· Infinite LTB
Show steps
- Cast Phantom Steed by paying {3}{U}.
- When Phantom Steed enters the battlefield, its first ability triggers, exiling Abdel Adrian until Phantom Steed leaves the battlefield.
- Abdel Adrian leaves the battlefield, ending its effect, causing Lumbering Battlement to return from exile to the battlefield.
- When Lumbering Battlement enters the battlefield, it triggers, exiling Phantom Steed until Lumbering Battlement leaves the battlefield.
- Phantom Steed leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
- When Abdel Adrian enters the battlefield, it triggers, exiling Lumbering Battlement and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- Lumbering Battlement leaves the battlefield, ending its effect, causing Phantom Steed to return from exile to the battlefield.
- Repeat from step 2.
Phantom Steed
Port Razer
Results:
Infinite combat damage
· Infinite combat phases
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite sacrifice triggers
· Infinite untap of creatures you control
Show steps
- Declare Phantom Steed as an attacker, attacking any opponent that is unable to block and kill your creatures.
- Phantom Steed's second ability triggers, creating a tapped and attacking copy of Port Razer.
- Deal combat damage with Phantom Steed and Port Razer.
- Port Razer triggers, causing you to untap all creatures you control and get an additional combat phase after this one.
- At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Port Razer token.
- Repeat each combat phase.
Results:
Infinite blinking of nonland permanents
· Infinite creature tokens
· Infinite ETB
· Infinite LTB
Show steps
- Cast Phantom Steed by paying {3}{U}.
- When Phantom Steed enters the battlefield, its first ability triggers, exiling Abdel Adrian until Phantom Steed leaves the battlefield.
- Abdel Adrian leaves the battlefield, ending its effect, causing Touch the Spirit Realm to return from exile to the battlefield.
- When Touch the Spirit Realm enters the battlefield, it triggers, exiling Phantom Steed until Touch the Spirit Realm leaves the battlefield.
- Phantom Steed leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
- When Abdel Adrian enters the battlefield, it triggers, exiling Touch the Spirit Realm and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- Touch the Spirit Realm leaves the battlefield, ending its effect, causing Phantom Steed to return from exile to the battlefield.
- Repeat from step 2.
Results:
Infinite blinking of nonland permanents
· Infinite creature tokens
· Infinite ETB
· Infinite LTB
Show steps
- Cast Phantom Steed by paying {3}{U}.
- When Phantom Steed enters the battlefield, its first ability triggers, exiling Abdel Adrian until Phantom Steed leaves the battlefield.
- Abdel Adrian leaves the battlefield, ending its effect, causing Wormfang Drake to return from exile to the battlefield.
- When Wormfang Drake enters the battlefield, its first ability triggers, exiling Phantom Steed.
- Phantom Steed leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
- When Abdel Adrian enters the battlefield, it triggers, exiling Wormfang Drake and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- When Wormfang Drake leaves the battlefield, its second ability triggers, returning Phantom Steed to the battlefield from exile.
- Repeat from step 2.
Results:
Infinite blinking of nonland permanents
· Infinite creature tokens
· Infinite ETB
· Infinite LTB
Show steps
- Cast Phantom Steed by paying {3}{U}.
- When Phantom Steed enters the battlefield, its first ability triggers, exiling Abdel Adrian until Phantom Steed leaves the battlefield.
- Abdel Adrian leaves the battlefield, ending its effect, causing Glasspool Mimic to return from exile to the battlefield as a copy of Phantom Steed.
- When Glasspool Mimic enters the battlefield, its first ability triggers, exiling Phantom Steed until Glasspool Mimic leaves the battlefield.
- Phantom Steed leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
- When Abdel Adrian enters the battlefield, it triggers, exiling Glasspool Mimic and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- Glasspool Mimic leaves the battlefield, ending its effect, causing Phantom Steed to return to the battlefield from exile.
- Repeat from step 2.
Results:
Infinite blinking of nonland permanents
· Infinite creature tokens
· Infinite ETB
· Infinite LTB
Show steps
- Cast Phantom Steed by paying {3}{U}.
- When Phantom Steed enters the battlefield, its first ability triggers, exiling Abdel Adrian until Phantom Steed leaves the battlefield.
- Abdel Adrian leaves the battlefield, ending its effect, causing Oblivion Ring to return from exile to the battlefield.
- When Oblivion Ring enters the battlefield, its first ability triggers, exiling Phantom Steed.
- Phantom Steed leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
- When Abdel Adrian enters the battlefield, it triggers, exiling Oblivion Ring and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- When Oblivion Ring leaves the battlefield, its second ability triggers, returning Phantom Steed to the battlefield from exile.
- Repeat from step 2.
Results:
Infinite colorless mana
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Ashnod's Altar by sacrificing Phantom Steed, adding {C}{C}.
- Phantom Steed leaves the battlefield, returning Karmic Guide from exile to the battlefield.
- Karmic Guide enters the battlefield, returning Phantom Steed from your graveyard to the battlefield.
- Phantom Steed enters the battlefield, exiling Karmic Guide until Phantom Steed leaves the battlefield.
- Repeat.
Results:
Infinite ETB
· Infinite LTB
· Infinite +1/+1 counters on creatures you control
Show steps
- Cast Lagrella by paying {G}{W}{U} and commander tax, if applicable.
- Lagrella enters the battlefield, exiling Phantom Steed.
- Phantom Steed leaves the battlefield, causing Yannik to be returned to the battlefield from exile.
- Yannik enters the battlefield, exiling Lagrella and distributing two +1/+1 counters among any number of target creatures.
- If Lagrella is your commander, choose not to return it to the command zone.
- Lagrella leaves the battlefield, causing Phantom Steed to be returned to the battlefield from exile with two +1/+1 counters on it.
- Phantom Steed enters the battlefield, exiling Yannik.
- Yannik leaves the battlefield, causing Lagrella to be returned to the battlefield from exile.
- Repeat from step 2.
Results:
Infinite blinking of nonland permanents
· Infinite creature tokens
· Infinite ETB
· Infinite LTB
Show steps
- Cast Phantom Steed by paying {3}{U}.
- When Phantom Steed enters the battlefield, its first ability triggers, exiling Abdel Adrian until Phantom Steed leaves the battlefield.
- Abdel Adrian leaves the battlefield, ending its effect, causing Journey to Nowhere to return from exile to the battlefield.
- When Journey to Nowhere enters the battlefield, its first ability triggers, exiling Phantom Steed.
- Phantom Steed leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
- When Abdel Adrian enters the battlefield, it triggers, exiling Journey to Nowhere and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- When Journey to Nowhere leaves the battlefield, its second ability triggers, returning Phantom Steed to the battlefield from exile.
- Repeat from step 2.
Results:
Infinite blinking of nonland permanents
· Infinite creature tokens
· Infinite ETB
· Infinite LTB
Show steps
- Cast Phantom Steed by paying {3}{U}.
- When Phantom Steed enters the battlefield, its first ability triggers, exiling Abdel Adrian until Phantom Steed leaves the battlefield.
- Abdel Adrian leaves the battlefield, ending its effect, causing Detention Sphere to return from exile to the battlefield.
- When Detention Sphere enters the battlefield, its first ability triggers, exiling Phantom Steed.
- Phantom Steed leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
- When Abdel Adrian enters the battlefield, it triggers, exiling Detention Sphere and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- When Detention Sphere leaves the battlefield, its second ability triggers, returning Phantom Steed to the battlefield from exile.
- Repeat from step 2.
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