Combos with Orvar, the All-Form

15 known combos in Commander — View Orvar, the All-Form

Results: Infinite creature tokens · Infinite ETB · Infinite magecraft triggers · Infinite storm count
Show steps
  1. Activate up to five lands you control by tapping them, adding at least {2}{U}{U}.
  2. Cast Mind Games with buyback by paying {2}{U}{U}, targeting Peregrine Drake.
  3. Orvar's first ability triggers, creating a token copy of Peregrine Drake.
  4. When the Peregrine Drake token enters the battlefield, it triggers, untapping up to five lands.
  5. Resolve Mind Games, returning it to your hand.
  6. Repeat.
  7. If you control up to five lands that can tap to produce at least {3}{U}{U}, this combo nets infinite mana, which you can then target any creatures you control in step 2 to create infinite token copies of them.
5,366 decks Colorless View on Commander Spellbook →
Results: Infinite copies of permanents you control · Infinite creature tokens · Infinite ETB · Infinite magecraft triggers · Infinite mana lands you control can produce · Infinite storm count · Infinite untap of lands you control
Show steps
  1. Activate up to five lands you control by tapping them, adding at least {4}{U}.
  2. Cast Clockspinning with buyback by paying {3}{U}, targeting Peregrine Drake.
  3. Orvar's first ability triggers, creating a token copy of Peregrine Drake.
  4. The Peregrine Drake token enters the battlefield, untapping up to five lands.
  5. Resolve Clockspinning, returning it to your hand.
  6. Repeat.
  7. Once you have infinite mana, you can target any permanents you control in step 2 to create infinite token copies of them.
4,356 decks Colorless View on Commander Spellbook →
Results: Infinite copies of permanents you control · Infinite creature tokens · Infinite ETB · Infinite magecraft triggers · Infinite mana lands you control can produce · Infinite storm count · Infinite untap of lands you control
Show steps
  1. Activate up to five lands you control by tapping them, adding at least {3}{U}.
  2. Cast Whim of Volrath with buyback by paying {2}{U}, targeting Peregrine Drake.
  3. Orvar's first ability triggers, creating a token copy of Peregrine Drake.
  4. The Peregrine Drake token enters the battlefield, untapping up to five lands.
  5. Resolve Whim of Volrath, returning it to your hand.
  6. Repeat.
  7. Once you have infinite mana, you can target any permanents you control in step 2 to create infinite token copies of them.
4,186 decks Colorless View on Commander Spellbook →
Orvar, the All-Form Orvar, the All-Form
Spark Double Spark Double
Mind Games Mind Games
Results: Infinite copies of artifacts, creatures and lands you control · Infinite creature tokens · Infinite ETB · Infinite landfall triggers · Infinite magecraft triggers · Infinite mana lands you control can produce · Infinite proliferate · Infinite storm count
Show steps
  1. Cast Mind Games with buyback by paying {2}{U}{U}, targeting Spark Double.
  2. Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
  3. Resolve Mind Games, returning it to your hand.
  4. Cast Mind Games with buyback by paying {2}{U}{U}, targeting Spark Double.
  5. Orvar and the Spark Double token trigger, creating two token copies of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
  6. Resolve Mind Games, returning it to your hand.
  7. Cast Mind Games with buyback by paying {2}{U}{U}, targeting any Island that enters the battlefield untapped.
  8. Orvar, Spark Double and the three Spark Double tokens trigger, creating five token copies of the Island.
  9. Resolve Mind Games, returning it to your hand.
  10. Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}.
  11. Repeat from step 7.
  12. Once you have infinite mana, you can then target any artifact, creature or land using Mind Games to get infinite tokens of them.
3,769 decks Colorless View on Commander Spellbook →
Results: Infinite copies of permanents you control · Infinite creature tokens · Infinite ETB · Infinite landfall triggers · Infinite magecraft triggers · Infinite mana lands you control can produce · Infinite storm count
Show steps
  1. Cast Whim of Volrath with buyback by paying {2}{U}, targeting Spark Double.
  2. Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
  3. Resolve Whim of Volrath, returning it to your hand.
  4. Cast Whim of Volrath with buyback by paying {2}{U}, targeting any Island that enters the battlefield untapped.
  5. Orvar, Spark Double and the Spark Double token trigger, creating three token copies of the Island.
  6. Resolve Whim of Volrath, returning it to your hand.
  7. Activate the Island tokens by tapping them, adding {U}{U}{U}.
  8. Repeat from step 4.
  9. Optionally, you may repeat steps 1 through 3 one additional time to get infinite untapped Island tokens and blue mana.
  10. If you choose to get infinite mana, you can then target any permanent using Whim of Volrath to get infinite tokens of them.
3,149 decks Colorless View on Commander Spellbook →
Results: Infinite copies of permanents you control · Infinite creature tokens · Infinite ETB · Infinite landfall triggers · Infinite magecraft triggers · Infinite mana lands you control can produce · Infinite proliferate · Infinite storm count
Show steps
  1. Cast Clockspinning with buyback by paying {3}{U}, targeting Spark Double.
  2. Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
  3. Resolve Clockspinning, returning it to your hand.
  4. Cast Clockspinning with buyback by paying {3}{U}, targeting Spark Double.
  5. Orvar and the Spark Double token trigger, creating two token copies of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
  6. Resolve Clockspinning, returning it to your hand.
  7. Cast Clockspinning with buyback by paying {3}{U}, targeting any Island that enters the battlefield untapped.
  8. Orvar, Spark Double and the three Spark Double tokens trigger, creating five token copies of the Island.
  9. Resolve Clockspinning, returning it to your hand.
  10. Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}.
  11. Repeat from step 7.
  12. Once you have infinite mana, you can then target any permanent using Clockspinning to get infinite tokens of them.
2,966 decks Colorless View on Commander Spellbook →
Orvar, the All-Form Orvar, the All-Form Mystic Sanctuary Mystic Sanctuary
Dream's Grip Dream's Grip
Aquitect's Will Aquitect's Will
+1 more
Results: Infinite card draw · Infinite draw triggers · Near-infinite landfall triggers · Near-infinite magecraft triggers · Near-infinite blue mana · Near-infinite storm count · Near-infinite Island tokens
Show steps
  1. Cast Dream's Grip by paying {U}, targeting Mystic Sanctuary.
  2. Orvar and Archmage Emeritus trigger.
  3. Resolve the Orvar trigger, creating a token copy of Mystic Sanctuary.
  4. When the Mystic Sanctuary token enters the battlefield untapped, it triggers, putting Aquitect's Will from your graveyard onto the top of your library.
  5. Resolve the Archmage Emeritus trigger, drawing Aquitect's Will from the top of your library.
  6. Resolve Dream's Grip, untapping Mystic Sanctuary.
  7. Activate Mystic Sanctuary and the Mystic Sanctuary token by tapping them, adding {U}{U}.
  8. Cast Aquitect's Will by paying {U}, targeting Mystic Sanctuary.
  9. Orvar and Archmage Emeritus trigger.
  10. Resolve the Orvar trigger, creating a token copy of Mystic Sanctuary.
  11. When the Mystic Sanctuary token enters the battlefield untapped, it triggers, putting Dream's Grip from your graveyard onto the top of your library.
  12. Resolve the Archmage Emeritus trigger, drawing Dream's Grip from the top of your library.
  13. Resolve Aquitect's Will, causing you to draw a card.
  14. Repeat.
2,916 decks Colorless View on Commander Spellbook →
Orvar, the All-Form Orvar, the All-Form
Sakashima of a Thousand Faces Sakashima of a Thousand Faces
Mind Games Mind Games
Results: Infinite copies of artifacts, creatures and lands you control · Infinite creature tokens · Infinite ETB · Infinite landfall triggers · Infinite magecraft triggers · Infinite mana lands you control can produce · Infinite proliferate · Infinite storm count
Show steps
  1. Cast Mind Games with buyback by paying {2}{U}{U}, targeting Sakashima of a Thousand Faces.
  2. Orvar triggers, creating a token copy of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar.
  3. Resolve Mind Games, returning it to your hand.
  4. Cast Mind Games with buyback by paying {2}{U}{U}, targeting Sakashima of a Thousand Faces.
  5. Orvar and the Sakashima of a Thousand Faces token trigger, creating two token copies of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar.
  6. Resolve Mind Games, returning it to your hand.
  7. Cast Mind Games with buyback by paying {2}{U}{U}, targeting any Island that enters the battlefield untapped.
  8. Orvar, Sakashima of a Thousand Faces and the three Sakashima of a Thousand Faces tokens trigger, creating five token copies of the Island.
  9. Resolve Mind Games, returning it to your hand.
  10. Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}.
  11. Repeat from step 7.
  12. Once you have infinite mana, you can then target any artifact, creature or land using Mind Games to get infinite tokens of them.
2,826 decks Colorless View on Commander Spellbook →
Results: Infinite card draw · Infinite draw triggers · Near-infinite magecraft triggers · Near-infinite storm count · Infinite copies of a specific artifact
Show steps
  1. Activate Coveted Jewel by tapping it, adding {U}{U}{U}.
  2. Cast Whim of Volrath with buyback by paying {2}{U}, targeting Coveted Jewel.
  3. Orvar's first ability triggers, creating a token copy of Coveted Jewel.
  4. When the copy of Coveted Jewel enters the battlefield, it triggers, causing you to draw three cards.
  5. Resolve Whim of Volrath, returning it to your hand.
  6. Repeat.
2,576 decks Colorless View on Commander Spellbook →
Orvar, the All-Form Orvar, the All-Form
Sakashima of a Thousand Faces Sakashima of a Thousand Faces
Whim of Volrath Whim of Volrath
Results: Infinite copies of permanents you control · Infinite creature tokens · Infinite ETB · Infinite landfall triggers · Infinite magecraft triggers · Infinite mana lands you control can produce · Infinite storm count
Show steps
  1. Cast Whim of Volrath with buyback by paying {2}{U}, targeting Sakashima of a Thousand Faces.
  2. Orvar triggers, creating a token copy of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar.
  3. Resolve Whim of Volrath, returning it to your hand.
  4. Cast Whim of Volrath with buyback by paying {2}{U}, targeting any Island that enters the battlefield untapped.
  5. Orvar, Sakashima of a Thousand Faces and the Sakashima of a Thousand Faces token trigger, creating three token copies of the Island.
  6. Resolve Whim of Volrath, returning it to your hand.
  7. Activate the Island tokens by tapping them, adding {U}{U}{U}.
  8. Repeat from step 4.
  9. Optionally, you may repeat steps 1 through 3 one additional time to get infinite untapped Island tokens and blue mana.
  10. If you choose to get infinite mana, you can then target any permanent using Whim of Volrath to get infinite tokens of them.
2,554 decks Colorless View on Commander Spellbook →
Orvar, the All-Form Orvar, the All-Form
Sakashima of a Thousand Faces Sakashima of a Thousand Faces
Clockspinning Clockspinning
Results: Infinite copies of permanents you control · Infinite creature tokens · Infinite ETB · Infinite landfall triggers · Infinite magecraft triggers · Infinite mana lands you control can produce · Infinite proliferate · Infinite storm count
Show steps
  1. Cast Clockspinning with buyback by paying {3}{U}, targeting Sakashima of a Thousand Faces.
  2. Orvar triggers, creating a token copy of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar.
  3. Resolve Clockspinning, returning it to your hand.
  4. Cast Clockspinning with buyback by paying {3}{U}, targeting Sakashima of a Thousand Faces.
  5. Orvar and the Sakashima of a Thousand Faces token trigger, creating two token copies of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar.
  6. Resolve Clockspinning, returning it to your hand.
  7. Cast Clockspinning with buyback by paying {3}{U}, targeting any Island that enters the battlefield untapped.
  8. Orvar, Sakashima of a Thousand Faces and the three Sakashima of a Thousand Faces tokens trigger, creating five token copies of the Island.
  9. Resolve Clockspinning, returning it to your hand.
  10. Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}.
  11. Repeat from step 7.
  12. Once you have infinite mana, you can then target any permanent using Clockspinning to get infinite tokens of them.
2,227 decks Colorless View on Commander Spellbook →
Results: Infinite magecraft triggers · Infinite storm count · Infinite copies of a specific artifact
Show steps
  1. Activate Gilded Lotus by tapping it, adding {U}{U}{U}.
  2. Cast Whim of Volrath with buyback by paying {2}{U}, targeting Gilded Lotus.
  3. Orvar's first ability triggers, creating a copy of Gilded Lotus.
  4. Resolve Whim of Volrath, changing nothing and returning it to your hand.
  5. Repeat.
2,154 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite storm count · Infinite creature tokens · Infinite magecraft triggers · Infinite landfall triggers · Infinite mana permanents you control can produce · Infinite copies of permanents you control
Show steps
  1. Cast Clockspinning with buyback by paying {3}{U}, targeting Roaming Throne.
  2. Orvar triggers twice, creating two token copies of Roaming Throne.
  3. Resolve Clockspinning, returning it to your hand.
  4. Cast Clockspinning with buyback by paying {3}{U}, targeting Roaming Throne.
  5. Orvar triggers four times, creating four token copies of Roaming Throne.
  6. Resolve Clockspinning, returning it to your hand.
  7. Cast Clockspinning with buyback by paying {3}{U}, targeting any nonlegendary permanent you control that enters the battlefield untapped and that can tap to produce at least {U}.
  8. Orvar triggers eight times, creating eight copies of the mana-producing permanent.
  9. Resolve Clockspinning, returning it to your hand.
  10. Activate four of the copies of the mana-producing permanent by tapping them, adding at least {U}{U}{U}{U}.
  11. Repeat from step 7.
1,518 decks Colorless View on Commander Spellbook →
Results: Gain control of all creatures · Infinite copies of permanents you control · Infinite magecraft triggers · Infinite mana lands you control can produce · Infinite storm count · Infinite untap of lands you control
Show steps
  1. Activate up to five lands you control by tapping them, adding at least {3}{U}.
  2. Cast Whim of Volrath with buyback by paying {2}{U}, targeting Treachery.
  3. Orvar's first ability triggers, causing you to create a copy of Treachery and attach it to any creature.
  4. The Treachery token enters the battlefield, causing you to untap up to five lands.
  5. Resolve Whim of Volrath, changing nothing and returning it to your hand.
  6. Repeat.
  7. Once you have infinite mana, you can target any other permanents you control in step 2 to get infinite token copies of them.
714 decks Colorless View on Commander Spellbook →
Orvar, the All-Form Orvar, the All-Form Mystic Sanctuary Mystic Sanctuary
Dream's Grip Dream's Grip
Aquitect's Will Aquitect's Will
+1 more
Results: Infinite card draw · Infinite draw triggers · Near-infinite landfall triggers · Near-infinite magecraft triggers · Near-infinite blue mana · Near-infinite storm count · Near-infinite Island tokens
Show steps
  1. Cast Dream's Grip by paying {U}, targeting Mystic Sanctuary.
  2. Orvar and Case of the Ransacked Lab trigger.
  3. Resolve the Orvar trigger, creating a token copy of Mystic Sanctuary.
  4. When the Mystic Sanctuary token enters the battlefield untapped, it triggers, putting Aquitect's Will from your graveyard onto the top of your library.
  5. Resolve the Case of the Ransacked Lab trigger, drawing Aquitect's Will from the top of your library.
  6. Resolve Dream's Grip, untapping Mystic Sanctuary.
  7. Activate Mystic Sanctuary and the Mystic Sanctuary token by tapping them, adding {U}{U}.
  8. Cast Aquitect's Will by paying {U}, targeting Mystic Sanctuary.
  9. Orvar and Case of the Ransacked Lab trigger.
  10. Resolve the Orvar trigger, creating a token copy of Mystic Sanctuary.
  11. When the Mystic Sanctuary token enters the battlefield untapped, it triggers, putting Dream's Grip from your graveyard onto the top of your library.
  12. Resolve the Case of the Ransacked Lab trigger, drawing Dream's Grip from the top of your library.
  13. Resolve Aquitect's Will, causing you to draw a card.
  14. Repeat.
644 decks Colorless View on Commander Spellbook →