Combos with Orvar, the All-Form
15 known combos in Commander — View Orvar, the All-Form
Results:
Infinite creature tokens
· Infinite ETB
· Infinite magecraft triggers
· Infinite storm count
Show steps
- Activate up to five lands you control by tapping them, adding at least {2}{U}{U}.
- Cast Mind Games with buyback by paying {2}{U}{U}, targeting Peregrine Drake.
- Orvar's first ability triggers, creating a token copy of Peregrine Drake.
- When the Peregrine Drake token enters the battlefield, it triggers, untapping up to five lands.
- Resolve Mind Games, returning it to your hand.
- Repeat.
- If you control up to five lands that can tap to produce at least {3}{U}{U}, this combo nets infinite mana, which you can then target any creatures you control in step 2 to create infinite token copies of them.
Results:
Infinite copies of permanents you control
· Infinite creature tokens
· Infinite ETB
· Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite storm count
· Infinite untap of lands you control
Show steps
- Activate up to five lands you control by tapping them, adding at least {4}{U}.
- Cast Clockspinning with buyback by paying {3}{U}, targeting Peregrine Drake.
- Orvar's first ability triggers, creating a token copy of Peregrine Drake.
- The Peregrine Drake token enters the battlefield, untapping up to five lands.
- Resolve Clockspinning, returning it to your hand.
- Repeat.
- Once you have infinite mana, you can target any permanents you control in step 2 to create infinite token copies of them.
Results:
Infinite copies of permanents you control
· Infinite creature tokens
· Infinite ETB
· Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite storm count
· Infinite untap of lands you control
Show steps
- Activate up to five lands you control by tapping them, adding at least {3}{U}.
- Cast Whim of Volrath with buyback by paying {2}{U}, targeting Peregrine Drake.
- Orvar's first ability triggers, creating a token copy of Peregrine Drake.
- The Peregrine Drake token enters the battlefield, untapping up to five lands.
- Resolve Whim of Volrath, returning it to your hand.
- Repeat.
- Once you have infinite mana, you can target any permanents you control in step 2 to create infinite token copies of them.
Results:
Infinite copies of artifacts, creatures and lands you control
· Infinite creature tokens
· Infinite ETB
· Infinite landfall triggers
· Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite proliferate
· Infinite storm count
Show steps
- Cast Mind Games with buyback by paying {2}{U}{U}, targeting Spark Double.
- Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
- Resolve Mind Games, returning it to your hand.
- Cast Mind Games with buyback by paying {2}{U}{U}, targeting Spark Double.
- Orvar and the Spark Double token trigger, creating two token copies of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
- Resolve Mind Games, returning it to your hand.
- Cast Mind Games with buyback by paying {2}{U}{U}, targeting any Island that enters the battlefield untapped.
- Orvar, Spark Double and the three Spark Double tokens trigger, creating five token copies of the Island.
- Resolve Mind Games, returning it to your hand.
- Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}.
- Repeat from step 7.
- Once you have infinite mana, you can then target any artifact, creature or land using Mind Games to get infinite tokens of them.
Results:
Infinite copies of permanents you control
· Infinite creature tokens
· Infinite ETB
· Infinite landfall triggers
· Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite storm count
Show steps
- Cast Whim of Volrath with buyback by paying {2}{U}, targeting Spark Double.
- Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
- Resolve Whim of Volrath, returning it to your hand.
- Cast Whim of Volrath with buyback by paying {2}{U}, targeting any Island that enters the battlefield untapped.
- Orvar, Spark Double and the Spark Double token trigger, creating three token copies of the Island.
- Resolve Whim of Volrath, returning it to your hand.
- Activate the Island tokens by tapping them, adding {U}{U}{U}.
- Repeat from step 4.
- Optionally, you may repeat steps 1 through 3 one additional time to get infinite untapped Island tokens and blue mana.
- If you choose to get infinite mana, you can then target any permanent using Whim of Volrath to get infinite tokens of them.
Results:
Infinite copies of permanents you control
· Infinite creature tokens
· Infinite ETB
· Infinite landfall triggers
· Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite proliferate
· Infinite storm count
Show steps
- Cast Clockspinning with buyback by paying {3}{U}, targeting Spark Double.
- Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying {3}{U}, targeting Spark Double.
- Orvar and the Spark Double token trigger, creating two token copies of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying {3}{U}, targeting any Island that enters the battlefield untapped.
- Orvar, Spark Double and the three Spark Double tokens trigger, creating five token copies of the Island.
- Resolve Clockspinning, returning it to your hand.
- Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}.
- Repeat from step 7.
- Once you have infinite mana, you can then target any permanent using Clockspinning to get infinite tokens of them.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite landfall triggers
· Near-infinite magecraft triggers
· Near-infinite blue mana
· Near-infinite storm count
· Near-infinite Island tokens
Show steps
- Cast Dream's Grip by paying {U}, targeting Mystic Sanctuary.
- Orvar and Archmage Emeritus trigger.
- Resolve the Orvar trigger, creating a token copy of Mystic Sanctuary.
- When the Mystic Sanctuary token enters the battlefield untapped, it triggers, putting Aquitect's Will from your graveyard onto the top of your library.
- Resolve the Archmage Emeritus trigger, drawing Aquitect's Will from the top of your library.
- Resolve Dream's Grip, untapping Mystic Sanctuary.
- Activate Mystic Sanctuary and the Mystic Sanctuary token by tapping them, adding {U}{U}.
- Cast Aquitect's Will by paying {U}, targeting Mystic Sanctuary.
- Orvar and Archmage Emeritus trigger.
- Resolve the Orvar trigger, creating a token copy of Mystic Sanctuary.
- When the Mystic Sanctuary token enters the battlefield untapped, it triggers, putting Dream's Grip from your graveyard onto the top of your library.
- Resolve the Archmage Emeritus trigger, drawing Dream's Grip from the top of your library.
- Resolve Aquitect's Will, causing you to draw a card.
- Repeat.
Results:
Infinite copies of artifacts, creatures and lands you control
· Infinite creature tokens
· Infinite ETB
· Infinite landfall triggers
· Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite proliferate
· Infinite storm count
Show steps
- Cast Mind Games with buyback by paying {2}{U}{U}, targeting Sakashima of a Thousand Faces.
- Orvar triggers, creating a token copy of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar.
- Resolve Mind Games, returning it to your hand.
- Cast Mind Games with buyback by paying {2}{U}{U}, targeting Sakashima of a Thousand Faces.
- Orvar and the Sakashima of a Thousand Faces token trigger, creating two token copies of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar.
- Resolve Mind Games, returning it to your hand.
- Cast Mind Games with buyback by paying {2}{U}{U}, targeting any Island that enters the battlefield untapped.
- Orvar, Sakashima of a Thousand Faces and the three Sakashima of a Thousand Faces tokens trigger, creating five token copies of the Island.
- Resolve Mind Games, returning it to your hand.
- Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}.
- Repeat from step 7.
- Once you have infinite mana, you can then target any artifact, creature or land using Mind Games to get infinite tokens of them.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite magecraft triggers
· Near-infinite storm count
· Infinite copies of a specific artifact
Show steps
- Activate Coveted Jewel by tapping it, adding {U}{U}{U}.
- Cast Whim of Volrath with buyback by paying {2}{U}, targeting Coveted Jewel.
- Orvar's first ability triggers, creating a token copy of Coveted Jewel.
- When the copy of Coveted Jewel enters the battlefield, it triggers, causing you to draw three cards.
- Resolve Whim of Volrath, returning it to your hand.
- Repeat.
Results:
Infinite copies of permanents you control
· Infinite creature tokens
· Infinite ETB
· Infinite landfall triggers
· Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite storm count
Show steps
- Cast Whim of Volrath with buyback by paying {2}{U}, targeting Sakashima of a Thousand Faces.
- Orvar triggers, creating a token copy of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar.
- Resolve Whim of Volrath, returning it to your hand.
- Cast Whim of Volrath with buyback by paying {2}{U}, targeting any Island that enters the battlefield untapped.
- Orvar, Sakashima of a Thousand Faces and the Sakashima of a Thousand Faces token trigger, creating three token copies of the Island.
- Resolve Whim of Volrath, returning it to your hand.
- Activate the Island tokens by tapping them, adding {U}{U}{U}.
- Repeat from step 4.
- Optionally, you may repeat steps 1 through 3 one additional time to get infinite untapped Island tokens and blue mana.
- If you choose to get infinite mana, you can then target any permanent using Whim of Volrath to get infinite tokens of them.
Results:
Infinite copies of permanents you control
· Infinite creature tokens
· Infinite ETB
· Infinite landfall triggers
· Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite proliferate
· Infinite storm count
Show steps
- Cast Clockspinning with buyback by paying {3}{U}, targeting Sakashima of a Thousand Faces.
- Orvar triggers, creating a token copy of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying {3}{U}, targeting Sakashima of a Thousand Faces.
- Orvar and the Sakashima of a Thousand Faces token trigger, creating two token copies of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying {3}{U}, targeting any Island that enters the battlefield untapped.
- Orvar, Sakashima of a Thousand Faces and the three Sakashima of a Thousand Faces tokens trigger, creating five token copies of the Island.
- Resolve Clockspinning, returning it to your hand.
- Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}.
- Repeat from step 7.
- Once you have infinite mana, you can then target any permanent using Clockspinning to get infinite tokens of them.
Results:
Infinite magecraft triggers
· Infinite storm count
· Infinite copies of a specific artifact
Show steps
- Activate Gilded Lotus by tapping it, adding {U}{U}{U}.
- Cast Whim of Volrath with buyback by paying {2}{U}, targeting Gilded Lotus.
- Orvar's first ability triggers, creating a copy of Gilded Lotus.
- Resolve Whim of Volrath, changing nothing and returning it to your hand.
- Repeat.
Results:
Infinite ETB
· Infinite storm count
· Infinite creature tokens
· Infinite magecraft triggers
· Infinite landfall triggers
· Infinite mana permanents you control can produce
· Infinite copies of permanents you control
Show steps
- Cast Clockspinning with buyback by paying {3}{U}, targeting Roaming Throne.
- Orvar triggers twice, creating two token copies of Roaming Throne.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying {3}{U}, targeting Roaming Throne.
- Orvar triggers four times, creating four token copies of Roaming Throne.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying {3}{U}, targeting any nonlegendary permanent you control that enters the battlefield untapped and that can tap to produce at least {U}.
- Orvar triggers eight times, creating eight copies of the mana-producing permanent.
- Resolve Clockspinning, returning it to your hand.
- Activate four of the copies of the mana-producing permanent by tapping them, adding at least {U}{U}{U}{U}.
- Repeat from step 7.
Results:
Gain control of all creatures
· Infinite copies of permanents you control
· Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite storm count
· Infinite untap of lands you control
Show steps
- Activate up to five lands you control by tapping them, adding at least {3}{U}.
- Cast Whim of Volrath with buyback by paying {2}{U}, targeting Treachery.
- Orvar's first ability triggers, causing you to create a copy of Treachery and attach it to any creature.
- The Treachery token enters the battlefield, causing you to untap up to five lands.
- Resolve Whim of Volrath, changing nothing and returning it to your hand.
- Repeat.
- Once you have infinite mana, you can target any other permanents you control in step 2 to get infinite token copies of them.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite landfall triggers
· Near-infinite magecraft triggers
· Near-infinite blue mana
· Near-infinite storm count
· Near-infinite Island tokens
Show steps
- Cast Dream's Grip by paying {U}, targeting Mystic Sanctuary.
- Orvar and Case of the Ransacked Lab trigger.
- Resolve the Orvar trigger, creating a token copy of Mystic Sanctuary.
- When the Mystic Sanctuary token enters the battlefield untapped, it triggers, putting Aquitect's Will from your graveyard onto the top of your library.
- Resolve the Case of the Ransacked Lab trigger, drawing Aquitect's Will from the top of your library.
- Resolve Dream's Grip, untapping Mystic Sanctuary.
- Activate Mystic Sanctuary and the Mystic Sanctuary token by tapping them, adding {U}{U}.
- Cast Aquitect's Will by paying {U}, targeting Mystic Sanctuary.
- Orvar and Case of the Ransacked Lab trigger.
- Resolve the Orvar trigger, creating a token copy of Mystic Sanctuary.
- When the Mystic Sanctuary token enters the battlefield untapped, it triggers, putting Dream's Grip from your graveyard onto the top of your library.
- Resolve the Case of the Ransacked Lab trigger, drawing Dream's Grip from the top of your library.
- Resolve Aquitect's Will, causing you to draw a card.
- Repeat.