Combos with Opalescence
15 known combos in Commander — View Opalescence
Results:
Destroy all permanents with mana value 0
· Destroy all permanents with mana value 0 upon entering
· Mass Land Denial
Show steps
- All permanents become enchantment creatures with power and toughness equal to their mana value.
- All permanents with a mana value of zero will be destroyed due to having zero toughness.
Results:
Exile all creatures opponents control
· Exile all creatures that enter the battlefield under an opponent's control
· Infinite blinking
· Infinite ETB
· Infinite LTB
Show steps
- Activate Parallax Wave by removing a fade counter from it, exiling a creature you control.
- Activate Parallax Wave again by removing a fade counter from it, targeting a creature an opponent controls.
- In response, activate Parallax Wave again by removing a fade counter from it, exiling itself.
- Parallax Wave's last ability triggers, returning itself and other creatures exiled by Parallax Wave to the battlefield.
- Let the remaining ability resolve, permanently exiling the creature your opponent controls.
- Repeat.
Results:
Permanently phase out all creatures and non-Aura enchantments on the battlefield
· Lock
Show steps
- Cast Out of Time by paying {1}{W}{W}.
- When Out of Time enters the battlefield, it triggers, causing you to untap all creatures and phase them out until Out of Time leaves the battlefield.
- Because Opalescence causes all non-Aura enchantments to become creatures, it and Out of Time also phase out.
- Because Out of Time is phased out, and has no way to phase back in, all permanents phased out by it are permanently phased out.
Results:
Destroy all lands
· Destroy all permanents with mana value 0
· Exile all creatures opponents control
· Exile all creatures that enter the battlefield under an opponent's control
· Exile all permanents opponents control
· Infinite blinking
· Infinite ETB
· Infinite LTB
· Destroy all permanents with mana value 0 upon entering
· Mass Land Denial
Show steps
- Activate Parallax Wave by removing a fade counter from it, exiling a permanent you control.
- Activate Parallax Wave again by removing a fade counter from it, targeting a permanent an opponent controls.
- In response, activate Parallax Wave again by removing a fade counter from it, exiling itself.
- Parallax Wave's last ability triggers, returning itself and other permanents exiled by Parallax Wave to the battlefield.
- Let the remaining ability resolve, permanently exiling the permanent your opponent controls.
- Repeat.
Results:
Infinite ETB
· Infinite LTB
Show steps
- Cast Touch the Spirit Realm by paying {2}{W}.
- When Touch the Spirit Realm enters the battlefield, it triggers, exiling itself until it leaves the battlefield.
- When Touch the Spirit Realm leaves the battlefield, it returns itself from exile to the battlefield.
- Repeat from step 2.
Results:
Infinite ETB
· Infinite LTB
Show steps
- Cast Journey to Nowhere by paying {1}{W}.
- Journey to Nowhere enters the battlefield, triggering its first ability, exiling itself.
- Journey to Nowhere leaves the battlefield, triggering its second ability, returning itself from exile to the battlefield.
- Repeat from step 2.
Results:
Draw the game
· Infinite ETB
· Infinite LTB
Show steps
- Cast Day of the Dragons by paying {4}{U}{U}{U}.
- Day of the Dragons enters the battlefield, triggering itself, exiling itself and all other creatures you control and creating a 5/5 Dragon creature token for each creature exiled.
- When Day of the Dragons leaves the battlefield, it triggers itself, causing you to sacrifice all Dragons you control and return Day of the Dragons and the other exiled cards to the battlefield.
- Repeat from step 2.
- Note that this is a mandatory loop that will end the game in a draw unless you have a way to end it or to use it for a game-winning effect.
Results:
Exile all creatures an opponent plays
· Exile all creatures opponents control
· Exile all creatures that enter the battlefield under an opponent's control
· Exile all nonenchantment permanents opponents control each turn until end of turn
· Infinite blinking
· Infinite blinking of creatures and enchantments
· Infinite ETB
· Infinite LTB
· Lock
· Mass Land Denial
Show steps
- Optionally, activate Parallax Wave by removing a fade counter from it, exiling a creature you control.
- Optionally, activate Parallax Wave by removing a fade counter from it, targeting a creature an opponent controls.
- In response activate Parallax Wave by removing a fade counter from it, exiling itself.
- Parallax Wave's last ability triggers, returning itself and any permanents exiled by Parallax Wave to the battlefield.
- When Parallax Wave enters the battlefield, Skybind triggers, exiling any nonenchantment permanent and creating a delayed triggred ability.
- Repeat any number of times.
- Resolve all Parallax Wave triggers targeting creatures opponents control, exiling those creatures forever.
- At the beginning of the next end step, Skybind's delayed triggered abilities trigger, returning all permanents exiled by Skybind to the battlefield.
Results:
Infinite ETB
· Infinite LTB
Show steps
- Cast Sakashima the Impostor by paying {2}{U}{U}, having it enter the battlefield as a copy of Detention Sphere that is a 3/3 legendary enchantment creature named Sakishima the Imposter.
- When Sakashima the Impostor, it triggers its first ability from Detention Sphere, exiling itself.
- Sakashima the Impostor leaves the battlefield, triggering its second ability from Detention Sphere, returning itself to the battlefield as a copy of Detention Sphere that is a 3/3 legendary creature named Sakashima the Impostor.
- Repeat from step 2 any number of times.
- End the loop by choosing a different creature to copy or a different permanent to exile, or by declining to exile anything.
Results:
Infinite ETB
· Infinite creature tokens with haste
· Put all enchantment cards from your library into your hand
Show steps
- Activate Marina by tapping it, unlocking Mirror Room.
- Mirror Room triggers twice.
- Resolve the first trigger, creating a token copy of Marina.
- Put the tapped Marina into your graveyard due to the legend rule.
- When the Marina token enters the battlefield, it's first ability triggers twice, causing you to look at the top seven cards of your library and put all enchantment cards from among them into your hand and the rest on the bottom of your library, and then repeat this once.
- Resolve the second Mirror Room trigger, creating a token copy of itself, as it is a creature due to Opalescence.
- Activate the Marina token by tapping it, unlocking the token Mirror Room.
- Repeat from step 2.
Results:
Counter all spells opponents cast
· Lock
Show steps
Whenever an opponent casts a spell, Lunar Force triggers, countering the spell and causing you to not sacrifice Lunar Force due to Assault Suit.
Results:
Infinite ETB
· Infinite creature tokens with haste
· Put all enchantment cards from your library into your hand
Show steps
- Activate Marina by tapping it, unlocking Mirror Room.
- Mirror Room triggers twice.
- Resolve the first trigger, creating a token copy of Marina.
- Put the tapped Marina into your graveyard due to the legend rule.
- When the Marina token enters the battlefield, it's first ability triggers twice, causing you to look at the top seven cards of your library and put all enchantment cards from among them into your hand and the rest on the bottom of your library, and then repeat this once.
- Resolve the second Mirror Room trigger, creating a token copy of itself, as it is a creature due to Opalescence.
- Activate the Marina token by tapping it, unlocking the token Mirror Room.
- Repeat from step 2.
Results:
Win the game
Show steps
At the beginning of your upkeep, Promising Stairs triggers, causing you to surveil 1 and win the game.
Results:
Lock
· Counter all spells
Show steps
Whenever a player casts a spell, Hesitation triggers, countering the spell and causing you to not sacrifice Hesitation due to Assault Suit.
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your upkeep, Second Chance triggers, causing you to not sacrifice it due to Assault Suit and take an extra turn after this one.
- Repeat each turn.
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