Nowhere to Run — Frequently Asked Questions
7 common questions about Nowhere to Run in MTG — View Nowhere to Run
What does Nowhere to Run do?
Nowhere to Run is a Enchantment. Its Oracle text reads: "Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger." — view the full Oracle text on Scryfall.
What type of card is Nowhere to Run?
Nowhere to Run is a Enchantment. It is a Uncommon card from the Duskmourn: House of Horror set. Learn more about Hexproof in our MTG wiki.
What format is Nowhere to Run legal in?
How much does Nowhere to Run cost?
The current market price for Nowhere to Run is approximately $0.83 USD. Prices fluctuate based on demand, format legality, and new set releases. View the latest price and price history chart. Buy on TCGPlayer.
What set is Nowhere to Run from?
Nowhere to Run was printed in Duskmourn: House of Horror. Browse all cards from Duskmourn: House of Horror.
Is Nowhere to Run good in Commander?
Yes, Nowhere to Run is legal in Commander. Learn more about the Commander format in our wiki.
What cards are similar to Nowhere to Run?
There are 20 cards similar to Nowhere to Run with comparable effects or strategies. Some notable alternatives include Glaring Spotlight, Detection Tower, Kaya, Bane of the Dead. View all cards similar to Nowhere to Run.
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