Nowhere to Run — Magic: The Gathering card

Nowhere to Run

{1}{B}
Enchantment

Flash

When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.

Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Set Duskmourn: House of Horror
Rarity Uncommon
Mana Value 2
Artist Jodie Muir
Collector # 111
Frequently asked questions about Nowhere to Run →

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