Combos with Nekusar, the Mindrazer
15 known combos in Commander — View Nekusar, the Mindrazer
Results:
Near-infinite card draw for target opponent
· Near-infinite damage to one opponent
· Near-infinite draw triggers for target opponent
· Target opponent loses the game
Show steps
- Cast Peer into the Abyss by paying {4}{B}{B}{B}, causing an opponent to draw cards equal to half their library and causing them to lose half their life total, rounded up.
- Nekusar triggers for each card drawn this way.
- Resolve the first trigger, dealing 1 damage to the opponent.
- If the opponent has 0 or less life, the opponent loses the game due to having zero or less life.
- Repeat from step 3 for each remaining trigger and/or until the opponent loses the game.
Results:
Each opponent loses the game
Show steps
- Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- Nekusar triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- Each opponent loses the game due to having ten or more poison counters
Results:
Each opponent loses the game
Show steps
- Cast Tainted Strike by paying {B}, giving Nekusar infect until end of turn.
- Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- Nekusar triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- Each opponent loses the game due to having ten or more poison counters
Results:
Each opponent loses the game
Show steps
- Cast Echo of Eons by paying {4}{U}{U}, causing each player to discard their hands and draw seven cards.
- Nekusar triggers for each card your opponents draw.
- Resolve the first trigger, causing the opponent to get a poison counter.
- If the opponent has ten or more poison counters, they lose the game as a state-based action.
- Repeat from step 3 for each remaining trigger.
- If needed, cast Echo of Eons from your graveyard for its flashback cost by paying {2}{U}, causing each player to discard their hands and draw seven cards.
- Repeat from step 2.
Results:
Each opponent loses the game
Show steps
- Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- Nekusar triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- Each opponent loses the game due to having ten or more poison counters
Results:
Each opponent loses the game
Show steps
- Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- Nekusar triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- Each opponent loses the game due to having ten or more poison counters
Results:
Each opponent loses the game
Show steps
- Cast Tainted Strike by paying {B}, giving Nekusar +1/+0 and infect until end of turn.
- Cast Echo of Eons by paying {4}{U}{U}, causing each player to discard their hands and draw seven cards.
- Nekusar triggers for each card your opponents draw.
- Resolve the first trigger, causing the opponent to get a poison counter.
- If the opponent has ten or more poison counters, they lose the game as a state-based action.
- Repeat from step 4 for each remaining trigger.
- If needed, cast Echo of Eons from your graveyard for its flashback cost by paying {2}{U}, causing each player to discard their hands and draw seven cards.
- Repeat from step 3.
Results:
Each opponent loses the game
Show steps
- Cast Echo of Eons by paying {4}{U}{U}, causing each player to discard their hands and draw seven cards.
- Nekusar triggers for each card your opponents draw.
- Resolve the first trigger, causing the opponent to get a poison counter.
- If the opponent has ten or more poison counters, they lose the game as a state-based action.
- Repeat from step 3 for each remaining trigger.
- If needed, cast Echo of Eons from your graveyard for its flashback cost by paying {2}{U}, causing each player to discard their hands and draw seven cards.
- Repeat from step 2.
Results:
Each opponent loses the game
Show steps
- Cast Echo of Eons by paying {4}{U}{U}, causing each player to discard their hands and draw seven cards.
- Nekusar triggers for each card your opponents draw.
- Resolve the first trigger, causing the opponent to get a poison counter.
- If the opponent has ten or more poison counters, they lose the game as a state-based action.
- Repeat from step 3 for each remaining trigger.
- If needed, cast Echo of Eons from your graveyard for its flashback cost by paying {2}{U}, causing each player to discard their hands and draw seven cards.
- Repeat from step 2.
Results:
Each opponent loses the game
Show steps
- Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- Nekusar triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- Each opponent loses the game due to having ten or more poison counters
Results:
Each opponent loses the game
Show steps
- Cast Echo of Eons by paying {4}{U}{U}, causing each player to discard their hands and draw seven cards.
- Nekusar triggers for each card your opponents draw.
- Resolve the first trigger, causing the opponent to get a poison counter.
- If the opponent has ten or more poison counters, they lose the game as a state-based action.
- Repeat from step 3 for each remaining trigger.
- If needed, cast Echo of Eons from your graveyard for its flashback cost by paying {2}{U}, causing each player to discard their hands and draw seven cards.
- Repeat from step 2.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss
· Mass Land Denial
Show steps
- Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
- Cast Nekusar from the command zone by paying {2}{U}{B}{R} and commander tax, if applicable.
- Whenever your opponent draw a card during their draw step, Nekusar causes them to draw an additional card and triggers twice.
- Resolve the first Nekusar trigger, dealing 1 damage to the opponent.
- The opponent loses the game due to having zero or less life.
- Repeat from step 3 for each remaining opponent.
Results:
Each opponent loses the game
· Infinite card draw for all players
· Infinite draw triggers for all players
· Near-infinite damage
Show steps
- Cast Enter the Infinite by paying {8}{U}{U}{U}{U}.
- Hive Mind triggers, causing each opponent to copy Enter the Infinite.
- Resolve the first opponent's Enter the Infinite, causing the opponent to draw their library, and then put a card on top of their library.
- Nekusar triggers for each card they draw this way, dealing damage to the opponent equal to the number of cards they drew.
- If the opponent has zero or less life, they lose the game.
- Repeat step 3 for each other opponent.
- If any opponents remain, resolve your Enter the Infinite, causing you to draw your library, and then put a card on top of your library.
- Move to the first opponent's turn, causing them to draw two cards during their draw step due to Nekusar, and lose the game due to drawing from an empty library.
- Repeat step 8 as necessary for each other opponent.
Results:
Near-infinite damage to one opponent
· Target opponent loses the game
· Infinite card draw for target opponent
· Infinite draw triggers for target opponent
Show steps
- Cast Harmless Offering by paying {2}{R}, giving control of Vilis to an opponent.
- During that opponent's draw step, they draw a card.
- Nekusar triggers, dealing 1 damage to the opponent.
- Vilis triggers, causing the opponent to draw a card.
- Repeat from step 3 until the opponent loses the game either due to drawing from an empty library, or from having 0 life.
Results:
Near-infinite damage to one opponent
· Target opponent loses the game
· Infinite card draw for target opponent
· Infinite draw triggers for target opponent
Show steps
- Cast Donate by paying {2}{U}, giving control of Vilis to an opponent.
- During that opponent's draw step, they draw a card.
- Nekusar triggers, dealing 1 damage to the opponent.
- Vilis triggers, causing the opponent to draw a card.
- Repeat from step 3 until the opponent loses the game either due to drawing from an empty library, or from having 0 life.
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