Cards Similar to Needleshot Gourna

20 cards with similar effects or strategies — View Needleshot Gourna

Spitting Gourna $0.06 Spitting Gourna Same type: Beast 3GG · Beast Reach Elder Gargaroth $3.77 Elder Gargaroth Same type: Beast 3GG · Beast Vigilance, reach, trample Ettercap // Web Shot $0.07 Ettercap // Web Shot Same type: Beast 4G // 2G · Spider Beast // Instant — Adventure Reach Curator Beastie $0.28 Curator Beastie Same type: Beast 4GG · Beast Reach Skyscythe Engulfer $0.05 Skyscythe Engulfer Same type: Beast 5G · Phyrexian Beast Reach, trample Warped Tusker $0.17 Warped Tusker Same type: Beast 7 · Eldrazi Boar Beast Reach Lashwhip Predator $0.14 Lashwhip Predator Same type: Beast 4GG · Plant Beast This spell costs {2} less to cast if your opponents control three or more creatures. Chancellor of the Tangle $1.01 Chancellor of the Tangle Same type: Beast 4GGG · Phyrexian Beast You may reveal this card from your opening hand. Towering Indrik $0.05 Towering Indrik Same type: Beast 3G · Beast Reach Anurid Swarmsnapper $0.22 Anurid Swarmsnapper Same type: Beast 2G · Frog Beast Reach Ragnarok, Divine Deliverance Ragnarok, Divine Deliverance Same type: Beast Beast Avatar Vigilance, menace, trample, reach, haste Arboreal Grazer $0.27 Arboreal Grazer Same type: Beast G · Sloth Beast Reach Gemrazer $0.45 Gemrazer Same type: Beast 3G · Beast Mutate {1}{G}{G} Hungry Megasloth $0.05 Hungry Megasloth Same type: Beast 2G · Sloth Beast Reach Sagu Pummeler $0.03 Sagu Pummeler Same type: Beast 3G · Beast Reach Copperhoof Vorrac $0.32 Copperhoof Vorrac Same type: Beast 3GG · Boar Beast This creature gets +1/+1 for each untapped permanent your opponents control. Cragplate Baloth $0.23 Cragplate Baloth Same type: Beast 5GG · Beast Kicker {2}{G} Beacon Behemoth $0.14 Beacon Behemoth Same type: Beast 3GG · Beast {1}: Target creature with power 5 or greater gains vigilance until end of turn. Hystrodon $1.41 Hystrodon Same type: Beast 4G · Beast Trample Territorial Baloth $0.07 Territorial Baloth Same type: Beast 4G · Beast Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

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