Combos with Nature's Revolt
15 known combos in Commander — View Nature's Revolt
Results:
Opponents can't have lands on the battlefield
· Lock
· Mass Land Denial
Show steps
- Nature's Revolt turns all lands into creatures.
- Elesh Norn causes opponent' creatures to get -2/-2, killing all opponent' lands.
Results:
Infinite colorless mana
· Infinite death triggers
· Infinite ETB
· Infinite landfall triggers
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Ashnod's Altar by sacrificing another nontoken creature you control, adding {C}{C}.
- The creature dies, triggering Yedora, returning the creature from your graveyard to the battlefield face down as a Forest land and as a 2/2 creature due to Nature's Revolt.
- Repeat.
Results:
Infinite death triggers
· Infinite ETB
· Infinite landfall triggers
· Infinite LTB
· Infinite mill
· Infinite sacrifice triggers
· Infinite self-mill
Show steps
- Activate Altar of Dementia by sacrificing another nontoken creature.
- When the creature dies, Yedora triggers, returning the creature from your graveyard to the battlefield face down as a Forest land and as a 2/2 creature due to Nature's Revolt.
- Resolve the Altar of Dementia ability, causing target player to mill cards equal to the creature's power.
- Repeat.
Results:
Infinite damage
· Infinite death triggers
· Infinite ETB
· Infinite landfall triggers
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Blasting Station by tapping it and sacrificing another nontoken creature.
- When the creature dies, Yedora triggers, returning the creature from your graveyard to the battlefield face down as a Forest land and as a 2/2 creature due to Nature's Revolt.
- When the creature enters the battlefield, Blasting Station triggers, untapping itself.
- Resolve the Blasting Station ability from step 1, dealing 1 damage to any target.
- Repeat.
Results:
Opponents can't tap lands for mana
· Lock
· Mass Land Denial
Show steps
- Nature's Revolt turns all lands into creatures.
- Linvala prevents activated abilites of creatures from being activated.
Results:
Infinite colored mana
· Infinite death triggers
· Infinite ETB
· Infinite landfall triggers
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Phyrexian Altar by sacrificing another nontoken creature you control, adding one mana of any color.
- The creature dies, triggering Yedora, returning the creature from your graveyard to the battlefield face down as a Forest land and as a 2/2 creature due to Nature's Revolt.
- Repeat.
Results:
Near-infinite lifeloss
· Destroy all lands opponents control
· Mass Land Denial
Show steps
- Cast Massacre Wurm by paying {3}{B}{B}{B}.
- When Massacre Wurm enters, it's first ability triggers, giving all opposing creatures -2/-2 until end of turn.
- All of your opponents' lands die as a state-based action due to having zero or less toughness, as they are creatures due to Nature's Revolt.
- When the lands die, Massacre Wurm's second ability triggers for each land that dies this way, causing each opponent to lose 2 life for each land that died under their control.
Results:
Opponents can't activate abilities of lands or creatures they control
· Lock
· Mass Land Denial
Show steps
- Nature's Revolt cause all lands to be 2/2 creatures in addition to their other types.
- Because Drana and Linvala prevents your opponents from activating abilities of creatures they control, your opponents cannot activate abilities of lands or creatures they control.
Results:
Infinite combat phases
· Infinite mana creatures you control can produce
· Infinite mana lands you control can produce
· Infinite untap of creatures you control
· Infinite untap of lands you control
Show steps
- Activate all mana producing lands and creatures you control by tapping them, adding at least {3}{R}{R}.
- Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and getting an additional combat and main phase after this phase.
- Repeat
Results:
Infinite lifeloss
Show steps
- Activate Marvin using Grove of the Burnwillows' second ability by tapping it, adding {R} or {G} and causing each opponent to lose 1 life due to Tainted Remedy.
- Activate Marvin using Pili-Pala's ability by paying {2} and untapping it, adding {1}.
- Repeat.
Results:
Destroy all lands that enter the battlefield
· Lock
· Mass Land Denial
Show steps
- Whenever a land enters the battlefield, it enters as a 2/2 creature due to Nature's Revolt.
- Aether Flash triggers, dealing 2 damage to the land.
- The land dies as a state-based action due to having less than zero toughness.
Results:
Infinite ETB
· Infinite creature tokens
· Infinite mana creatures you control can produce
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Activate the land with Squirrel Nest attached by tapping it, creating a 1/1 Squirrel creature token.
- When the Squirrel enters, Intruder Alarm triggers, untapping all creatures.
- Repeat
Ioreth of the Healing House
Arixmethes, Slumbering Isle
Minamo, School at Water's Edge
Nature's Revolt
Results:
Infinite green mana
Show steps
- Activate Arixmethes by tapping it, adding {G}{U}.
- Activate Minamo's second ability by paying {U} and tapping it, untapping Ioreth of the Healing House.
- Activate Ioreth of the Healing House's second ability by tapping it, untapping Minamo and Arixmethes.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- During your precombat main phase, activate Contagion Engine by paying {6} and tapping it, putting two eon counters on Magosi.
- Activate Magosi's third ability by tapping it, removing an eon counter from it and returning it from the battlefield to your hand.
- When Magosi leaves the battlefield, The Ozolith's first ability triggers, putting an eon counter on The Ozolith.
- Resolve the Magosi ability, causing you to take an extra turn after this one.
- Play Magosi.
- At the beginning of your combat phase, The Ozolith triggers, putting two eon counters on Magosi.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- During your precombat main phase, activate Contagion Clasp by paying {4} and tapping it, putting an eon counter on Magosi.
- Activate Magosi's third ability by tapping it, removing an eon counter from it and returning it from the battlefield to your hand.
- When Magosi leaves the battlefield, The Ozolith's first ability triggers, putting an eon counter on The Ozolith.
- Resolve the Magosi ability, causing you to take an extra turn after this one.
- Play Magosi.
- At the beginning of your combat phase, The Ozolith triggers, putting an eon counter on Magosi.
- Repeat each turn.
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