Combos with Natural Affinity

7 known combos in Commander — View Natural Affinity

Massacre Wurm Massacre Wurm
Natural Affinity Natural Affinity
Results: Near-infinite lifeloss · Destroy all lands opponents control · Mass Land Denial
Show steps
  1. Cast Massacre Wurm by paying {3}{B}{B}{B}.
  2. When Massacre Wurm enters, it's first ability triggers, giving all opposing creatures -2/-2 until end of turn.
  3. All of your opponents' lands die as a state-based action due to having zero or less toughness, as they are creatures due to Natural Affinity.
  4. When the lands die, Massacre Wurm's second ability triggers for each land that dies this way, causing each opponent to lose 2 life for each land that died under their control.
397 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite mana creatures you control can produce · Infinite mana lands you control can produce · Infinite untap of creatures you control · Infinite untap of lands you control
Show steps
  1. Cast Natural Affinity by paying {2}{G}, causing all lands to become 2/2 creatures in addition to their other types.
  2. Activate all mana-producing lands and/or creatures you control by tapping them, adding at least {3}{R}{R}.
  3. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an additional combat and main phase after this one.
  4. Repeat from step 2.
  5. If lands and/or creatures you control can tap to produce at least {4}{R}{R}, this combo nets infinite mana.
176 decks Colorless View on Commander Spellbook →
Results: Gain control of all creatures and lands · Mass Land Denial
Show steps
  1. Cast Natural Affinity by paying {2}{G} causing all lands into 2/2 creatures until end of turn.
  2. Cast Act of Treason by paying {2}{R}, targeting Ink-Treader Nephilim.
  3. Ink-Treader Nephilim triggers, copying Act of Treason for each creatures, gaining control of creatures until end of turn.
  4. Cast Cloudshift by paying {W}, targeting Ink-Treader Nephilim.
  5. Ink-Treader Nephilim triggers, copying Cloudshift for each creature.
  6. The Cloudshift copies resolve, exiling all creatures you control and returning them to the battlefield under your control.
16 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite creature tokens · Infinite mana creatures you control can produce · Infinite untap of creatures
Show steps
  1. Animate the land that has Squirrel Nest attached using Natural Affinity.
  2. Activate the land with Squirrel Nest attached by tapping it, creating a 1/1 Squirrel creature token.
  3. When the Squirrel enters, Intruder Alarm triggers, untapping all creatures.
  4. Repeat from step 2.
Grove of the Burnwillows Grove of the Burnwillows
Pili-Pala Pili-Pala
Marvin, Murderous Mimic Marvin, Murderous Mimic Tainted Remedy Tainted Remedy
+1 more
Results: Infinite lifeloss
Show steps
  1. Activate Marvin using Grove of the Burnwillows' second ability by tapping it, adding {R} or {G} and causing each opponent to lose 1 life due to Tainted Remedy.
  2. Activate Marvin using Pili-Pala's ability by paying {2} and untapping it, adding {1}.
  3. Repeat.
Ioreth of the Healing House Ioreth of the Healing House
Arixmethes, Slumbering Isle Arixmethes, Slumbering Isle
Minamo, School at Water's Edge Minamo, School at Water's Edge
Natural Affinity Natural Affinity
Results: Infinite green mana
Show steps
  1. Activate Arixmethes by tapping it, adding {G}{U}.
  2. Activate Minamo's second ability by paying {U} and tapping it, untapping Ioreth of the Healing House.
  3. Activate Ioreth of the Healing House's second ability by tapping it, untapping Minamo and Arixmethes.
  4. Repeat.
Results: Infinite ETB · Infinite creature tokens · Infinite mana creatures you control can produce · Infinite mana lands you control can produce · Infinite untap of creatures · Infinite untap of lands you control
Show steps
  1. Activate any number of creatures and/or lands you control by tapping them, adding at least {1}{G}.
  2. Activate the land with Tarmogoyf Nest attached by paying {1}{G} and tapping it, creating a Tarmogoyf creature token.
  3. When the Tarmogoyf enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  4. Repeat.
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