Combos with Mystic Sanctuary
15 known combos in Commander — View Mystic Sanctuary
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite storm count
· Near-infinite magecraft triggers
· Near-infinite colored mana
· Near-infinite landfall triggers
Show steps
- Activate Mystic Sanctuary and Coveted Jewel by tapping them, adding {3}{U}.
- Cast Ghostly Flicker by paying {2}{U}, blinking Mystic Sanctuary and Coveted Jewel.
- When Mystic Sanctuary and Coveted Jewel enter untapped, they trigger.
- Resolve the Mystic Sanctuary trigger, putting Ghostly Flicker from your graveyard onto the top of your library.
- Resolve the Coveted Jewel trigger, causing you to draw three cards, which will cause you to draw Ghostly Flicker.
- Repeat.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite landfall triggers
· Near-infinite magecraft triggers
· Near-infinite blue mana
· Near-infinite storm count
· Near-infinite Island tokens
Show steps
- Cast Dream's Grip by paying {U}, targeting Mystic Sanctuary.
- Orvar and Archmage Emeritus trigger.
- Resolve the Orvar trigger, creating a token copy of Mystic Sanctuary.
- When the Mystic Sanctuary token enters the battlefield untapped, it triggers, putting Aquitect's Will from your graveyard onto the top of your library.
- Resolve the Archmage Emeritus trigger, drawing Aquitect's Will from the top of your library.
- Resolve Dream's Grip, untapping Mystic Sanctuary.
- Activate Mystic Sanctuary and the Mystic Sanctuary token by tapping them, adding {U}{U}.
- Cast Aquitect's Will by paying {U}, targeting Mystic Sanctuary.
- Orvar and Archmage Emeritus trigger.
- Resolve the Orvar trigger, creating a token copy of Mystic Sanctuary.
- When the Mystic Sanctuary token enters the battlefield untapped, it triggers, putting Dream's Grip from your graveyard onto the top of your library.
- Resolve the Archmage Emeritus trigger, drawing Dream's Grip from the top of your library.
- Resolve Aquitect's Will, causing you to draw a card.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Activate Mystic Sanctuary by tapping it, adding {U}.
- Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
- Cast Ghostly Flicker by paying {2}{U}, blinking Mystic Sanctuary and Archaeomancer.
- When Archaeomancer and Mystic Sanctuary enter the battlefield, they trigger.
- Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
- Resolve the Mystic Sanctuary trigger, putting Time Warp from your graveyard onto the top of your library.
- Move to your next turn, drawing Time Warp during your draw step.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
- Move to your next turn.
- Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
- Play Mystic Sanctuary from your graveyard.
- When Mystic Sanctuary enters the battlefield, it and Aesi trigger.
- Resolve the Mystic Sanctuary trigger, putting Walk the Aeons on top of your library from your graveyard.
- Resolve the Aesi trigger, causing you to draw Walk the Aeons from the top of your library.
- Move to your next turn.
- Repeat.
Results:
Infinite card draw
· Near-infinite lifegain
· Near-infinite lifegain triggers
· Infinite draw triggers
· Near-infinite storm count
· Near-infinite landfall triggers
· Near-infinite magecraft triggers
· Near-infinite copies of all permanents
· Near-infinite Island tokens
· Near-infinite mana permanents you control can produce
Show steps
- Cast Doppelgang by paying {12}{G}{U}, creating four token copies of Mystic Sanctuary and three other permanents that enter the battlefield untapped and can collectively tap to produce at least {2}{G}.
- When the tokens enter the battlefield untapped, each Mystic Sanctuary token triggers, and Tatyova triggers for each land token that entered the battlefield.
- Resolve all Mystic Sanctuary triggers, putting Doppelgang on top of your library from your graveyard.
- Resolve all Tatyova triggers, causing you to draw that many cards, including Doppelgang with the first draw, and gain that much life.
- Activate the four Mystic Sanctuary tokens by tapping them, adding {U}{U}{U}{U}.
- Activate ten of the other permanent tokens created in step 1 by tapping them, adding at least {9}{G}.
- Repeat.
Results:
Infinite landfall triggers
· Infinite magecraft triggers
· Infinite storm count
Show steps
- Activate Mystic Sanctuary and Sol Ring by tapping them, adding {2}{U}.
- Cast Ghostly Flicker either from your hand or from the top of your library by paying {2}{U}, blinking Mystic Sanctuary and Sol Ring.
- When Mystic Sanctuary enters untapped, it triggers, putting Ghostly Flicker from your graveyard onto the top of your library.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}, getting an extra turn after this one.
- Play Mystic Sanctuary to put Walk the Aeons on top of your library.
- Activate Trade Routes' first ability by paying {1}, returning Mystic Sanctuary to your hand.
- Move to your next turn.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Time Warp by paying {3}{U}{U}, getting an extra turn after this one.
- Play Mystic Sanctuary to put Time Warp on top of your library.
- Cast Capsize for its buyback cost by paying {4}{U}{U}, returning Mystic Sanctuary to your hand.
- Move to your next turn.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
- Play any Island except Mystic Sanctuary from your graveyard.
- Move to your next turn.
- Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
- Play any Island except Mystic Sanctuary from your graveyard, then play Mystic Sanctuary from your graveyard.
- When Mystic Sanctuary enters the battlefield, it triggers, putting Walk the Aeons on top of your library from your graveyard.
- Move to your next turn, drawing Walk the Aeons during your draw step.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers twice, allowing you to draw two cards.
- Move to your next turn.
- Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers twice, allowing you to draw two cards.
- Play Mystic Sanctuary from your graveyard.
- When Mystic Sanctuary enters the battlefield, it and Aesi trigger twice.
- Resolve the first Mystic Sanctuary trigger, putting Walk the Aeons on top of your library from your graveyard.
- Resolve the second Mystic Sanctuary trigger, doing nothing.
- Resolve the Aesi triggers, causing you to draw Walk the Aeons and up to one additional card from the top of your library.
- Move to your next turn.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
- Play Mystic Sanctuary.
- When Mystic Sanctuary enters the battlefield untapped, it triggers, putting Walk the Aeons on top of your library from your graveyard.
- Activate Meloku by paying {1} and returning Mystic Sanctuary from the battlefield to your hand, creating a 1/1 Illusion creature token.
- Move to your next turn, drawing Walk the Aeons during your draw step.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Activate Mystic Sanctuary by tapping it, adding {U}.
- Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one.
- Cast Ghostly Flicker by paying {2}{U}, blinking Mystic Sanctuary and Archaeomancer.
- When Archaeomancer and Mystic Sanctuary enter the battlefield, they trigger.
- Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
- Resolve the Mystic Sanctuary trigger, putting Temporal Manipulation from your graveyard onto the top of your library.
- Move to your next turn, drawing Temporal Manipulation during your draw step.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
- Move to your next turn.
- Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
- Play Mystic Sanctuary from your graveyard.
- When Mystic Sanctuary enters the battlefield, it and Aesi trigger.
- Resolve the Mystic Sanctuary trigger, putting Walk the Aeons on top of your library from your graveyard.
- Resolve the Aesi trigger, causing you to draw Walk the Aeons from the top of your library.
- Move to your next turn.
- Repeat.
Results:
Infinite storm count
· Infinite card draw
· Infinite blue mana
· Infinite draw triggers
· Infinite magecraft triggers
· Infinite landfall triggers
· Infinite copies of all permanents
· Infinite mana permanents you control can produce
· Infinite Island tokens
Show steps
- Cast Doppelgang by paying {12}{G}{U}, creating four token copies of Mystic Sanctuary and three other permanents that enter the battlefield untapped and can collectively tap to produce at least {2}{G}.
- When the tokens enter the battlefield untapped, each Mystic Sanctuary token triggers, and Aesi triggers for each land token that entered the battlefield.
- Resolve all Mystic Sanctuary triggers, putting Doppelgang on top of your library from your graveyard.
- Resolve all Aesi triggers, causing you to Doppelgang, and optionally allowing you to draw a card for each remaining trigger.
- Activate the four Mystic Sanctuary tokens by tapping them, adding {U}{U}{U}{U}.
- Activate ten of the other permanent tokens created in step 1 by tapping them, adding at least {9}{G}.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Activate Mystic Sanctuary by tapping it, adding {U}.
- Cast Time Stretch by paying its mana cost, causing you to take two extra turns after this one.
- Move to your first extra turn.
- Activate Mystic Sanctuary by tapping it, adding {U}.
- Cast Ghostly Flicker by paying {2}{U}, blinking Mystic Sanctuary and Archaeomancer.
- When Archaeomancer and Mystic Sanctuary enter the battlefield, they trigger.
- Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
- Resolve the Mystic Sanctuary trigger, putting Time Stretch from your graveyard onto the top of your library.
- Move to your next turn, drawing Time Stretch during your draw step.
- Repeat.
Buy Mystic Sanctuary on TCGPlayer
Buy on Amazon
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.