Combos with Mistveil Plains
6 known combos in Commander — View Mistveil Plains
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
- Activate Mistveil Plains by paying {W} and tapping it, putting Chance for Glory on the bottom of your library from your graveyard.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Move to your next turn.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, causing you to be unable to lose the game this turn.
- Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
- Deal combat damage to an opponent using the creature that has Sword of Feast and Famine attached.
- Sword of Feast and Famine triggers, causing the defending player to discard a card and you to untap all lands you control.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
- Resolve Final Fortune, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
- Activate Mistveil Plains by paying {W} and tapping it, putting Final Fortune on the bottom of your library from your graveyard.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Move to your next turn.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, causing you to be unable to lose the game this turn.
- Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
- Deal combat damage to an opponent using the creature that has Sword of Feast and Famine attached.
- Sword of Feast and Famine triggers, causing the defending player to discard a card and you to untap all lands you control.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
- Activate Mistveil Plains by paying {W} and tapping it, putting Chance for Glory on the bottom of your library from your graveyard.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Move to your next turn.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, causing you to be unable to lose the game this turn.
- Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
- Activate Deserted Temple's second ability by paying {1} and tapping it, untapping Mistveil Plains.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Repeat.
Results:
You control one opponent on their turn each turn cycle
· Lock
Show steps
- Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target opponent during their next turn.
- Activate Mistveil Plains by paying {W} and tapping it, putting Mindslaver on the bottom of your library from your graveyard.
- During your next turn, activate Captain Sisay by tapping it, searching your library for Mindslaver and putting it into your hand.
- Cast Mindslaver by paying {6}.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
- Resolve Final Fortune, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
- Activate Mistveil Plains by paying {W} and tapping it, putting Final Fortune on the bottom of your library from your graveyard.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Move to your next turn.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, causing you to be unable to lose the game this turn.
- Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
- Activate Deserted Temple's second ability by paying {1} and tapping it, untapping Mistveil Plains.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Officious Interrogation and casting it without paying its mana cost, plus an additional {W}{U} as necessary.
- Resolve Officious Interrogation, creating at least five Clue artifact tokens.
- Activate Time Sieve by tapping it and sacrificing five Clues, causing you to take an extra turn after this one.
- Activate Mistveil Plains by paying {W} and tapping it, putting Officious Interrogation from your graveyard onto the bottom of your library.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Repeat each turn.
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