Combos with Mistveil Plains

6 known combos in Commander — View Mistveil Plains

Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
  2. Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
  3. Activate Mistveil Plains by paying {W} and tapping it, putting Chance for Glory on the bottom of your library from your graveyard.
  4. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  5. Move to your next turn.
  6. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  7. Resolve Angel's Grace, causing you to be unable to lose the game this turn.
  8. Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
  9. Deal combat damage to an opponent using the creature that has Sword of Feast and Famine attached.
  10. Sword of Feast and Famine triggers, causing the defending player to discard a card and you to untap all lands you control.
  11. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  12. Repeat.
348 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
  2. Resolve Final Fortune, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
  3. Activate Mistveil Plains by paying {W} and tapping it, putting Final Fortune on the bottom of your library from your graveyard.
  4. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  5. Move to your next turn.
  6. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  7. Resolve Angel's Grace, causing you to be unable to lose the game this turn.
  8. Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
  9. Deal combat damage to an opponent using the creature that has Sword of Feast and Famine attached.
  10. Sword of Feast and Famine triggers, causing the defending player to discard a card and you to untap all lands you control.
  11. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  12. Repeat.
167 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
  2. Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
  3. Activate Mistveil Plains by paying {W} and tapping it, putting Chance for Glory on the bottom of your library from your graveyard.
  4. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  5. Move to your next turn.
  6. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  7. Resolve Angel's Grace, causing you to be unable to lose the game this turn.
  8. Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
  9. Activate Deserted Temple's second ability by paying {1} and tapping it, untapping Mistveil Plains.
  10. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  11. Repeat.
101 decks Colorless View on Commander Spellbook →
Results: You control one opponent on their turn each turn cycle · Lock
Show steps
  1. Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target opponent during their next turn.
  2. Activate Mistveil Plains by paying {W} and tapping it, putting Mindslaver on the bottom of your library from your graveyard.
  3. During your next turn, activate Captain Sisay by tapping it, searching your library for Mindslaver and putting it into your hand.
  4. Cast Mindslaver by paying {6}.
  5. Repeat.
49 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
  2. Resolve Final Fortune, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
  3. Activate Mistveil Plains by paying {W} and tapping it, putting Final Fortune on the bottom of your library from your graveyard.
  4. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  5. Move to your next turn.
  6. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  7. Resolve Angel's Grace, causing you to be unable to lose the game this turn.
  8. Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
  9. Activate Deserted Temple's second ability by paying {1} and tapping it, untapping Mistveil Plains.
  10. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  11. Repeat.
46 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Officious Interrogation and casting it without paying its mana cost, plus an additional {W}{U} as necessary.
  2. Resolve Officious Interrogation, creating at least five Clue artifact tokens.
  3. Activate Time Sieve by tapping it and sacrificing five Clues, causing you to take an extra turn after this one.
  4. Activate Mistveil Plains by paying {W} and tapping it, putting Officious Interrogation from your graveyard onto the bottom of your library.
  5. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  6. Repeat each turn.
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