Mistrise Village — Magic: The Gathering card

Mistrise Village

Land

This land enters tapped unless you control a Mountain or a Forest.

{T}: Add {U}.

{U}, {T}: The next spell you cast this turn can't be countered.

*Built on a fumarole field, the village is a refuge of warmth amid the ice of the Qal Sisma mountains.*

Set Tarkir: Dragonstorm
Rarity Rare
Mana Value 0
Collector # 261

Why Play Mistrise Village

Blue-based decks that need uncounterable threats will find significant value in this utility land, particularly those running Mountains or Forests to enable untapped entry. The activated ability shines when protecting key spells like planeswalkers, board wipes, or combo pieces from opposing counterspells. Temur and Simic strategies benefit most, as they can reliably meet the untapped condition while utilizing the protection effect for game-changing plays.

Format Notes

Commander sees the heaviest play for Mistrise Village, where the singleton format makes utility lands more valuable and games frequently involve counter wars over decisive spells. Modern and Pioneer decks occasionally include it as a 1-2 of in mana bases that can support it, though the enters-tapped downside limits competitive viability. Standard adoption depends heavily on the current control meta and availability of dual lands that help meet the Mountain/Forest requirement.

Combos & Synergies

Expedition Map and other land tutors can fetch Mistrise Village when you need guaranteed spell resolution. The land pairs excellently with expensive, game-ending spells like Craterhoof Behemoth or Time Warp that opponents will desperately want to counter. Storm decks appreciate the protection for their ritual chains, while ramp strategies can use it to force through key threats like Ugin, the Spirit Dragon when shields are down.