Combos with Mistmeadow Witch

6 known combos in Commander — View Mistmeadow Witch

Results: Infinite turns · Lock
Show steps
  1. Activate Mistmeadow Witch targeting Wormfang Manta.
  2. On LTB Wormfang Manta triggers, giving you an extra turn.
  3. On ETB Hushbringer prevents Wormfang Manta's trigger, so you do not skip your next turn.
  4. Take your extra turn.
17 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Mistmeadow Witch targeting Wormfang Manta.
  2. On LTB Wormfang Manta triggers, giving you an extra turn.
  3. On ETB Hushwing Gryff prevents Wormfang Manta's trigger, so you do not skip your next turn.
  4. Take your extra turn.
14 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Mistmeadow Witch for {2}{W}{U} targeting Wormfang Manta.
  2. Wormfang Manta is exiled.
  3. Wormfang Manta's LTB triggers, granting you an extra turn after this one.
  4. At the beginning of your end step, Wormfang Manta returns to the battlefield.
  5. Repeat for infinite turns.
13 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Mistmeadow Witch targeting Wormfang Manta.
  2. On LTB Wormfang Manta triggers, giving you an extra turn.
  3. On ETB Torpor Orb prevents Wormfang Manta's trigger, so you do not skip your next turn.
  4. Take your extra turn.
Realm Razer Realm Razer
Mistmeadow Witch Mistmeadow Witch
Faeburrow Elder Faeburrow Elder
Results: Exile all lands opponents control during each of your turns
Show steps
  1. On the end step prior to your turn, activate Faeburrow Elder by tapping it, adding at least {W}{U}{R}{G}.
  2. Activate Mistmeadow Witch by paying {2}{W}{U}, exiling Realm Razer until the beginning of your end step.
  3. When Realm Razer leaves the battlefield, its second ability triggers, returning the exiled lands to the battlefield tapped under their owner's control.
  4. At the beginning of your end step, Mistmeadow Witch triggers, returning Realm Razer from exile to the battlefield.
  5. When Realm Razer enters the battlefield, its first ability triggers, exiling all lands.
  6. Repeat.
Results: Exile all lands opponents control during each of your turns
Show steps
  1. On the end step prior to your turn, activate Bloom Tender by tapping it, adding at least {W}{U}{R}{G}.
  2. Activate Mistmeadow Witch by paying {2}{W}{U}, exiling Realm Razer until the beginning of your end step.
  3. When Realm Razer leaves the battlefield, its second ability triggers, returning the exiled lands to the battlefield tapped under their owner's control.
  4. At the beginning of your end step, Mistmeadow Witch triggers, returning Realm Razer from exile to the battlefield.
  5. When Realm Razer enters the battlefield, its first ability triggers, exiling all lands.
  6. Repeat.
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