Combos with Mistmeadow Witch
6 known combos in Commander — View Mistmeadow Witch
Results:
Infinite turns
· Lock
Show steps
- Activate Mistmeadow Witch targeting Wormfang Manta.
- On LTB Wormfang Manta triggers, giving you an extra turn.
- On ETB Hushbringer prevents Wormfang Manta's trigger, so you do not skip your next turn.
- Take your extra turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Mistmeadow Witch targeting Wormfang Manta.
- On LTB Wormfang Manta triggers, giving you an extra turn.
- On ETB Hushwing Gryff prevents Wormfang Manta's trigger, so you do not skip your next turn.
- Take your extra turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Mistmeadow Witch for {2}{W}{U} targeting Wormfang Manta.
- Wormfang Manta is exiled.
- Wormfang Manta's LTB triggers, granting you an extra turn after this one.
- At the beginning of your end step, Wormfang Manta returns to the battlefield.
- Repeat for infinite turns.
Results:
Infinite turns
· Lock
Show steps
- Activate Mistmeadow Witch targeting Wormfang Manta.
- On LTB Wormfang Manta triggers, giving you an extra turn.
- On ETB Torpor Orb prevents Wormfang Manta's trigger, so you do not skip your next turn.
- Take your extra turn.
Results:
Exile all lands opponents control during each of your turns
Show steps
- On the end step prior to your turn, activate Faeburrow Elder by tapping it, adding at least {W}{U}{R}{G}.
- Activate Mistmeadow Witch by paying {2}{W}{U}, exiling Realm Razer until the beginning of your end step.
- When Realm Razer leaves the battlefield, its second ability triggers, returning the exiled lands to the battlefield tapped under their owner's control.
- At the beginning of your end step, Mistmeadow Witch triggers, returning Realm Razer from exile to the battlefield.
- When Realm Razer enters the battlefield, its first ability triggers, exiling all lands.
- Repeat.
Results:
Exile all lands opponents control during each of your turns
Show steps
- On the end step prior to your turn, activate Bloom Tender by tapping it, adding at least {W}{U}{R}{G}.
- Activate Mistmeadow Witch by paying {2}{W}{U}, exiling Realm Razer until the beginning of your end step.
- When Realm Razer leaves the battlefield, its second ability triggers, returning the exiled lands to the battlefield tapped under their owner's control.
- At the beginning of your end step, Mistmeadow Witch triggers, returning Realm Razer from exile to the battlefield.
- When Realm Razer enters the battlefield, its first ability triggers, exiling all lands.
- Repeat.
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