Combos with Mister Gutsy
15 known combos in Commander — View Mister Gutsy
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
Show steps
- Activate Krark-Clan Ironworks by sacrificing Mister Gutsy, adding {C}{C}.
- When Mister Gutsy dies, its second ability and Nim Deathmantle trigger.
- Resolve the Mister Gutsy trigger, creating a number of Junk tokens equal to the number of +1/+1 counters that were on it.
- If you created a Junk token, activate Krark-Clan Ironworks by sacrificing a Junk, adding {C}{C}.
- Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Mister Gutsy from your graveyard to the battlefield with a +1/+1 counter on it, and attaching Nim Deathmantle to it.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite colorless mana
· Exile your library with the ability to play the exiled cards until end of turn
· Infinite Junk tokens
Show steps
- Activate Krark-Clan Ironworks by sacrificing Mister Gutsy, adding {C}{C}.
- When Mister Gutsy dies, its second ability and Nim Deathmantle trigger.
- Resolve the Mister Gutsy trigger, creating a number of Junk tokens equal to the number of +1/+1 counters that were on it.
- If you created a Junk token, activate Krark-Clan Ironworks by sacrificing a Junk, adding {C}{C}.
- Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Mister Gutsy from your graveyard to the battlefield with a +1/+1 counter on it, and attaching Nim Deathmantle to it.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
Show steps
- Activate Krark-Clan Ironworks by sacrificing Mister Gutsy, adding {C}{C}.
- When Mister Gutsy dies, its second ability and Nim Deathmantle trigger.
- Resolve the Mister Gutsy trigger, creating a number of Junk tokens equal to the number of +1/+1 counters that were on it.
- If you created a Junk token, activate Krark-Clan Ironworks by sacrificing a Junk, adding {C}{C}.
- Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Mister Gutsy from your graveyard to the battlefield with a +1/+1 counter on it, and attaching Nim Deathmantle to it.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
Show steps
- Activate Krark-Clan Ironworks by sacrificing Mister Gutsy, adding {C}{C}.
- When Mister Gutsy dies, its second ability and Nim Deathmantle trigger.
- Resolve the Mister Gutsy trigger, creating a number of Junk tokens equal to the number of +1/+1 counters that were on it.
- If you created a Junk token, activate Krark-Clan Ironworks by sacrificing a Junk, adding {C}{C}.
- Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Mister Gutsy from your graveyard to the battlefield, and attaching Nim Deathmantle to it.
- When Mister Gutsy enters the battlefield, Surrak and Goreclaw triggers, putting a +1/+1 counter on Mister Gutsy.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
Show steps
- Cast First Day of Class by paying {1}{G}.
- Activate Krark-Clan Ironworks by sacrificing Mister Gutsy, adding {C}{C}.
- When Mister Gutsy dies, its second ability and Nim Deathmantle trigger.
- Resolve the Mister Gutsy trigger, creating a number of Junk tokens equal to the number of +1/+1 counters that were on it.
- If you created a Junk token, activate Krark-Clan Ironworks by sacrificing a Junk, adding {C}{C}.
- Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Mister Gutsy from your graveyard to the battlefield, and attaching Nim Deathmantle to it.
- When Mister Gutsy enters the battlefield, First Day of Class triggers, putting a +1/+1 counter on Mister Gutsy.
- Repeat from step 2.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Krark-Clan Ironworks by sacrificing Mister Gutsy, adding {C}{C}.
- When Mister Gutsy dies, its second ability and Nim Deathmantle trigger.
- Resolve the Mister Gutsy trigger, creating a number of Junk tokens equal to the number of +1/+1 counters that were on it.
- If you created a Junk token, activate Krark-Clan Ironworks by sacrificing a Junk, adding {C}{C}.
- Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Mister Gutsy from your graveyard to the battlefield, and attaching Nim Deathmantle to it.
- When Mister Gutsy enters the battlefield, Cathars' Crusade trigger, putting a +1/+1 counter on each creature you control.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
Show steps
- Activate Krark-Clan Ironworks by sacrificing Mister Gutsy, adding {C}{C}.
- When Mister Gutsy dies, its second ability and Nim Deathmantle trigger.
- Resolve the Mister Gutsy trigger, creating a number of Junk tokens equal to the number of +1/+1 counters that were on it.
- If you created a Junk token, activate Krark-Clan Ironworks by sacrificing a Junk, adding {C}{C}.
- Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Mister Gutsy from your graveyard to the battlefield with a +1/+1 counter on it, and attaching Nim Deathmantle to it.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
Show steps
- Activate Krark-Clan Ironworks by sacrificing Mister Gutsy, adding {C}{C}.
- When Mister Gutsy dies, its second ability and Nim Deathmantle trigger.
- Resolve the Mister Gutsy trigger, creating a number of Junk tokens equal to the number of +1/+1 counters that were on it.
- If you created a Junk token, activate Krark-Clan Ironworks by sacrificing a Junk, adding {C}{C}.
- Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Mister Gutsy from your graveyard to the battlefield with a +1/+1 counter on it, and attaching Nim Deathmantle to it.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
Show steps
- Activate Krark-Clan Ironworks by sacrificing Mister Gutsy, adding {C}{C}.
- When Mister Gutsy dies, its second ability and Nim Deathmantle trigger.
- Resolve the Mister Gutsy trigger, creating a number of Junk tokens equal to the number of +1/+1 counters that were on it.
- If you created a Junk token, activate Krark-Clan Ironworks by sacrificing a Junk, adding {C}{C}.
- Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Mister Gutsy from your graveyard to the battlefield with a +1/+1 counter on it, and attaching Nim Deathmantle to it.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
Show steps
- Activate Krark-Clan Ironworks by sacrificing Mister Gutsy, adding {C}{C}.
- When Mister Gutsy dies, its second ability and Nim Deathmantle trigger.
- Resolve the Mister Gutsy trigger, creating a number of Junk tokens equal to the number of +1/+1 counters that were on it.
- If you created a Junk token, activate Krark-Clan Ironworks by sacrificing a Junk, adding {C}{C}.
- Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Mister Gutsy from your graveyard to the battlefield with a +1/+1 counter on it, and attaching Nim Deathmantle to it.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite +1/+1 counters on a creature
Show steps
- Activate Krark-Clan Ironworks by sacrificing Mister Gutsy, adding {C}{C}.
- When Mister Gutsy dies, its second ability and Nim Deathmantle trigger.
- Resolve the Mister Gutsy trigger, creating a number of Junk tokens equal to the number of +1/+1 counters that were on it.
- If you created a Junk token, activate Krark-Clan Ironworks by sacrificing a Junk, adding {C}{C}.
- Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Mister Gutsy from your graveyard to the battlefield, and attaching Nim Deathmantle to it.
- When Mister Gutsy enters the battlefield, Juniper Order Ranger triggers, putting a +1/+1 counter on Mister Gutsy and Juniper Order Ranger.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
Show steps
- Activate Krark-Clan Ironworks by sacrificing Mister Gutsy, adding {C}{C}.
- When Mister Gutsy dies, its second ability and Nim Deathmantle trigger.
- Resolve the Mister Gutsy trigger, creating a number of Junk tokens equal to the number of +1/+1 counters that were on it.
- If you created a Junk token, activate Krark-Clan Ironworks by sacrificing a Junk, adding {C}{C}.
- Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Mister Gutsy from your graveyard to the battlefield, and attaching Nim Deathmantle to it.
- When Mister Gutsy enters the battlefield, Good-Fortune Unicorn trigger, putting a +1/+1 counter on Mister Gutsy.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
Show steps
- Activate Krark-Clan Ironworks by sacrificing Mister Gutsy, adding {C}{C}.
- When Mister Gutsy dies, its second ability and Nim Deathmantle trigger.
- Resolve the Mister Gutsy trigger, creating a number of Junk tokens equal to the number of +1/+1 counters that were on it.
- If you created a Junk token, activate Krark-Clan Ironworks by sacrificing a Junk, adding {C}{C}.
- Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Mister Gutsy from your graveyard to the battlefield with a +1/+1 counter on it, and attaching Nim Deathmantle to it.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
Show steps
- Activate Krark-Clan Ironworks by sacrificing Mister Gutsy, adding {C}{C}.
- When Mister Gutsy dies, its second ability and Nim Deathmantle trigger.
- Resolve the Mister Gutsy trigger, creating a number of Junk tokens equal to the number of +1/+1 counters that were on it.
- If you created a Junk token, activate Krark-Clan Ironworks by sacrificing a Junk, adding {C}{C}.
- Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Mister Gutsy from your graveyard to the battlefield with a +1/+1 counter on it, and attaching Nim Deathmantle to it.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
Show steps
- Activate Zameck Guildmage's first ability by paying {G}{U}.
- Activate Krark-Clan Ironworks by sacrificing Mister Gutsy, adding {C}{C}.
- When Mister Gutsy dies, its second ability and Nim Deathmantle trigger.
- Resolve the Mister Gutsy trigger, creating a number of Junk tokens equal to the number of +1/+1 counters that were on it.
- If you created a Junk token, activate Krark-Clan Ironworks by sacrificing a Junk, adding {C}{C}.
- Resolve the Nim Deathmantle trigger, causing you to pay {4} to return Mister Gutsy from your graveyard to the battlefield with a +1/+1 counter on it, and attaching Nim Deathmantle to it.
- Repeat from step 2.
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