Combos with Mirage Phalanx

11 known combos in Commander — View Mirage Phalanx

Results: Infinite combat phases · Infinite creature tokens with haste · Infinite ETB
Show steps
  1. At the beginning of combat on your turn, Mirage Phalanx and Combat Celebrant each trigger.
  2. Resolve the Mirage Phalanx trigger, creating a token copy of it with haste and without soulbond.
  3. The Mirage Phalanx token enters the battlefield, triggering Mirage Phalanx's soulbond ability.
  4. Resolve the Mirage Phalanx trigger, choosing not to pair it with the Mirage Phalanx token.
  5. Resolve the Combat Celebrant trigger from step 1, creating a token copy of it with haste.
  6. The Combat Celebrant token enters the battlefield, triggering Mirage Phalanx's soulbond ability.
  7. Resolve the Mirage Phalanx trigger, choosing not to pair it with the Combat Celebrant token.
  8. Declare the Combat Celebrant token as an attacker.
  9. The Combat Celebrant token triggers, allowing you to exert it to untap all other creatures you control and get an additional combat phase after this one.
  10. Repeat.
3,948 decks Colorless View on Commander Spellbook →
Results: Infinite LTB · Infinite combat damage · Infinite combat phases · Infinite ETB
Show steps
  1. At the beginning of your combat phase, Mirage Phalanx and Port Razer each trigger, creating a token copy of Mirage Phalanx and Port Razer with haste.
  2. Deal combat damage to an opponent using the Port Razer token.
  3. The Port Razer token triggers, untapping each creature you control and causing you to get an additional combat phase after this one.
  4. At the end of your combat phase, the Mirage Phalanx and Port Razer tokens each trigger, exiling themselves.
  5. Repeat each combat phase.
1,554 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite ETB · Infinite LTB · Infinite combat damage
Show steps
  1. At the beginning of your combat phase, Mirage Phalanx and Bloodthirster each trigger, creating a token copy of Mirage Phalanx and Bloodthirster with haste.
  2. Deal combat damage to an opponent using the Bloodthirster token.
  3. The Bloodthirster token triggers, untapping it and causing you to get an additional combat phase after this one.
  4. At the end of your combat phase, the Mirage Phalanx and Bloodthirster tokens each trigger, exiling themselves.
  5. Repeat each combat phase.
625 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite creature tokens with haste · Infinite death triggers · Infinite ETB · Infinite lifegain · Infinite lifegain triggers · Infinite LTB · Infinite sacrifice triggers
Show steps
  1. At the beginning of your combat phase, Composte Golem and Mirage Phalanx trigger, creating copies of themselves with haste and without soulbond.
  2. Attack with Najeela.
  3. Najeela triggers, creating a 1/1 Warrior creature token that is tapped and attacking.
  4. Activate the Composite Golem token by sacrificing it, adding {W}{U}{B}{R}{G}.
  5. Activate Najeela by paying {W}{U}{B}{R}{G}, untapping all attacking creatures you control, giving them haste, trample and lifelink and getting an additional combat phase after this one.
  6. Pass to the next combat phase.
  7. Repeat.
10 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. At tbe beginning of your combat phase, Mirage Phalanx and Wormfang Manta trigger.
  2. Resolve the Mirage Phalanx trigger, creating a token copy of it with haste and that doesn't have soulbond.
  3. Resolve the Wormfang Manta trigger, creating a token copy of it with haste.
  4. The Wormfang Manta token's first ability does not trigger due to Torpor Orb.
  5. At the end of your combat phase, the Mirage Phalanx and Wormfang Manta tokens trigger, exiling themselves.
  6. The Wormfang Manta token's second ability triggers, causing you to take an extra turn after this one.
  7. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. At tbe beginning of your combat phase, Mirage Phalanx and Wormfang Manta trigger.
  2. Resolve the Mirage Phalanx trigger, creating a token copy of it with haste and that doesn't have soulbond.
  3. Resolve the Wormfang Manta trigger, creating a token copy of it with haste.
  4. The Wormfang Manta token's first ability does not trigger due to Hushwing Gryff.
  5. At the end of your combat phase, the Mirage Phalanx and Wormfang Manta tokens trigger, exiling themselves.
  6. The Wormfang Manta token's second ability triggers, causing you to take an extra turn after this one.
  7. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. At tbe beginning of your combat phase, Mirage Phalanx and Wormfang Manta trigger.
  2. Resolve the Mirage Phalanx trigger, creating a token copy of it with haste and that doesn't have soulbond.
  3. Resolve the Wormfang Manta trigger, creating a token copy of it with haste.
  4. The Wormfang Manta token's first ability does not trigger due to Tocatli Honor Guard.
  5. At the end of your combat phase, the Mirage Phalanx and Wormfang Manta tokens trigger, exiling themselves.
  6. The Wormfang Manta token's second ability triggers, causing you to take an extra turn after this one.
  7. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. At tbe beginning of your combat phase, Mirage Phalanx and Wormfang Manta trigger.
  2. Resolve the Mirage Phalanx trigger, creating a token copy of it with haste and that doesn't have soulbond.
  3. Resolve the Wormfang Manta trigger, creating a token copy of it with haste.
  4. The Wormfang Manta token's first ability does not trigger due to Hushbringer.
  5. At the end of your combat phase, the Mirage Phalanx and Wormfang Manta tokens trigger, exiling themselves.
  6. The Wormfang Manta token's second ability triggers, causing you to take an extra turn after this one.
  7. Repeat each turn.
Results: Infinite combat phases · Infinite creature tokens with haste · Infinite ETB · Infinite LTB · Infinite magecraft triggers · Infinite mana creatures you control can produce · Infinite storm count
Show steps
  1. At the beginning of your combat phase, Mirage Phalanx and Ardent Elementalist each trigger, creating a token copy of Ardent Elementalist and Mirage Phalanx with haste and without soulbond.
  2. When the token Ardent Elementalist enters the battlefield, it triggers, returning Savage Beating to your hand from your graveyard.
  3. Declare Wildfire Eternal as an attacker.
  4. When Wildfire Eternal is not blocked, it triggers, casting Savage Beating from your hand without paying its mana cost.
  5. Resolve Savage Beating, causing you to untap all creatures you control and to get an additional combat phase after this one.
  6. At the end of your combat phase, the Mirage Phalanx and Ardent Elementalist tokens trigger, exiling themselves.
  7. Repeat each combat phase.
Results: Infinite combat phases · Infinite creature tokens with haste · Infinite ETB · Infinite LTB · Infinite magecraft triggers · Infinite mana creatures you control can produce · Infinite storm count
Show steps
  1. At the beginning of your combat phase, Mirage Phalanx and Izzet Chronarch each trigger, creating a token copy of Izzet Chronarch and Mirage Phalanx with haste and without soulbond.
  2. When the token Izzet Chronarch enters the battlefield, it triggers, returning Savage Beating to your hand from your graveyard.
  3. Declare Wildfire Eternal as an attacker.
  4. When Wildfire Eternal is not blocked, it triggers, casting Savage Beating from your hand without paying its mana cost.
  5. Resolve Savage Beating, causing you to untap all creatures you control and to get an additional combat phase after this one.
  6. At the end of your combat phase, the Mirage Phalanx and Izzet Chronarch tokens trigger, exiling themselves.
  7. Repeat each combat phase.
Results: Infinite combat phases · Infinite creature tokens with haste · Infinite ETB · Infinite LTB · Infinite magecraft triggers · Infinite mana creatures you control can produce · Infinite storm count
Show steps
  1. At the beginning of your combat phase, Mirage Phalanx and Archaeomancer each trigger, creating a token copy of Archaeomancer and Mirage Phalanx with haste and without soulbond.
  2. When the token Archaeomancer enters the battlefield, it triggers, returning Savage Beating to your hand from your graveyard.
  3. Declare Wildfire Eternal as an attacker.
  4. When Wildfire Eternal is not blocked, it triggers, casting Savage Beating from your hand without paying its mana cost.
  5. Resolve Savage Beating, causing you to untap all creatures you control and to get an additional combat phase after this one.
  6. At the end of your combat phase, the Mirage Phalanx and Archaeomancer tokens trigger, exiling themselves.
  7. Repeat each combat phase.
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