Combos with Mirage Phalanx
11 known combos in Commander — View Mirage Phalanx
Results:
Infinite combat phases
· Infinite creature tokens with haste
· Infinite ETB
Show steps
- At the beginning of combat on your turn, Mirage Phalanx and Combat Celebrant each trigger.
- Resolve the Mirage Phalanx trigger, creating a token copy of it with haste and without soulbond.
- The Mirage Phalanx token enters the battlefield, triggering Mirage Phalanx's soulbond ability.
- Resolve the Mirage Phalanx trigger, choosing not to pair it with the Mirage Phalanx token.
- Resolve the Combat Celebrant trigger from step 1, creating a token copy of it with haste.
- The Combat Celebrant token enters the battlefield, triggering Mirage Phalanx's soulbond ability.
- Resolve the Mirage Phalanx trigger, choosing not to pair it with the Combat Celebrant token.
- Declare the Combat Celebrant token as an attacker.
- The Combat Celebrant token triggers, allowing you to exert it to untap all other creatures you control and get an additional combat phase after this one.
- Repeat.
Results:
Infinite LTB
· Infinite combat damage
· Infinite combat phases
· Infinite ETB
Show steps
- At the beginning of your combat phase, Mirage Phalanx and Port Razer each trigger, creating a token copy of Mirage Phalanx and Port Razer with haste.
- Deal combat damage to an opponent using the Port Razer token.
- The Port Razer token triggers, untapping each creature you control and causing you to get an additional combat phase after this one.
- At the end of your combat phase, the Mirage Phalanx and Port Razer tokens each trigger, exiling themselves.
- Repeat each combat phase.
Results:
Infinite combat phases
· Infinite ETB
· Infinite LTB
· Infinite combat damage
Show steps
- At the beginning of your combat phase, Mirage Phalanx and Bloodthirster each trigger, creating a token copy of Mirage Phalanx and Bloodthirster with haste.
- Deal combat damage to an opponent using the Bloodthirster token.
- The Bloodthirster token triggers, untapping it and causing you to get an additional combat phase after this one.
- At the end of your combat phase, the Mirage Phalanx and Bloodthirster tokens each trigger, exiling themselves.
- Repeat each combat phase.
Results:
Infinite combat phases
· Infinite creature tokens with haste
· Infinite death triggers
· Infinite ETB
· Infinite lifegain
· Infinite lifegain triggers
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- At the beginning of your combat phase, Composte Golem and Mirage Phalanx trigger, creating copies of themselves with haste and without soulbond.
- Attack with Najeela.
- Najeela triggers, creating a 1/1 Warrior creature token that is tapped and attacking.
- Activate the Composite Golem token by sacrificing it, adding {W}{U}{B}{R}{G}.
- Activate Najeela by paying {W}{U}{B}{R}{G}, untapping all attacking creatures you control, giving them haste, trample and lifelink and getting an additional combat phase after this one.
- Pass to the next combat phase.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- At tbe beginning of your combat phase, Mirage Phalanx and Wormfang Manta trigger.
- Resolve the Mirage Phalanx trigger, creating a token copy of it with haste and that doesn't have soulbond.
- Resolve the Wormfang Manta trigger, creating a token copy of it with haste.
- The Wormfang Manta token's first ability does not trigger due to Torpor Orb.
- At the end of your combat phase, the Mirage Phalanx and Wormfang Manta tokens trigger, exiling themselves.
- The Wormfang Manta token's second ability triggers, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- At tbe beginning of your combat phase, Mirage Phalanx and Wormfang Manta trigger.
- Resolve the Mirage Phalanx trigger, creating a token copy of it with haste and that doesn't have soulbond.
- Resolve the Wormfang Manta trigger, creating a token copy of it with haste.
- The Wormfang Manta token's first ability does not trigger due to Hushwing Gryff.
- At the end of your combat phase, the Mirage Phalanx and Wormfang Manta tokens trigger, exiling themselves.
- The Wormfang Manta token's second ability triggers, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- At tbe beginning of your combat phase, Mirage Phalanx and Wormfang Manta trigger.
- Resolve the Mirage Phalanx trigger, creating a token copy of it with haste and that doesn't have soulbond.
- Resolve the Wormfang Manta trigger, creating a token copy of it with haste.
- The Wormfang Manta token's first ability does not trigger due to Tocatli Honor Guard.
- At the end of your combat phase, the Mirage Phalanx and Wormfang Manta tokens trigger, exiling themselves.
- The Wormfang Manta token's second ability triggers, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- At tbe beginning of your combat phase, Mirage Phalanx and Wormfang Manta trigger.
- Resolve the Mirage Phalanx trigger, creating a token copy of it with haste and that doesn't have soulbond.
- Resolve the Wormfang Manta trigger, creating a token copy of it with haste.
- The Wormfang Manta token's first ability does not trigger due to Hushbringer.
- At the end of your combat phase, the Mirage Phalanx and Wormfang Manta tokens trigger, exiling themselves.
- The Wormfang Manta token's second ability triggers, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite combat phases
· Infinite creature tokens with haste
· Infinite ETB
· Infinite LTB
· Infinite magecraft triggers
· Infinite mana creatures you control can produce
· Infinite storm count
Show steps
- At the beginning of your combat phase, Mirage Phalanx and Ardent Elementalist each trigger, creating a token copy of Ardent Elementalist and Mirage Phalanx with haste and without soulbond.
- When the token Ardent Elementalist enters the battlefield, it triggers, returning Savage Beating to your hand from your graveyard.
- Declare Wildfire Eternal as an attacker.
- When Wildfire Eternal is not blocked, it triggers, casting Savage Beating from your hand without paying its mana cost.
- Resolve Savage Beating, causing you to untap all creatures you control and to get an additional combat phase after this one.
- At the end of your combat phase, the Mirage Phalanx and Ardent Elementalist tokens trigger, exiling themselves.
- Repeat each combat phase.
Results:
Infinite combat phases
· Infinite creature tokens with haste
· Infinite ETB
· Infinite LTB
· Infinite magecraft triggers
· Infinite mana creatures you control can produce
· Infinite storm count
Show steps
- At the beginning of your combat phase, Mirage Phalanx and Izzet Chronarch each trigger, creating a token copy of Izzet Chronarch and Mirage Phalanx with haste and without soulbond.
- When the token Izzet Chronarch enters the battlefield, it triggers, returning Savage Beating to your hand from your graveyard.
- Declare Wildfire Eternal as an attacker.
- When Wildfire Eternal is not blocked, it triggers, casting Savage Beating from your hand without paying its mana cost.
- Resolve Savage Beating, causing you to untap all creatures you control and to get an additional combat phase after this one.
- At the end of your combat phase, the Mirage Phalanx and Izzet Chronarch tokens trigger, exiling themselves.
- Repeat each combat phase.
Results:
Infinite combat phases
· Infinite creature tokens with haste
· Infinite ETB
· Infinite LTB
· Infinite magecraft triggers
· Infinite mana creatures you control can produce
· Infinite storm count
Show steps
- At the beginning of your combat phase, Mirage Phalanx and Archaeomancer each trigger, creating a token copy of Archaeomancer and Mirage Phalanx with haste and without soulbond.
- When the token Archaeomancer enters the battlefield, it triggers, returning Savage Beating to your hand from your graveyard.
- Declare Wildfire Eternal as an attacker.
- When Wildfire Eternal is not blocked, it triggers, casting Savage Beating from your hand without paying its mana cost.
- Resolve Savage Beating, causing you to untap all creatures you control and to get an additional combat phase after this one.
- At the end of your combat phase, the Mirage Phalanx and Archaeomancer tokens trigger, exiling themselves.
- Repeat each combat phase.
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