Combos with Merfolk Skydiver
2 known combos in Commander — View Merfolk Skydiver
Results:
Infinite turns
· Lock
Show steps
- Activate Merfolk Skydiver, proliferating the charge counter on Magistrate's Scepter.
- Repeat step one an additional two times.
- Activate Magistrate's Scepter by tapping it and removing three charge counters from it, taking an extra turn after this one.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- Activate Baboon Spirit by paying {3}{U}, exiling Avatar Kuruk.
- At the beginning of your end step, Baboon Spirit triggers, returning The Legend of Kuruk from exile to the battlefield with a lore counter on it.
- The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
- Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
- Activate Merfolk Skydiver by paying {3}{G}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk.
- The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
- Repeat.
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