Combos with Meneldor, Swift Savior

15 known combos in Commander — View Meneldor, Swift Savior

Results: Infinite blinking · Infinite combat damage · Infinite combat phases · Infinite ETB · Infinite LTB · Infinite mana creatures you control can produce · Infinite untap of creatures you control
Show steps
  1. Declare Meneldor and Aurelia as attackers, attacking an opponent unable to block and kill them.
  2. Aurelia triggers, untapping all creatures you control and causing you to get an additional combat phase after this phase.
  3. Deal combat damage with Meneldor and Aurelia.
  4. Meneldor triggers, blinking Aurelia.
  5. Repeat each combat phase.
98 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Spark Double using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Spark Double. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
30 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Chameleon using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Chameleon. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
24 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sakashima of a Thousand Faces using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Sakashima of a Thousand Faces. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
15 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Illusion of Choice by paying {U}, allowing you to decide how each player votes this turn and causing you to draw a a card.
  2. Cast Plea for Power by paying {3}{U}, choosing all votes to be for time, causing you to take an extra turn after this one.
  3. Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Scholar of the Ages.
  4. When Scholar of the Ages enters the battlefield, it triggers, returning Illusion of Choice and Plea for Power from your graveyard to your hand.
  5. Repeat each turn.
11 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sakashima the Impostor using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Sakashima the Impostor. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Activate Auton Soldier using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Auton Soldier. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. Deal combat damage using Meneldor. Meneldor triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it.
  3. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
  4. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
  5. Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk.
  6. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  7. Repeat.
Results: Infinite turns · Lock
Show steps
  1. Activate Timestream Navigator by paying {2}{U}{U}, tapping and putting it on the bottom of your library, causing you to take an extra turn after this one.
  2. Deal combat damage to an opponent with Meneldor.
  3. Meneldor triggers, blinking Forerunner of the Coalition.
  4. Forerunner of the Coalition enters, triggering its first ability, causing you to search your library for Timestream Navigator and put it on top of your library.
  5. Move to your next turn, drawing Timestream Navigator during your draw phase.
  6. Cast Timestream Navigator by paying {1}{U}.
  7. Timestream Navigator enters the battlefield, triggering Forerunner of the Coalition's second ability, causing each opponent to lose 1 life.
  8. Repeat.
Results: Infinite turns · Lock
Show steps
  1. Activate Marvin using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Marvin.
  3. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. Deal combat damage using Meneldor. Meneldor triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it.
  3. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
  4. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
  5. Activate Viral Drake by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk.
  6. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  7. Repeat.
Results: Infinite turns · Lock
Show steps
  1. Activate Niko by paying {2} and tapping it, exiling Timestream Navigator and causing Shards you control to become a copy of Timestream Navigator until the end step.
  2. Activate a Shard by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one.
  3. Deal combat damage using Meneldor. It triggers, blinking Niko.
  4. When Niko enters, it triggers, creating two Shard tokens.
  5. At the beginning of the next end step, Timestream Navigator is returned from exile to the battlefield.
  6. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with two lore counters on it due to Vorinclex.
  3. The Legend of Kuruk's first and second chapter abilities trigger, causing you to scry 2, draw a card, scry 2 and draw another card.
  4. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting two lore counters on it. Its third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  5. Repeat.
Results: Infinite turns · Lock
Show steps
  1. Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. Deal combat damage using Meneldor. Meneldor triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with two lore counters on it due to Innkeeper's Talent.
  3. The Legend of Kuruk's first and second chapter abilities trigger, causing you to scry 2, draw a card, scry 2 and draw another card.
  4. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting two lore counters on it. Its third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  5. Repeat.
Results: Infinite turns · Lock
Show steps
  1. Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with two lore counters on it due to Doubling Season.
  3. The Legend of Kuruk's first and second chapter abilities trigger, causing you to scry 2, draw a card, scry 2 and draw another card.
  4. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting two lore counters on it. Its third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  5. Repeat.
Buy Meneldor, Swift Savior on TCGPlayer Buy on Amazon

As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.