Combos with Melira, the Living Cure

5 known combos in Commander — View Melira, the Living Cure

Results: Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers
Show steps
  1. Activate Melira by exiling it.
  2. Holding priority, activate The Peregrine Dynamo by paying {1} and tapping it, copying Melira's ability.
  3. Resolve the copy of Melira's ability, choosing The Peregrine Dynamo.
  4. Activate Phyrexian Altar by sacrificing The Peregrine Dynamo, adding one mana of any color.
  5. Melira triggers, returning The Peregrine Dynamo from your graveyard to the battlefield.
  6. Repeat from step 2.
Results: Infinite colorless mana · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers
Show steps
  1. Activate Melira by exiling it.
  2. Holding priority, activate The Peregrine Dynamo by paying {1} and tapping it, copying Melira's ability.
  3. Resolve the copy of Melira's ability, choosing The Peregrine Dynamo.
  4. Activate Ashnod's Altar by sacrificing The Peregrine Dynamo, adding {C}{C}.
  5. Melira triggers, returning The Peregrine Dynamo from your graveyard to the battlefield.
  6. Repeat from step 2.
Results: Infinite colorless mana · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers
Show steps
  1. Activate Melira by exiling it.
  2. Holding priority, activate The Peregrine Dynamo by paying {1} and tapping it, copying Melira's ability.
  3. Resolve the copy of Melira's ability, choosing The Peregrine Dynamo.
  4. Activate Krark-Clan Ironworks by sacrificing The Peregrine Dynamo, adding {C}{C}.
  5. Melira triggers, returning The Peregrine Dynamo from your graveyard to the battlefield.
  6. Repeat from step 2.
Results: Each opponent loses the game
Show steps
  1. Cast Triumph of the Hordes by paying {2}{G}{G}, giving creatures you control +1/+1 and infect until end of turn.
  2. Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each creature and giving each opponent ten poison counters, and you one poison counter.
  3. Each opponent loses the game due to having ten poison counters.
Results: Each opponent loses the game
Show steps
  1. Cast Tainted Strike by paying {B}, giving Skirk Fire Marshal +1/+0 and infect until end of turn.
  2. Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each creature and giving each opponent ten poison counters, and you one poison counter.
  3. Each opponent loses the game due to having ten poison counters.
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