Combos with Master Biomancer
15 known combos in Commander — View Master Biomancer
Results:
Infinite creature tokens
· Infinite ETB
· Infinite mana creatures you control can produce
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Activate Xavier Sal's first ability by removing a counter from a permanent you control, creating a copy of a creature token you control that enters the battlefield with two +1/+1 counters on it due to Master Biomancer.
- When the creature token enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- Repeat.
Results:
Infinite ETB
· Infinite +1/+1 counters on an infinite number of creature tokens
· Infinite +1/+1 counters on creatures you control
Show steps
- Cast Tyranid Prime by paying {1}{G}{U}.
- When it enters, Watchful Radstag's evolve ability triggers, putting a +1/+1 counter on it. Its second ability triggers, creating a token copy of it that enters with a number of +1/+1 counters equal to Master Biomancer's power.
- When the token enters, each creature you control's evolve ability will trigger if the token has lesser toughness or power.
- Resolve all evolve triggers except those from Watchful Radstags, putting a +1/+1 counter on each of them.
- Resolve a Watchful Radstag trigger, putting a +1/+1 counter on it. Its second ability triggers, creating a token copy of it that enters with a number of +1/+1 counters equal to Master Biomancer's power.
- Repeat from step 3.
Results:
Win the game at the beginning of your next upkeep
Show steps
- Cause another creature to enter the battlefield under your control with at least 22 +1/+1 counters on it due to Master Biomancer.
- Simic Ascendancy's second ability triggers, putting 22 growth counters on Simic Ascendancy.
- At the beginning of your next upkeep, Simic Ascendancy's third ability triggers, causing you to win the game.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite colorless mana
· Infinite +1/+1 counters on a creature
Show steps
- Cast Basking Broodscale by paying {1}{G}, causing it to enter with a +1/+1 counter due to Master Biomancer.
- When Basking Broodscale enters, it triggers, creating an 0/1 Eldrazi Spawn creature token that enters with a +1/+1 counter due to Master Biomancer.
- Activate the Eldrazi Spawn by sacrificing it, adding {C}.
- When the Eldrazi Spawn dies, Reyhan triggers, putting at least one +1/+1 counter on Basking Broodscale.
- Basking Broodscale triggers, creating an 0/1 Eldrazi Spawn creature token that enters with a +1/+1 counter due to Master Biomancer.
- Repeat from step 3.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite colorless mana
· Infinite +1/+1 counters on a creature
Show steps
- Cast Basking Broodscale by paying {1}{G}, which enters with a +1/+1 counter on it due to Master Biomancer.
- Basking Broodscale triggers, creating a 0/1 Eldrazi Spawn creature token that enters with a +1/+1 counter on it due to Master Biomancer.
- Activate the Eldrazi Spawn by sacrificing it, adding {C}.
- When the Eldrazi Spawn dies, Reluctant Role Model's second ability triggers, putting a +1/+1 counter on Basking Broodscale.
- Repeat from step 2.
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Sage of Hours with haste that enters the battlefield with at least five +1/+1 counters on it due to Master Biomancer.
- Activate the Sage of Hours copy by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Sage of Hours by paying {1}{U}, blinking itself and causing it to enter the battlefield with five or more +1/+1 counters on it due to Master Biomancer.
- When Sage of Hours enters the battlefield, Deadeye Navigator's soulbond ability triggers, repairing Deadeye Navigator and Sage of Hours.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- Repeat each turn.
Results:
Infinite creature tokens
· Infinite ETB
· Infinite mana creatures you control can produce
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Cause a creature to enter the battlefield, which enters with at least two +1/+1 counters on it due to Master Biomancer.
- Intruder Alarm and Animation Module trigger.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Holding priority, activate a mana-producing creature by tapping it, adding at least {1}.
- Resolve the Animation Module trigger, causing you to create a 1/1 Servo artifact creature token that enters the battlefield with at least two +1/+1 counters on it due to Master Biomancer.
- Repeat from step 2.
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your end step, Thassa triggers, blinking Sage of Hours and causing it to enter the battlefield with five or more +1/+1 counters on it due to Master Biomancer.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- Repeat each turn.
Results:
Infinite LTB
· Infinite ETB
· Infinite death triggers
Show steps
- Cast Murderous Redcap by paying {2}{B/R}{B/R}, which enters with a +1/+1 counter on it due to Master Biomancer.
- When Murderous Redcap enters the battlefield, it triggers, dealing an amount of damage to itself equal to its power.
- Murderous Redcap dies as a state-based action due to having 0 toughness.
- Murderous Redcap's persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Master Biomancer.
- Repeat from step 2.
Results:
Lock
· Infinite turns
Show steps
- At the beginning of your end step, Conjurer's Closet triggers, blinking Sage of Hours and causing it to enter the battlefield with five or more +1/+1 counters on it due to Master Biomancer.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- Repeat each turn.
Results:
Infinite colorless mana
· Infinite creature tokens
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Ashnod's Altar by sacrificing any other modified creature you control with power one or greater, adding {C}{C}.
- One with the Kami triggers, creating a number of 1/1 Spirit creature tokens equal to the sacrificed creature's power that each enter with at least two +1/+1 counters on it.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Emiel the Blessed by paying {3}, blinking Sage of Hours and causing it to enter the battlefield with five or more +1/+1 counters on it due to Master Biomancer.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- Repeat each turn.
Results:
Infinite blinking
· Infinite colored mana
· Infinite ETB
· Infinite LTB
Show steps
- Activate Emiel by paying {3}, blinking Ramos and causing Ramos to enter with at least five +1/+1 counters on it due to Master Biomancer.
- Activate Ramos by removing five +1/+1 counters from it, adding {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}.
- Repeat.
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
Show steps
- Cast Wingrattle Scarecrow by paying {3}.
- Wingrattle Scarecrow enters the battlefield with at least two +1/+1 counters on it due to Master Biomancer.
- Reaper King triggers, destroying Wingrattle Scarecrow.
- Wingrattle Scarecrow dies, triggering its persist ability, returning it to the battlefield with at least one +1/+1 counter due to Master Biomancer.
- Repeat from step 3.
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