Combos with Maha, Its Feathers Night
9 known combos in Commander — View Maha, Its Feathers Night
Maha, Its Feathers Night
Kaervek, the Spiteful
Results:
Lock
· Reduce the toughness of creatures opponents control to 0
· Creatures opponents control die upon entering
Show steps
- All creatures your opponents control will have base toughness 0, and die as a state-based action due to having 0 toughness unless there is another effect increasing its toughness.
- Whenever a creature enters the battlefield under an opponent's control, it will have base toughness 0, and die as a state-based action due to having 0 toughness unless there is another effect increasing its toughness.
Toxrill, the Corrosive
Maha, Its Feathers Night
Results:
Reduce the toughness of creatures opponents control to 0 on each of your turns
Show steps
- At the beginning of your end step, Toxrill's first ability triggers, putting a slime counter on each creature your opponents control.
- Because your opponents' creatures are now 0/0 due to Maha and Toxrill's static effects, the creatures die as a state-based action due to having zero toughness unless there is an effect boosting their toughness.
- Repeat during each of your end steps.
Maha, Its Feathers Night
Night of Souls' Betrayal
Results:
Reduce the toughness of creatures opponents control to 0
· Creatures opponents control die upon entering
· Lock
Show steps
- All creatures your opponents control will have base toughness 0, and die as a state-based action due to having 0 toughness unless there is another effect increasing its toughness.
- Whenever a creature enters the battlefield under an opponent's control, it will have base toughness 0, and die as a state-based action due to having 0 toughness unless there is another effect increasing its toughness.
Results:
Destroy all creatures opponents control during each turn
Show steps
- During any turn, activate Pestilence by paying {B}, dealing 1 damage to each creature and each player.
- Each creature your opponents control dies as a state-based action due to having 0 toughness.
- Repeat each turn as desired.
Maha, Its Feathers Night
Elesh Norn, Grand Cenobite
Results:
Reduce the toughness of creatures opponents control to 0
· Creatures opponents control die upon entering
· Lock
Show steps
- All creatures your opponents control will have base toughness -1, and die as a state-based action due to having 0 or less toughness unless there is another effect increasing its toughness.
- Whenever a creature enters the battlefield under an opponent's control, it will have base toughness -1, and die as a state-based action due to having 0 or less toughness unless there is another effect increasing its toughness.
Goblin Sharpshooter
Maha, Its Feathers Night
Results:
Destroy each creature that enters the battlefield under an opponent's control
· Destroy all creatures opponents control
· Lock
Show steps
- Activate Goblin Sharpshooter by tapping it, dealing 1 damage to a creature an opponent controls.
- The creature dealt damage dies as a state based action due to having 1 toughness and 1 damage dealt to it, triggering Goblin Sharpshooter, untapping Goblin Sharpshooter.
- Repeat as desired.
- You may also repeat this loop whenever a creature enters the battlefield under an opponent's control.
Results:
Destroy all creatures opponents control during each turn
Show steps
- During any turn, activate Pestilence Demon by paying {B}, dealing 1 damage to each creature and each player.
- Each creature your opponents control dies as a state-based action due to having 0 toughness.
- Repeat each turn as desired.
Maha, Its Feathers Night
Pyrohemia
Results:
Destroy all creatures opponents control during each turn
Show steps
- During any turn, activate Pyrohemia by paying {R}, dealing 1 damage to each creature and each player.
- Each creature your opponents control dies as a state-based action due to having 0 toughness.
- Repeat each turn as desired.
Results:
Reduce the toughness of most creatures opponents control
· Nonwhite creatures opponents control die upon entering
· Lock
Show steps
- All nonwhite creatures your opponents control will have base toughness 0, and die as a state-based action due to having 0 toughness unless there is another effect increasing its toughness.
- Whenever a nonwhite creature enters the battlefield under an opponent's control, it will have base toughness 0, and die as a state-based action due to having 0 toughness unless there is another effect increasing its toughness.
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