Combos with Magar of the Magic Strings
15 known combos in Commander — View Magar of the Magic Strings
Results:
Infinite combat damage
· Infinite combat phases
· Infinite magecraft triggers
· Infinite mana creatures you control can produce
· Infinite storm count
· Infinite untap of creatures you control
Show steps
- Activate Magar by paying {1}{B}{R}, noting Savage Beating and putting it face down as a 3/3 creature.
- On any other turn, deal combat damage to an opponent with the face down creature.
- The face down creature triggers, causing you to cast a copy of Savage Beating without paying its mana cost.
- Resolve the copy of Savage Beating, causing you to untap all creatures you control and to get an additional combat phase after this one.
- Repeat from step 2.
Magar of the Magic Strings
Rise of the Eldrazi
Birgi, God of Storytelling // Harnfel, Horn of Bounty
Results:
Infinite turns
· Lock
Show steps
- Activate Harnfel by discarding Rise of the Eldrazi.
- Activate Magar by paying {1}{R}{B}, noting Rise of the Eldrazi and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the 3/3 creature that has Rise of the Eldrazi noted.
- The creature triggers, casting a copy of Rise of the Eldrazi without paying its mana cost.
- Resolve the Rise of the Eldrazi copy, causing you to take an extra turn after this one.
- Repeat from step 3 during each turn.
Results:
Infinite colored mana
· Infinite combat damage
· Infinite combat phases
· Infinite magecraft triggers
· Infinite mana creatures you control can produce
· Infinite storm count
· Infinite Treasure tokens
· Infinite untap of creatures you control
Show steps
- Activate Magar by paying {1}{B}{R}, noting Brass's Bounty and putting it face down as a 3/3 creature.
- On any other turn, deal combat damage to an opponent with the face down creature.
- The face down creature triggers, causing you to cast a copy of Brass's Bounty without paying its mana cost.
- Resolve the copy of Brass's Bounty, creating at least six Treasure tokens.
- Move to your postcombat main phase.
- Activate five Treasure tokens by tapping and sacrificing them, adding {3}{R}{R}.
- Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and get an additional combat and main phase after this one.
- Repeat from step 2.
Results:
Infinite turns
· Lock
Show steps
- Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the face down creature that has Last Chance noted.
- The creature triggers, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Sundial of the Infinite by paying {1} and tapping it, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game.
- Repeat from step 3.
Results:
Infinite turns
· Lock
Show steps
- Activate Skirge Familiar by discarding Rise of the Eldrazi, adding {B}.
- Activate Magar by paying {1}{R}{B}, noting Rise of the Eldrazi and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the 3/3 creature that has Rise of the Eldrazi noted.
- The creature triggers, casting a copy of Rise of the Eldrazi without paying its mana cost.
- Resolve the Rise of the Eldrazi copy, causing you to take an extra turn after this one.
- Repeat from step 3 during each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Final Fortune by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Magar by paying {1}{B}{R}, noting Final Fortune and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the face down creature that has Final Fortune noted.
- The creature triggers, casting a copy of Final Fortune without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Sundial of the Infinite by paying {1} and tapping it, causing you to end the turn. This will prevent the Final Fortune trigger from causing you to lose the game.
- Repeat from step 3.
Results:
Infinite turns
· Lock
Show steps
- Cast Warrior's Oath by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Magar by paying {1}{B}{R}, noting Warrior's Oath and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the face down creature that has Warrior's Oath noted.
- The creature triggers, casting a copy of Warrior's Oath without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Sundial of the Infinite by paying {1} and tapping it, causing you to end the turn. This will prevent the Warrior's Oath trigger from causing you to lose the game.
- Repeat from step 3.
Results:
Infinite turns
· Lock
Show steps
- Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the face down creature that has Last Chance noted.
- The creature triggers, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Obeka by tapping it, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game.
- Repeat from step 3.
Results:
Infinite turns
· Lock
Show steps
- Cast Warrior's Oath by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Magar by paying {1}{B}{R}, noting Warrior's Oath and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the face down creature that has Warrior's Oath noted.
- The creature triggers, casting a copy of Warrior's Oath without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Obeka by tapping it, causing you to end the turn. This will prevent the Warrior's Oath trigger from causing you to lose the game.
- Repeat from step 3.
Results:
Infinite turns
· Lock
Show steps
- Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature.
- Activate Magar by paying {1}{B}{R}, noting Glorious End and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the face down creatures that have Last Chance and Glorious End noted. The creatures trigger.
- Resolve the first trigger, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Resolve the second trigger, casting a copy of Glorious End without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game.
- Repeat from step 3.
Results:
Infinite turns
· Lock
Show steps
- Cast Warrior's Oath by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Magar by paying {1}{B}{R}, noting Warrior's Oath and putting it face down on the battlefield as a 3/3 creature.
- Activate Magar by paying {1}{B}{R}, noting Glorious End and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the face down creatures that have Warrior's Oath and Glorious End noted. The creatures trigger.
- Resolve the first trigger, casting a copy of Warrior's Oath without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Resolve the second trigger, casting a copy of Glorious End without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Warrior's Oath trigger from causing you to lose the game.
- Repeat from step 3.
Results:
Infinite turns
· Lock
Show steps
- Cast Final Fortune by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Magar by paying {1}{B}{R}, noting Final Fortune and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the face down creature that has Final Fortune noted.
- The creature triggers, casting a copy of Final Fortune without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Obeka by tapping it, causing you to end the turn. This will prevent the Final Fortune trigger from causing you to lose the game.
- Repeat from step 3.
Results:
Infinite turns
· Lock
Show steps
- Cast Final Fortune by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Magar by paying {1}{B}{R}, noting Final Fortune and putting it face down on the battlefield as a 3/3 creature.
- Activate Magar by paying {1}{B}{R}, noting Glorious End and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the face down creatures that have Final Fortune and Glorious End noted. The creatures trigger.
- Resolve the first trigger, casting a copy of Final Fortune without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Resolve the second trigger, casting a copy of Glorious End without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Final Fortune trigger from causing you to lose the game.
- Repeat from step 3.
Results:
Infinite turns
· Lock
Show steps
- Cast Time Stretch by paying its mana cost, causing you to take two extra turns after this one.
- Activate Magar by paying {1}{B}{R}, noting Time Stretch and putting it face down as a 3/3 creature.
- Move to your second extra turn.
- Deal combat damage to an opponent with the face down creature.
- The face down creature triggers, causing you to cast a copy of Time Stretch without paying its mana cost.
- Resolve the copy of Time Stretch, causing you to take two extra turns after this one.
- Repeat from step 3.
Results:
Infinite turns
· Lock
Show steps
- Activate Putrid Imp by discarding Rise of the Eldrazi.
- Activate Magar by paying {1}{R}{B}, noting Rise of the Eldrazi and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the 3/3 creature that has Rise of the Eldrazi noted.
- The creature triggers, casting a copy of Rise of the Eldrazi without paying its mana cost.
- Resolve the Rise of the Eldrazi copy, causing you to take an extra turn after this one.
- Repeat from step 3 during each turn.
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