Combos with Maester Seymour

4 known combos in Commander — View Maester Seymour

Results: Infinite turns · Lock
Show steps
  1. At the beginning of your combat phase, Maester Seymour triggers, putting at least five +1/+1 counters on Sage of Hours.
  2. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  3. Repeat each turn.
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Results: Infinite colored mana · Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite +1/+1 counters on creatures you control
Show steps
  1. At the beginning of your combat phase, Maester Seymour triggers, putting at least five +1/+1 counters on Crystalline Crawler.
  2. Move to your postcombat main phase.
  3. Activate Crystalline Crawler's first ability five times by removing five +1/+1 counters from it, adding {3}{R}{R}.
  4. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an additional combat and main phase after this one.
  5. Repeat.
Results: Infinite colored mana · Infinite combat phases · Infinite +1/+1 counters on creatures you control
Show steps
  1. At the beginning of your combat phase, Maester Seymour triggers, putting at least seven +1/+1 counters on Crystalline Crawler.
  2. Declare Hellkite Charger as an attacker, triggering its ability.
  3. Holding priority, activate Crystalline Crawler's first ability seven times by removing seven +1/+1 counters from it, adding {5}{R}{R}.
  4. Resolve the Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures you control and to get an additional combat phase after this one.
  5. Repeat.
Results: Infinite colored mana · Infinite combat phases · Infinite +1/+1 counters on creatures you control
Show steps
  1. At the beginning of your combat phase, Maester Seymour triggers, putting at least five +1/+1 counters on Crystalline Crawler.
  2. Activate Crystalline Crawler's first ability five times by removing five +1/+1 counters from it, adding {W}{U}{B}{R}{G}.
  3. Activate Najeela by paying {W}{U}{B}{R}{G}, untapping all attacking creatures you control and causing you to get an additional combat phase after this one.
  4. Repeat.
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