Combos with Lumbering Battlement
15 known combos in Commander — View Lumbering Battlement
Results:
Infinite blinking
· Infinite ETB
· Infinite LTB
Show steps
- Cast Ephemerate by paying {W}, blinking Lumbering Battlement.
- Lumbering Battlement leaves the battlefield, causing Restoration Angel to return to the battlefield.
- Restoration Angel and Lumbering Battlement enter the battlefield, triggering their abilities.
- Resolve the Lumbering Battlement trigger, exiling Restoration Angel until Lumbering Battlement leaves the battlefield.
- Resolve the Restoration Angel trigger, blinking Lumbering Battlement.
- Repeat from step 2.
Results:
Infinite blinking
· Infinite ETB
· Infinite LTB
Show steps
- Cast Cloudshift by paying {W}, blinking Lumbering Battlement.
- Lumbering Battlement leaves the battlefield, causing Restoration Angel to return to the battlefield.
- Restoration Angel and Lumbering Battlement enter the battlefield, triggering their abilities.
- Resolve the Lumbering Battlement trigger, exiling Restoration Angel until Lumbering Battlement leaves the battlefield.
- Resolve the Restoration Angel trigger, blinking Lumbering Battlement.
- Repeat from step 2.
Results:
Infinite LTB
· Infinite blinking
· Infinite ETB
Show steps
- Cast Ephemerate by paying {W}, blinking Lumbering Battlement.
- Lumbering Battlement leaves the battlefield, causing Felidar Guardian to return to the battlefield.
- Felidar Guardian and Lumbering Battlement enter the battlefield, triggering their abilities.
- Resolve the Lumbering Battlement trigger, exiling Felidar Guardian until Lumbering Battlement leaves the battlefield.
- Resolve the Felidar Guardian trigger, blinking Lumbering Battlement.
- Repeat from step 2.
Results:
Infinite blinking
· Infinite ETB
· Infinite LTB
Show steps
- Cast Cloudshift by paying {W}, blinking Lumbering Battlement.
- Lumbering Battlement leaves the battlefield, causing Felidar Guardian to return to the battlefield.
- Felidar Guardian and Lumbering Battlement enter the battlefield, triggering their abilities.
- Resolve the Lumbering Battlement trigger, exiling Felidar Guardian until Lumbering Battlement leaves the battlefield.
- Resolve the Felidar Guardian trigger, blinking Lumbering Battlement.
- Repeat from step 2.
Results:
Infinite blinking
· Infinite ETB
· Infinite LTB
Show steps
- Cast Lumbering Battlement by paying {4}{W}.
- Lumbering Battlement enters the battlefield, triggering itself, exiling Felidar Guardian and any number of other nontoken creatures you control until Lumbering Battlement leaves the battlefield.
- Cast Glorious Protector by paying {2}{W}{W}.
- Glorious Protector enters the battlefield, triggering itself, exiling Lumbering Battlement and any number of other non-Angel creatures you control until Glorious Protector leaves the battlefield.
- Felidar Guardian returns from exile to the battlefield due to Lumbering Battlement leaving the battlefield, triggering itself, blinking Glorious Protector.
- Lumbering Battlement returns from exile to the battlefield without using the stack due to Glorious Protector leaving the battlefield.
- When Lumbering Battlement and Glorious Protector enter the battlefield, they each trigger themselves.
- Resolve Lumbering Battlement's trigger, exiling Felidar Guardian until Lumbering Battlement leaves the battlefield.
- Resolve the Glorious Protector trigger, exiling Lumbering Battlement until Glorious Protector leaves the battlefield.
- Repeat from step 5.
Results:
Infinite blinking of nonland permanents
· Infinite creature tokens
· Infinite ETB
· Infinite LTB
Show steps
- Cast Lumbering Battlement by paying {4}{W}.
- When Lumbering Battlement enters the battlefield, it triggers, exiling Abdel Adrian until Lumbering Battlement leaves the battlefield.
- Abdel Adrian leaves the battlefield, ending its effect, causing Touch the Spirit Realm to return from exile to the battlefield.
- When Touch the Spirit Realm enters the battlefield, it triggers, exiling Lumbering Battlement until Touch the Spirit Realm leaves the battlefield.
- Lumbering Battlement leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
- When Abdel Adrian enters the battlefield, it triggers, exiling Touch the Spirit Realm and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- Touch the Spirit Realm leaves the battlefield, ending its effect, causing Lumbering Battlement to return to the battlefield from exile.
- Repeat from step 2.
Results:
Infinite blinking
· Infinite ETB
· Infinite LTB
Show steps
- Cast Ghostly Flicker by paying {2}{U}, blinking Lumbering Battlement and any land you control.
- Lumbering Battlement leaves the battlefield, causing Restoration Angel to return to the battlefield.
- Restoration Angel and Lumbering Battlement enter the battlefield, triggering their abilities.
- Resolve the Lumbering Battlement trigger, exiling Restoration Angel until Lumbering Battlement leaves the battlefield.
- Resolve the Restoration Angel trigger, blinking Lumbering Battlement.
- Repeat from step 2.
Results:
Infinite blinking
· Infinite creature tokens
· Infinite ETB
· Infinite LTB
Show steps
- Cast Ephemerate by paying {W}, blinking Lumbering Battlement.
- When Lumbering Battlement enters the battlefield, it and Preston trigger.
- Resolve the Lumbering Battlement trigger, exiling Fiend Hunter until Lumbering Battlement leaves the battlefield.
- When Fiend Hunter leaves the battlefield, its second ability triggers, returning any cards exiled with it to the battlefield under their owner's control.
- Resolve the Preston trigger, creating a copy of Lumbering Battlement that is a 0/1 Illusion.
- When the token Lumbering Battlement enters the battlefield, it triggers, exiling the nontoken Lumbering Battlement until the token Lumbering Battlement leaves the battlefield.
- The nontoken Lumbering Battlement leaves the battlefield, returning Fiend Hunter from exile to the battlefield.
- When Fiend Hunter enters the battlefield, its first ability and Preston trigger.
- Resolve the Preston trigger, creating a token copy of Fiend Hunter that is a 0/1 Illusion.
- When the token Fiend Hunter enters the battlefield, it triggers, choose not to exile a creature.
- Resolve the Fiend Hunter trigger, exiling the token Lumbering Battlement.
- The token Lumbering Battlement leaves the battlefield, returning the nontoken Lumbering Battlement from exile to the battlefield.
- Repeat from step 2.
Results:
Infinite blinking
· Infinite ETB
· Infinite LTB
Show steps
- Cast Cloudshift by paying {W}, blinking Lumbering Battlement.
- Lumbering Battlement leaves the battlefield, causing Wispweaver Angel to return to the battlefield.
- Wispweaver Angel and Lumbering Battlement enter the battlefield, triggering their abilities.
- Resolve the Lumbering Battlement trigger, exiling Wispweaver Angel until Lumbering Battlement leaves the battlefield.
- Resolve the Wispweaver Angel trigger, blinking Lumbering Battlement.
- Repeat from step 2.
Results:
Infinite blinking
· Infinite ETB
· Infinite LTB
Show steps
- Cast Ghostly Flicker by paying {2}{U}, blinking Lumbering Battlement and any land you control.
- Lumbering Battlement leaves the battlefield, causing Felidar Guardian to return to the battlefield.
- Felidar Guardian and Lumbering Battlement enter the battlefield, triggering their abilities.
- Resolve the Lumbering Battlement trigger, exiling Felidar Guardian until Lumbering Battlement leaves the battlefield.
- Resolve the Felidar Guardian trigger, blinking Lumbering Battlement.
- Repeat from step 2.
Results:
Infinite blinking of nonland permanents
· Infinite creature tokens
· Infinite ETB
· Infinite LTB
Show steps
- Cast Lumbering Battlement by paying {4}{W}.
- When Lumbering Battlement enters the battlefield, it triggers, exiling Abdel Adrian until Lumbering Battlement leaves the battlefield.
- Abdel Adrian leaves the battlefield, ending its effect, causing Oblivion Ring to return from exile to the battlefield.
- When Oblivion Ring enters the battlefield, its first ability triggers, exiling Lumbering Battlement.
- Lumbering Battlement leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
- When Abdel Adrian enters the battlefield, it triggers, exiling Oblivion Ring and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- When Oblivion Ring leaves the battlefield, its second ability triggers, returning Lumbering Battlement to the battlefield from exile.
- Repeat from step 2.
Results:
Infinite blinking
· Infinite creature tokens
· Infinite ETB
· Infinite LTB
Show steps
- Cast Cloudshift by paying {W}, blinking Lumbering Battlement.
- When Lumbering Battlement enters the battlefield, it and Preston trigger.
- Resolve the Lumbering Battlement trigger, exiling Fiend Hunter until Lumbering Battlement leaves the battlefield.
- When Fiend Hunter leaves the battlefield, its second ability triggers, returning any cards exiled with it to the battlefield under their owner's control.
- Resolve the Preston trigger, creating a copy of Lumbering Battlement that is a 0/1 Illusion.
- When the token Lumbering Battlement enters the battlefield, it triggers, exiling the nontoken Lumbering Battlement until the token Lumbering Battlement leaves the battlefield.
- The nontoken Lumbering Battlement leaves the battlefield, returning Fiend Hunter from exile to the battlefield.
- When Fiend Hunter enters the battlefield, its first ability and Preston trigger.
- Resolve the Preston trigger, creating a token copy of Fiend Hunter that is a 0/1 Illusion.
- When the token Fiend Hunter enters the battlefield, it triggers, choose not to exile a creature.
- Resolve the Fiend Hunter trigger, exiling the token Lumbering Battlement.
- The token Lumbering Battlement leaves the battlefield, returning the nontoken Lumbering Battlement from exile to the battlefield.
- Repeat from step 2.
Results:
Infinite blinking
· Infinite ETB
· Infinite LTB
Show steps
- Cast Ephemerate by paying {W}, blinking Lumbering Battlement.
- Lumbering Battlement leaves the battlefield, causing Wispweaver Angel to return to the battlefield.
- Wispweaver Angel and Lumbering Battlement enter the battlefield, triggering their abilities.
- Resolve the Lumbering Battlement trigger, exiling Wispweaver Angel until Lumbering Battlement leaves the battlefield.
- Resolve the Wispweaver Angel trigger, blinking Lumbering Battlement.
- Repeat from step 2.
Results:
Infinite blinking of nonland permanents
· Infinite creature tokens
· Infinite ETB
· Infinite LTB
Show steps
- Cast Lumbering Battlement by paying {4}{W}.
- When Lumbering Battlement enters the battlefield, it triggers, exiling Abdel Adrian until Lumbering Battlement leaves the battlefield.
- Abdel Adrian leaves the battlefield, ending its effect, causing Journey to Nowhere to return from exile to the battlefield.
- When Journey to Nowhere enters the battlefield, its first ability triggers, exiling Lumbering Battlement.
- Lumbering Battlement leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
- When Abdel Adrian enters the battlefield, it triggers, exiling Journey to Nowhere and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
- When Journey to Nowhere leaves the battlefield, its second ability triggers, returning Lumbering Battlement to the battlefield from exile.
- Repeat from step 2.
Results:
Infinite ETB
· Infinite LTB
· Infinite +1/+1 counters on creatures you control
Show steps
- Cast Yannik either from your hand or from the command zone by paying {2}{G}{W} plus commander tax, if applicable.
- Yannik enters the battlefield, exiling Felidar Guardian and putting a +1/+1 counter on any other creature you control.
- Cast Lumbering Battlement by paying {4}{W}.
- Lumbering Battlement enters the battlefield, exiling Yannik.
- Yannik leaves the battlefield, returning Felidar Guardian from exile to the battlefield.
- Felidar Guardian enters the battlefield, blinking Lumbering Battlement.
- Lumbering Battlement leaves and enters the battlefield, returning Yannik from exile to the battlefield, and triggering Lumbering Battlement's enters-the-battlefield ability.
- Yannik enters the battlefield, exiling Felidar Guardian and putting a +1/+1 counter on any other creature you control.
- Resolve the Lumbering Battlement trigger, exiling Yannik.
- Repeat from step 5.
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