Combos with Loading Zone
15 known combos in Commander — View Loading Zone
Results:
Infinite damage
· Infinite +1/+1 counters on a creature
Show steps
- Cast Gatta and Luzzu by paying {2}{W}.
- When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Loading Zone.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 3.
Results:
Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Results:
Infinite colored mana
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Resourceful Defense by paying {4}{W}, removing at least five +1/+1 counters from a creature you control and putting at least ten +1/+1 counters on Crystalline Crawler.
- Activate Crystalline Crawler's first ability five times by removing five +1/+1 counters, adding {4}{W}.
- Activate Resourceful Defense by paying {4}{W}, removing five +1/+1 counters from Crystalline Crawler and putting ten +1/+1 counters on another creature you control.
- Activate Resourceful Defense by paying {4}{W}, removing ten +1/+1 counters from that creature and putting twenty +1/+1 counters on Crystalline Crawler.
- Activate Crystalline Crawler's first ability ten times by removing ten +1/+1 counters, adding {8}{W}{W}.
- Repeat from step 3 any number of times.
- Activate Crystalline Crawler's first ability any number of times.
Results:
Infinite damage
· Infinite +1/+1 counters on a creature
Show steps
- Cast Strength of Will by paying {1}{G}, targeting Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it.
- Walking Ballista triggers, putting two +1/+1 counters on it due to Loading Zone.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 2.
Results:
Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Triskelion by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Triskelion by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Results:
Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself.
- Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista.
- Repeat an arbitrarily large number of times.
- Move to the next turn, removing all damage marked on Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat step 5 as desired.
Results:
Infinite card draw
· Near-infinite +1/+1 counters
· Infinite draw triggers
Show steps
- Activate Lonis by paying {2} and sacrificing another artifact.
- If the artifact was a Clue, Lonis' third ability triggers, putting two +1/+1 counters on any other creature you control.
- Resolve the Lonis ability, putting two +1/+1 counters on it and causing you to draw a card.
- Lonis' second ability triggers, creating two Clue artifact tokens.
- Activate Krark-Clan Ironworks by sacrificing a Clue, adding {C}{C}.
- Lonis' third ability triggers, putting two +1/+1 counters on any other creature you control.
- Repeat.
Results:
Infinite damage
· Infinite +1/+1 counters on a creature
Show steps
- Cast Gatta and Luzzu by paying {2}{W}.
- When Gatta and Luzzu enters the battlefield, it triggers, targeting Triskelion.
- Activate Triskelion by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Loading Zone.
- Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 3.
Results:
Infinite damage
· Infinite +1/+1 counters on a creature
Show steps
- Cast Strength of Will by paying {1}{G}, targeting Triskelion.
- Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to it.
- Triskelion triggers, putting two +1/+1 counters on it due to Loading Zone.
- Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 2.
Results:
Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself.
- Rite of Passage triggers, putting two +1/+1 counters on Triskelion.
- Repeat an arbitrarily large number of times.
- Move to the next turn, removing all damage marked on Triskelion.
- Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat step 5 as desired.
Results:
Infinite lifegain triggers
· Infinite lifegain
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Unspeakable Symbol by paying 3 life, putting two +1/+1 counters on Spike Feeder.
- Activate Spike Feeder's second ability twice by removing two +1/+1 counters from it, causing you to gain 4 life.
- Repeat.
Results:
Infinite colorless mana that can't be spent to cast nonartifact spells
· Infinite colored mana that can't be spent to cast nonartifact spells
Show steps
- Activate Jetfire, Air Guardian by paying {3}, converting it and putting four +1/+1 counters on it.
- Activate Jetfire, Ingenious Scientist by removing all +1/+1 counters from it, adding {4} and converting Jetfire.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- When Esper Terra enters the battlefield with four lore counters on it due to Doubling Season and Loading Zone, its fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
Show steps
- Activate Fungal Bloom by paying {G}{G}, putting two spore counters on a Fungus you control.
- Activate a Fungus by removing two spore counters from it, creating two 1/1 Saproling creature tokens.
- Activate Phyrexian Altar twice by sacrificing two Saprolings, adding {G}{G}.
- Repeat.
Results:
Infinite damage
· Infinite +1/+1 counters on a creature
Show steps
- Activate Anti-Venom using Walking Ballista's ability by removing a +1/+1 counter from it, targeting itself and putting two +1/+1 counters on it due to its replacement effect and Loading Zone.
- Activate Anti-Venom using Walking Ballista's ability by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat.
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