Combos with Linvala, Keeper of Silence
7 known combos in Commander — View Linvala, Keeper of Silence
Results:
Opponents can't tap lands for mana
· Mass Land Denial
· Lock
Show steps
- Living Plane turns all lands into creatures.
- Linvala prevents your opponent' creatures from activating their abilities, including mana abilities.
Results:
Opponents can't tap lands for mana
· Lock
· Mass Land Denial
Show steps
- Nature's Revolt turns all lands into creatures.
- Linvala prevents activated abilites of creatures from being activated.
Results:
Opponents can't tap lands for mana
· Lock
· Mass Land Denial
Show steps
- Urborg turns all lands into Swamps.
- Kormus Bell turns all swamps into creatures.
- Linvala prevents your opponent' creatures from activating their abilities, including mana abilities.
Results:
Opponents can't activate abilities of lands or creatures they control
· Lock
· Mass Land Denial
Show steps
- Life and Limb and Yavimaya cause all lands to be 1/1 Saproling creatures that are also Forests in addition to their other types.
- Because Linvala prevents your opponents from activating abilities of creatures they control, your opponents cannot activate abilities of lands or creatures they control.
Results:
Opponents can't activate abilities of lands or creatures they control
· Lock
· Mass Land Denial
Show steps
- Living Lands and Yavimaya cause all lands to be 1/1 creatures that are also Forests in addition to their other types.
- Because Linvala prevents your opponents from activating abilities of creatures they control, your opponents cannot activate abilities of lands or creatures they control.
Results:
Opponents can't tap lands for mana
· Lock
· Mass Land Denial
Show steps
- Blanket of Night turns all lands into Swamps.
- Kormus Bell turns all swamps into creatures.
- Linvala prevents your opponent' creatures from activating their abilities, including mana abilities.
Results:
Opponents skip their draw steps
· Lock
Show steps
- At the beginning of your upkeep, Zedruu the Greathearted triggers, causing you to gain at least 1 life and draw at least one card for each opponent you have.
- Activate Zedruu the Greathearted by paying {W}{U}{R}, causing an opponent to gain control of Ivory Gargoyle.
- Activate Staff of Compleation's first ability by tapping it and paying 1 life, destroying Ivory Gargoyle.
- Ivory Gargoyle triggers, causing its controller to skip their next draw step.
- At the beginning of the next end step, Ivory Gargoyle returns from your graveyard to the battlefield under your control.
- Activate Mind Over Matter by discarding a card, untapping Staff of Compleation.
- Repeat from step 2 once for each opponent on each of your turns.
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