Combos with Last Chance
12 known combos in Commander — View Last Chance
Results:
Infinite turns
· Lock
Show steps
- Cast Last Chance by paying {R}{R}.
- Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent.
- Resolve Last Chance, causing you to take an extra turn after this one.
- Move to your extra turn.
- At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Last Chance from your graveyard to your hand.
- Repeat steps 1-3 one additional time.
- At the beginning of your end step, Last Chance triggers.
- Holding priority, activate Obeka by tapping it, ending the turn and exiling the Last Chance trigger from the stack.
- Repeat from step 4.
Results:
Infinite turns
· Lock
Show steps
- Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the face down creature that has Last Chance noted.
- The creature triggers, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Sundial of the Infinite by paying {1} and tapping it, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game.
- Repeat from step 3.
Results:
Infinite turns
· Lock
Show steps
- Cast Last Chance by paying {R}{R}.
- Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent.
- Resolve Last Chance, causing you to take an extra turn after this one.
- Move to your extra turn.
- At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Last Chance from your graveyard to your hand.
- Repeat steps 1-3 one additional time.
- At the beginning of your end step, Last Chance triggers.
- Holding priority, activate Sundial of the Infinite by paying {1} and tapping it, ending the turn and exiling the Last Chance trigger from the stack.
- Repeat from step 4.
Results:
Lock
· Infinite turns
Show steps
- Cast Last Chance by paying {R}{R}, causing you to take an extra turn after this one.
- Activate Kiki-Jiki by tapping it, creating a token copy of Ardent Elementalist.
- The Ardent Elementalist token enters the battlefield, returning Last Chance from your graveyard to your hand.
- At the beginning of each extra turn's end step, Last Chance triggers.
- Holding priority, activate Sundial of the Infinite by paying {1} and tapping it, ending the turn.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the face down creature that has Last Chance noted.
- The creature triggers, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Obeka by tapping it, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game.
- Repeat from step 3.
Results:
Infinite turns
· Lock
Show steps
- Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature.
- Activate Magar by paying {1}{B}{R}, noting Glorious End and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the face down creatures that have Last Chance and Glorious End noted. The creatures trigger.
- Resolve the first trigger, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Resolve the second trigger, casting a copy of Glorious End without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game.
- Repeat from step 3.
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
Ardent Elementalist
Last Chance
Sundial of the Infinite
Results:
Infinite turns
· Lock
Show steps
- Cast Last Chance by paying {R}{R}, causing you to take an extra turn after this one.
- Activate Reflection of Kiki-Jiki by paying {1} and tapping it, creating a token copy of Ardent Elementalist.
- The Ardent Elementalist token enters the battlefield, returning Last Chance from your graveyard to your hand.
- At the beginning of each extra turn's end step, Last Chance triggers.
- Holding priority, activate Sundial of the Infinite by paying {1} and tapping it, ending the turn.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Last Chance by paying {R}{R}, causing you to take an extra turn after this one.
- Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down as a 3/3 creature.
- Activate Magar by paying {1}{B}{R}, noting Stunning Reversal and putting it face down as a 3/3 creature.
- Move to your next turn.
- Deal combat damage to an opponent with both face down creatures, triggering their abilities.
- Resolve the first trigger, causing you to cast a copy of Last Chance without paying its mana cost.
- Resolve the copy of Last Chance, causing you to take an extra turn after this one.
- Resolve the second trigger, causing you to cast a copy of Stunning Reversal without paying its mana cost.
- Resolve the copy of Stunning Reversal.
- At the beginning of your end step, Last Chance triggers, causing your life total to become one and you to draw seven cards due to Stunning Reversal.
- Repeat from step 4.
Results:
Infinite turns
· Lock
Show steps
- Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature.
- Activate Magar by paying {1}{B}{R}, noting Discontinuity and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the face down creatures that have Last Chance and Discontinuity noted. The creatures trigger.
- Resolve the first trigger, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Resolve the second trigger, casting a copy of Discontinuity without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game.
- Repeat from step 3.
Results:
Infinite turns
· Lock
Show steps
- Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature.
- Activate Magar by paying {1}{B}{R}, noting Time Stop and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the face down creatures that have Last Chance and Time Stop noted. The creatures trigger.
- Resolve the first trigger, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Resolve the second trigger, casting a copy of Time Stop without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game.
- Repeat from step 3.
Results:
Infinite turns
· Lock
Show steps
- Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature.
- Activate Magar by paying {1}{B}{R}, noting Day's Undoing and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the face down creatures that have Last Chance and Day's Undoing noted. The creatures trigger.
- Resolve the first trigger, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Resolve the second trigger, casting a copy of Day's Undoing without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game.
- Repeat from step 3.
Results:
Win the game at the beginning of your next upkeep
Show steps
- Cast Peer into the Abyss, drawing at least twelve cards and losing half your life total.
- Cast Last Chance, gaining an extra turn.
- Activate Aeromeba by discarding a card to switch Aeromeba's power and toughness until end of turn.
- Repeat step 3 until you have exactly thirteen cards in your hand.
- Pass to the extra turn.
- At the beginning of your upkeep, Triskaidekaphile triggers, winning the game.
Buy Last Chance on TCGPlayer
Buy on Amazon
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.