Combos with Kormus Bell

13 known combos in Commander — View Kormus Bell

Kormus Bell Kormus Bell Urborg, Tomb of Yawgmoth Urborg, Tomb of Yawgmoth
Elesh Norn, Grand Cenobite Elesh Norn, Grand Cenobite
Results: Opponents can't have lands on the battlefield · Lock · Mass Land Denial
Show steps
  1. All lands are swamps with Urborg, Tomb of Yawgmoth.
  2. All swamps are 1/1 creatures with Kormus bell.
  3. All opponent creatures get -2/-2 from Elesh Norn, Grand Cenobite.
  4. Each opponent lands can not be played.
1,289 decks Colorless View on Commander Spellbook →
Results: Destroy all lands · Destroy all lands that enter the battlefield · Lock · Mass Land Denial
Show steps

When a land enters the battlefield, it becomes a Swamp due to Kormus Bell. This then causes it to become a 0/0 creature due to Urborg and Kaervek, and die as a state-based action due to having 0 toughness.

694 decks Colorless View on Commander Spellbook →
Results: Destroy all lands · Destroy all lands that enter the battlefield · Lock · Mass Land Denial
Show steps

When a land enters the battlefield, it becomes a Swamp due to Kormus Bell. This then causes it to become a 0/0 creature due to Urborg and Night of Souls' Betrayal, and die as a state-based action due to having 0 toughness.

690 decks Colorless View on Commander Spellbook →
Results: Destroy all lands opponents control · Destroy all x/1 creatures your opponents control · Mass Land Denial
Show steps
  1. With Urborg on the battlefield, all lands are swamps.
  2. With Kormus Bell on the battlefield, all Swamps are 1/1 creatures.
  3. Cast Make Obsolete, giving all creatures your opponent control -1/-1 until end of turn, destroying all their lands.
534 decks Colorless View on Commander Spellbook →
Linvala, Keeper of Silence Linvala, Keeper of Silence
Kormus Bell Kormus Bell Urborg, Tomb of Yawgmoth Urborg, Tomb of Yawgmoth
Results: Opponents can't tap lands for mana · Lock · Mass Land Denial
Show steps
  1. Urborg turns all lands into Swamps.
  2. Kormus Bell turns all swamps into creatures.
  3. Linvala prevents your opponent' creatures from activating their abilities, including mana abilities.
402 decks Colorless View on Commander Spellbook →
Results: Opponents can't activate abilities of lands or creatures they control · Lock · Mass Land Denial
Show steps
  1. Urborg and Kormus Bell cause all lands to be 1/1 creatures that are also Swamps in addition to their other types.
  2. Because Drana and Linvala prevents your opponents from activating abilities of creatures they control, your opponents cannot activate abilities of lands or creatures they control.
306 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite mana creatures you control can produce · Infinite mana lands you control can produce
Show steps
  1. Activate all mana producing lands and creatures you control by tapping them, adding at least {4}{R}{R}.
  2. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and getting an additional combat and main phase after this phase.
  3. Repeat.
39 decks Colorless View on Commander Spellbook →
Results: Infinite colorless mana · Infinite death triggers · Infinite ETB · Infinite landfall triggers · Infinite LTB · Infinite sacrifice triggers
Show steps
  1. Activate Ashnod's Altar by sacrificing another nontoken creature you control, adding {C}{C}.
  2. When the creature dies, Yedora triggers, returning the creature from your graveyard to the battlefield face down as a Forest land and as a 1/1 Swamp creature due to Kormus Bell and Urborg.
  3. Repeat.
29 decks Colorless View on Commander Spellbook →
Results: Infinite colored mana · Infinite death triggers · Infinite ETB · Infinite landfall triggers · Infinite LTB · Infinite sacrifice triggers
Show steps
  1. Activate Phyrexian Altar by sacrificing another nontoken creature you control, adding one mana of any color.
  2. When the creature dies, Yedora triggers, returning the creature from your graveyard to the battlefield face down as a Forest land and as a 1/1 Swamp creature due to Kormus Bell and Urborg.
  3. Repeat.
26 decks Colorless View on Commander Spellbook →
Urborg, Tomb of Yawgmoth Urborg, Tomb of Yawgmoth Kormus Bell Kormus Bell
Viridian Longbow Viridian Longbow
Thornbite Staff Thornbite Staff
Results: Destroy all lands opponents control · Destroy all lands that enter the battlefield under an opponent's control · Lock · Mass Land Denial
Show steps
  1. Whenever a land enters the battlefield, it enters as a 1/1 creature due to Urborg and Kormus Bell.
  2. Activate the creature with Viridian Longbow and Thornbite Staff attached by tapping it, dealing 1 damage to the land.
  3. The land dies as a state-based action due to having zero toughness.
  4. The creature triggers, untapping itself.
  5. Repeat as desired for each land an opponent controls, and whenever a land enters the battlefield under an opponent's control.
15 decks Colorless View on Commander Spellbook →
Results: Destroy all lands that enter the battlefield · Lock · Mass Land Denial
Show steps
  1. Whenever a land enters the battlefield, it enters as a 1/1 Swamp creature due to Urborg and Kormus Bell.
  2. Aether Flash triggers, dealing 2 damage to the land.
  3. The land dies as a state-based action due to having less than zero toughness.
11 decks Colorless View on Commander Spellbook →
Linvala, Keeper of Silence Linvala, Keeper of Silence
Kormus Bell Kormus Bell Blanket of Night Blanket of Night
Results: Opponents can't tap lands for mana · Lock · Mass Land Denial
Show steps
  1. Blanket of Night turns all lands into Swamps.
  2. Kormus Bell turns all swamps into creatures.
  3. Linvala prevents your opponent' creatures from activating their abilities, including mana abilities.
11 decks Colorless View on Commander Spellbook →
Results: Destroy all nonartifact lands · Destroy all nonartifact lands that enter the battlefield · Lock · Mass Land Denial
Show steps

When a land enters the battlefield, it becomes a Swamp due to Kormus Bell. This then causes it to become a 0/0 creature due to Urborg and The Flesh Is Weak, and die as a state-based action due to having 0 toughness.

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