Combos with Kormus Bell
13 known combos in Commander — View Kormus Bell
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- All lands are swamps with Urborg, Tomb of Yawgmoth.
- All swamps are 1/1 creatures with Kormus bell.
- All opponent creatures get -2/-2 from Elesh Norn, Grand Cenobite.
- Each opponent lands can not be played.
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When a land enters the battlefield, it becomes a Swamp due to Kormus Bell. This then causes it to become a 0/0 creature due to Urborg and Kaervek, and die as a state-based action due to having 0 toughness.
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When a land enters the battlefield, it becomes a Swamp due to Kormus Bell. This then causes it to become a 0/0 creature due to Urborg and Night of Souls' Betrayal, and die as a state-based action due to having 0 toughness.
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- With Urborg on the battlefield, all lands are swamps.
- With Kormus Bell on the battlefield, all Swamps are 1/1 creatures.
- Cast Make Obsolete, giving all creatures your opponent control -1/-1 until end of turn, destroying all their lands.
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- Urborg turns all lands into Swamps.
- Kormus Bell turns all swamps into creatures.
- Linvala prevents your opponent' creatures from activating their abilities, including mana abilities.
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- Urborg and Kormus Bell cause all lands to be 1/1 creatures that are also Swamps in addition to their other types.
- Because Drana and Linvala prevents your opponents from activating abilities of creatures they control, your opponents cannot activate abilities of lands or creatures they control.
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- Activate all mana producing lands and creatures you control by tapping them, adding at least {4}{R}{R}.
- Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and getting an additional combat and main phase after this phase.
- Repeat.
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- Activate Ashnod's Altar by sacrificing another nontoken creature you control, adding {C}{C}.
- When the creature dies, Yedora triggers, returning the creature from your graveyard to the battlefield face down as a Forest land and as a 1/1 Swamp creature due to Kormus Bell and Urborg.
- Repeat.
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- Activate Phyrexian Altar by sacrificing another nontoken creature you control, adding one mana of any color.
- When the creature dies, Yedora triggers, returning the creature from your graveyard to the battlefield face down as a Forest land and as a 1/1 Swamp creature due to Kormus Bell and Urborg.
- Repeat.
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- Whenever a land enters the battlefield, it enters as a 1/1 creature due to Urborg and Kormus Bell.
- Activate the creature with Viridian Longbow and Thornbite Staff attached by tapping it, dealing 1 damage to the land.
- The land dies as a state-based action due to having zero toughness.
- The creature triggers, untapping itself.
- Repeat as desired for each land an opponent controls, and whenever a land enters the battlefield under an opponent's control.
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- Whenever a land enters the battlefield, it enters as a 1/1 Swamp creature due to Urborg and Kormus Bell.
- Aether Flash triggers, dealing 2 damage to the land.
- The land dies as a state-based action due to having less than zero toughness.
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- Blanket of Night turns all lands into Swamps.
- Kormus Bell turns all swamps into creatures.
- Linvala prevents your opponent' creatures from activating their abilities, including mana abilities.
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When a land enters the battlefield, it becomes a Swamp due to Kormus Bell. This then causes it to become a 0/0 creature due to Urborg and The Flesh Is Weak, and die as a state-based action due to having 0 toughness.
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