Kindred Discovery — Magic: The Gathering card

Kindred Discovery

{3}{U}{U}
Enchantment

As this enchantment enters, choose a creature type.

Whenever a creature you control of the chosen type enters or attacks, draw a card.

*Few things are truly "lost" at sea.*

Set The Lost Caverns of Ixalan Commander
Rarity Rare
Mana Value 5
Artist Lake Hurwitz
Collector # 159

Why Play Kindred Discovery

Tribal decks suffer from running out of gas after dumping creatures onto the battlefield, making this enchantment essential for maintaining card advantage. The dual trigger on both entering and attacking means aggressive tribal strategies get immediate value while also rewarding continued pressure. Five mana is steep, but the explosive card draw potential justifies the investment in decks built around creature synergies where you can reliably trigger it multiple times per turn.

Format Notes

Commander represents this card's primary home, where tribal themes flourish and the multiplayer format provides time to set up expensive engines. The singleton nature of Commander makes consistent card draw especially valuable, and popular tribal commanders like Edgar Markov or Atraxa regularly include this as a key piece. Legacy occasionally sees fringe play in tribal builds, though the format's speed generally pushes it out of competitive consideration.

Combos & Synergies

Token generators create explosive turns when paired with the entering trigger - cards like Secure the Wastes or Avenger of Zendikar can draw massive hands if you choose the right creature type. Intruder Alarm enables infinite loops with creature token generation, potentially drawing your entire deck. Anointed Procession doubles token creation for even more triggers, while low-cost creatures with relevant types like Champion of the Parish maximize early-game value.