Combos with Karn's Bastion
15 known combos in Commander — View Karn's Bastion
Results:
Infinite turns
· Lock
Show steps
- Activate Karn's Bastion's last ability by paying {4} and tapping it, putting an eon counter on Magosi.
- Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Magosi to Nesting Grounds.
- Activate Magosi's last ability by tapping it, removing an eon counter from it, and returning it to your hand, taking an extra turn after this one.
- Play Magosi from your hand.
- Move to your next turn.
- Activate Karn's Bastion's last ability by paying {4} and tapping it, putting an eon counter on Nesting Grounds.
- Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Nesting Grounds to Magosi.
- Repeat from step 3.
Results:
Infinite turns
· Lock
Show steps
- Activate Karn's Bastion's second ability by paying {4} and tapping it.
- Holding priority, activate Lithoform Engine's first ability by paying {2} and tapping it, copying Karn's Bastion's ability.
- Resolve both Karn's Bastion abilities, putting four charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Move to your next turn.
- Activate Karn's Bastion's second ability by paying {4} and tapping it, putting two charge counters on Magistrate's Scepter.
- Repeat steps 4 and 5 one time.
- Repeat from step 1.
Results:
Infinite turns
· Lock
Show steps
- Activate Karn's Bastion's second ability by paying {4} and tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it.
- Kurkesh triggers, causing you to pay {R} to copy Magistrate's Scepter's ability.
- Resolve both Magistrate Scepter abilities, causing you to take two extra turns after this one.
- Move to your next turn.
- Activate Magistrate's Scepter's first ability by paying {4} and tapping it.
- Kurkesh triggers, causing you to pay {R} to copy Magistrate's Scepter's ability.
- Resolve both Magistrate Scepter abilities, putting two charge counters on it.
- Move to your next turn.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Karn's Bastion's second ability by paying {4} and tapping it.
- Holding priority, activate Lithoform Engine's first ability by paying {2} and tapping it, copying Karn's Bastion's ability.
- Resolve both Karn's Bastion abilities, putting four charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Move to your next turn.
- Activate Karn's Bastion's second ability by paying {4} and tapping it, putting two charge counters on Magistrate's Scepter.
- Repeat steps 4 and 5 one time.
- Repeat from step 1.
Results:
Infinite turns
· Lock
Show steps
- Activate Karn's Bastion's second ability by paying {4} and tapping it.
- Holding priority, activate Lithoform Engine's first ability by paying {2} and tapping it, copying Karn's Bastion's ability.
- Resolve both Karn's Bastion abilities, putting four charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Move to your next turn.
- Activate Karn's Bastion's second ability by paying {4} and tapping it, putting two charge counters on Magistrate's Scepter.
- Repeat steps 4 and 5 one time.
- Repeat from step 1.
Results:
Infinite proliferate
Show steps
- Activate Karn's Bastion by paying {4}, putting a charge counter on Lost Jitte and two +1/+1 counters on Cryptic Trilobite.
- Activate Cryptic Trilobite's first ability twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
- Activate Lost Jitte by removing a charge counter from it, untapping Karn's Bastion.
- Repeat.
Results:
Infinite proliferate
Show steps
- Activate Karn's Bastion by paying {4}, putting a charge counter on Lost Jitte and two +1/+1 counters on Cryptic Trilobite.
- Activate Cryptic Trilobite's first ability twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
- Activate Lost Jitte by removing a charge counter from it, untapping Karn's Bastion.
- Repeat.
Results:
Infinite proliferate
Show steps
- Activate Karn's Bastion by paying {4}, putting a charge counter on Lost Jitte and Gemstone Array, and a +1/+1 counter on Cryptic Trilobite and Crystalline Crawler.
- Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding {C}{C} that can only be spent to activate abilities.
- Activate Crystalline Crawler's first ability by removing a +1/+1 counter from it, adding {1}.
- Activate Gemstone Array's second ability by removing a charge counter from it, adding {1}.
- Activate Lost Jitte by removing a charge counter from it, untapping Karn's Bastion.
- Repeat.
Results:
Infinite proliferate
Show steps
- Activate Karn's Bastion by paying {4}, putting a charge counter on Lost Jitte and two +1/+1 counters on Cryptic Trilobite.
- Activate Cryptic Trilobite's first ability twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
- Activate Lost Jitte by removing a charge counter from it, untapping Karn's Bastion.
- Repeat.
Results:
Infinite proliferate
Show steps
- Activate Karn's Bastion by paying {4}, putting a charge counter on Lost Jitte and two +1/+1 counters on Cryptic Trilobite.
- Activate Cryptic Trilobite's first ability twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
- Activate Lost Jitte by removing a charge counter from it, untapping Karn's Bastion.
- Repeat.
Results:
Infinite proliferate
Show steps
- Activate Karn's Bastion by paying {4}, putting a charge counter on Lost Jitte and two +1/+1 counters on Cryptic Trilobite.
- Activate Cryptic Trilobite's first ability twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
- Activate Lost Jitte by removing a charge counter from it, untapping Karn's Bastion.
- Repeat.
Results:
Infinite proliferate
Show steps
- Activate Karn's Bastion by paying {4}, putting two charge counters on Lost Jitte and two +1/+1 counters on Cryptic Trilobite.
- Activate Cryptic Trilobite's first ability twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
- Activate Lost Jitte by removing a charge counter from it, untapping Karn's Bastion.
- Repeat.
Results:
Infinite charge counters on a permanent
· Infinite mana lands you control can produce
· Infinite proliferate
· Infinite +1/+1 counters on creatures you control
· Infinite untap of lands you control
Show steps
- Activate Karn's Bastion by paying {4}, putting two charge counters on Lost Jitte and two +1/+1 counters on Cryptic Trilobite.
- Activate Cryptic Trilobite's first ability twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
- Activate Lost Jitte by removing a charge counter from it, untapping Karn's Bastion.
- Repeat.
Results:
Infinite proliferate
Show steps
- Activate Karn's Bastion by paying {4}, putting a charge counter on Lost Jitte and two +1/+1 counters on Cryptic Trilobite.
- Activate Cryptic Trilobite's first ability twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
- Activate Lost Jitte by removing a charge counter from it, untapping Karn's Bastion.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- Activate Baboon Spirit by paying {3}{U}, exiling Avatar Kuruk.
- At the beginning of your end step, Baboon Spirit triggers, returning The Legend of Kuruk from exile to the battlefield with a lore counter on it.
- The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
- Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
- Activate Karn's Bastion by paying {4} and tapping it, causing you to proliferate and put a lore counter on The Legend of Kuruk.
- The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
- Repeat.
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