Combos with Jon Irenicus, Shattered One
15 known combos in Commander — View Jon Irenicus, Shattered One
Results:
Target opponent loses the game at the beginning of their next upkeep
Show steps
- Cast Heartless Act by paying {1}{B}, removing up to three oil counters from Archfiend of the Dross.
- At the beginning of your end step, Jon Irenicus triggers, giving an opponent control of Archfiend of the Dross.
- At the beginning of the opponent's next upkeep, Archfiend of the Dross triggers, causing the opponent to remove an oil counter from it and lose the game.
Results:
Draw the game
Show steps
- At the beginning of your end step, Jon Irenicus triggers, causing an opponent to gain control of Bronze Bombshell.
- Bronze Bombshell triggers, causing the opponent to sacrifice it.
- However, Bronze Bombshell cannot be sacrificed due to its ability granted by Jon Irenicus.
- Bronze Bombshell triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Results:
Draw the game
Show steps
- At the beginning of your end step, Jon Irenicus triggers, giving control of Phylactery Lich to an opponent who controls no permanents with a phylactery counter on them.
- When Phylactery Lich's controller controls no permanents with a phylactery counter on them, Phylactery Lich triggers, causing them to sacrifice it.
- However, Phylactery Lich cannot be sacrificed due to its ability.
- Phylactery Lich triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Results:
Draw the game
Show steps
- At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Islands to gain control of Dandân.
- Dandân triggers, causing the opponent to sacrifice it.
- However, Dandân cannot be sacrificed due to its ability granted by Jon Irenicus.
- Dandân triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Results:
Draw the game
Show steps
- At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Islands to gain control of Seasinger.
- Seasinger triggers, causing the opponent to sacrifice it.
- However, Seasinger cannot be sacrificed due to its ability granted by Jon Irenicus.
- Seasinger triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Results:
Draw the game
Show steps
- At the beginning of your end step, Jon Irenicus triggers, giving control of Manta Ray to an opponent who controls no Islands.
- When Manta Ray's controller controls no Islands, Manta Ray triggers, causing them to sacrifice it.
- However, Manta Ray cannot be sacrificed due to its ability.
- Manta Ray triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Results:
Draw the game
Show steps
- At the beginning of your end step, Jon Irenicus triggers, giving control of Lurebound Scarecrow to an opponent who controls no creatures which match the color named by Lurebound Scarecrow.
- When Lurebound Scarecrow's controller controls no creatures which match the color named by it, Lurebound Scarecrow triggers, causing them to sacrifice it.
- However, Lurebound Scarecrow cannot be sacrificed due to its ability.
- Lurebound Scarecrow triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Results:
Draw the game
Show steps
- At the beginning of your end step, Jon Irenicus triggers, giving control of Serendib Djinn to an opponent who controls no lands.
- When Serendib Djinn's controller controls no lands, Serendib Djinn triggers, causing them to sacrifice it.
- However, Serendib Djinn cannot be sacrificed due to its ability.
- Serendib Djinn triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Results:
Draw the game
Show steps
- At the beginning of your end step, Jon Irenicus triggers, giving control of Vodalian Knights to an opponent who controls no Islands.
- When Vodalian Knights's controller controls no Islands, Vodalian Knights triggers, causing them to sacrifice it.
- However, Vodalian Knights cannot be sacrificed due to its ability.
- Vodalian Knights triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Results:
Draw the game
Show steps
- At the beginning of your end step, Jon Irenicus triggers, giving control of Kukemssa Serpent to an opponent who controls no Islands.
- When Kukemssa Serpent's controller controls no Islands, Kukemssa Serpent triggers, causing them to sacrifice it.
- However, Kukemssa Serpent cannot be sacrificed due to its ability.
- Kukemssa Serpent triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Results:
Draw the game
Show steps
- At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Islands to gain control of Skeleton Ship.
- Skeleton Ship triggers, causing the opponent to sacrifice it.
- However, Skeleton Ship cannot be sacrificed due to its ability granted by Jon Irenicus.
- Skeleton Ship triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Results:
Draw the game
Show steps
- At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Swamps to gain control of Bog Serpent.
- Bog Serpent triggers, causing the opponent to sacrifice it.
- However, Bog Serpent cannot be sacrificed due to its ability granted by Jon Irenicus.
- Bog Serpent triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Results:
Draw the game
Show steps
- At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Islands to gain control of Merchant Ship.
- Merchant Ship triggers, causing the opponent to sacrifice it.
- However, Merchant Ship cannot be sacrificed due to its ability granted by Jon Irenicus.
- Merchant Ship triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Results:
Draw the game
Show steps
- At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Islands to gain control of Pirate Ship.
- Pirate Ship triggers, causing the opponent to sacrifice it.
- However, Pirate Ship cannot be sacrificed due to its ability granted by Jon Irenicus.
- Pirate Ship triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Results:
Draw the game
Show steps
- At the beginning of your end step, Jon Irenicus triggers, giving control of Giant Shark to an opponent who controls no Islands.
- When Giant Shark's controller controls no Islands, Giant Shark triggers, causing them to sacrifice it.
- However, Giant Shark cannot be sacrificed due to its ability.
- Giant Shark triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
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