Combos with Jon Irenicus, Shattered One

15 known combos in Commander — View Jon Irenicus, Shattered One

Results: Target opponent loses the game at the beginning of their next upkeep
Show steps
  1. Cast Heartless Act by paying {1}{B}, removing up to three oil counters from Archfiend of the Dross.
  2. At the beginning of your end step, Jon Irenicus triggers, giving an opponent control of Archfiend of the Dross.
  3. At the beginning of the opponent's next upkeep, Archfiend of the Dross triggers, causing the opponent to remove an oil counter from it and lose the game.
374 decks Colorless View on Commander Spellbook →
Results: Draw the game
Show steps
  1. At the beginning of your end step, Jon Irenicus triggers, causing an opponent to gain control of Bronze Bombshell.
  2. Bronze Bombshell triggers, causing the opponent to sacrifice it.
  3. However, Bronze Bombshell cannot be sacrificed due to its ability granted by Jon Irenicus.
  4. Bronze Bombshell triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
329 decks Colorless View on Commander Spellbook →
Results: Draw the game
Show steps
  1. At the beginning of your end step, Jon Irenicus triggers, giving control of Phylactery Lich to an opponent who controls no permanents with a phylactery counter on them.
  2. When Phylactery Lich's controller controls no permanents with a phylactery counter on them, Phylactery Lich triggers, causing them to sacrifice it.
  3. However, Phylactery Lich cannot be sacrificed due to its ability.
  4. Phylactery Lich triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
213 decks Colorless View on Commander Spellbook →
Results: Draw the game
Show steps
  1. At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Islands to gain control of Dandân.
  2. Dandân triggers, causing the opponent to sacrifice it.
  3. However, Dandân cannot be sacrificed due to its ability granted by Jon Irenicus.
  4. Dandân triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
170 decks Colorless View on Commander Spellbook →
Results: Draw the game
Show steps
  1. At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Islands to gain control of Seasinger.
  2. Seasinger triggers, causing the opponent to sacrifice it.
  3. However, Seasinger cannot be sacrificed due to its ability granted by Jon Irenicus.
  4. Seasinger triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
148 decks Colorless View on Commander Spellbook →
Results: Draw the game
Show steps
  1. At the beginning of your end step, Jon Irenicus triggers, giving control of Manta Ray to an opponent who controls no Islands.
  2. When Manta Ray's controller controls no Islands, Manta Ray triggers, causing them to sacrifice it.
  3. However, Manta Ray cannot be sacrificed due to its ability.
  4. Manta Ray triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
125 decks Colorless View on Commander Spellbook →
Results: Draw the game
Show steps
  1. At the beginning of your end step, Jon Irenicus triggers, giving control of Lurebound Scarecrow to an opponent who controls no creatures which match the color named by Lurebound Scarecrow.
  2. When Lurebound Scarecrow's controller controls no creatures which match the color named by it, Lurebound Scarecrow triggers, causing them to sacrifice it.
  3. However, Lurebound Scarecrow cannot be sacrificed due to its ability.
  4. Lurebound Scarecrow triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
116 decks Colorless View on Commander Spellbook →
Results: Draw the game
Show steps
  1. At the beginning of your end step, Jon Irenicus triggers, giving control of Serendib Djinn to an opponent who controls no lands.
  2. When Serendib Djinn's controller controls no lands, Serendib Djinn triggers, causing them to sacrifice it.
  3. However, Serendib Djinn cannot be sacrificed due to its ability.
  4. Serendib Djinn triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
111 decks Colorless View on Commander Spellbook →
Results: Draw the game
Show steps
  1. At the beginning of your end step, Jon Irenicus triggers, giving control of Vodalian Knights to an opponent who controls no Islands.
  2. When Vodalian Knights's controller controls no Islands, Vodalian Knights triggers, causing them to sacrifice it.
  3. However, Vodalian Knights cannot be sacrificed due to its ability.
  4. Vodalian Knights triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
86 decks Colorless View on Commander Spellbook →
Results: Draw the game
Show steps
  1. At the beginning of your end step, Jon Irenicus triggers, giving control of Kukemssa Serpent to an opponent who controls no Islands.
  2. When Kukemssa Serpent's controller controls no Islands, Kukemssa Serpent triggers, causing them to sacrifice it.
  3. However, Kukemssa Serpent cannot be sacrificed due to its ability.
  4. Kukemssa Serpent triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
78 decks Colorless View on Commander Spellbook →
Results: Draw the game
Show steps
  1. At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Islands to gain control of Skeleton Ship.
  2. Skeleton Ship triggers, causing the opponent to sacrifice it.
  3. However, Skeleton Ship cannot be sacrificed due to its ability granted by Jon Irenicus.
  4. Skeleton Ship triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
73 decks Colorless View on Commander Spellbook →
Results: Draw the game
Show steps
  1. At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Swamps to gain control of Bog Serpent.
  2. Bog Serpent triggers, causing the opponent to sacrifice it.
  3. However, Bog Serpent cannot be sacrificed due to its ability granted by Jon Irenicus.
  4. Bog Serpent triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
68 decks Colorless View on Commander Spellbook →
Results: Draw the game
Show steps
  1. At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Islands to gain control of Merchant Ship.
  2. Merchant Ship triggers, causing the opponent to sacrifice it.
  3. However, Merchant Ship cannot be sacrificed due to its ability granted by Jon Irenicus.
  4. Merchant Ship triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
67 decks Colorless View on Commander Spellbook →
Results: Draw the game
Show steps
  1. At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Islands to gain control of Pirate Ship.
  2. Pirate Ship triggers, causing the opponent to sacrifice it.
  3. However, Pirate Ship cannot be sacrificed due to its ability granted by Jon Irenicus.
  4. Pirate Ship triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
67 decks Colorless View on Commander Spellbook →
Results: Draw the game
Show steps
  1. At the beginning of your end step, Jon Irenicus triggers, giving control of Giant Shark to an opponent who controls no Islands.
  2. When Giant Shark's controller controls no Islands, Giant Shark triggers, causing them to sacrifice it.
  3. However, Giant Shark cannot be sacrificed due to its ability.
  4. Giant Shark triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
59 decks Colorless View on Commander Spellbook →
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