Jace, Wielder of Mysteries — Magic: The Gathering card

Jace, Wielder of Mysteries

{1}{U}{U}{U}
Legendary Planeswalker — Jace

If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mills two cards. Draw a card.

−8: Draw seven cards. Then if your library has no cards in it, you win the game.

Set War of the Spark
Rarity Rare
Mana Value 4
Collector # 54

Why Play Jace, Wielder of Mysteries

Jace serves as both a win condition and card selection engine in self-mill strategies, offering a reliable path to victory when your library is depleted. His +1 ability provides consistent card advantage while filling graveyards, making him valuable in both aggressive mill decks and slower control shells that want to draw cards. The ultimate wins immediately if you can empty your library, making him a powerful finisher that opponents must answer quickly. Play him when you need card selection early or when you're ready to push for a mill victory.

Format Notes

Most impactful in Pioneer and Modern where self-mill strategies have sufficient support cards to enable his alternate win condition reliably. Commander sees regular play in mill-focused decks and laboratory maniac-style combo builds that aim to draw their entire deck. The card maintains steady relevance across multiple formats due to its unique win condition, though it's more of a role-player than a format-defining threat.

Combos & Synergies

Laboratory Maniac and Thassa's Oracle provide redundant alternate win conditions, creating multiple paths to victory in the same deck archetype. Traumatize can instantly mill half your library, setting up scenarios where Jace's ultimate becomes immediately lethal. Enter the Infinite draws your entire deck when cast, triggering Jace's passive ability for an instant win if he's already in play.