Combos with Isochron Scepter
15 known combos in Commander — View Isochron Scepter
Results:
Infinite magecraft triggers
· Infinite mana nonland permanents you control can produce
· Infinite storm count
· Infinite untap of nonland permanents you control
Show steps
- Activate all mana-producing nonland permanents you control by tapping them, adding at least {3}.
- Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Dramatic Reversal without paying it's mana cost.
- Resolve Dramatic Reversal, untapping all nonland permanents you control.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Cast the extra turn spell by paying its mana cost.
- Holding priority, activate Isochron Scepter by paying {2} and tapping it, casting a copy of Narset's Reversal.
- Resolve the copy of Narset's Reversal, causing you to copy the extra turn spell, and return the original extra turn spell to your hand.
- Resolve the copy of the extra turn spell, causing you to take at least one extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Nexus of Fate by paying {5}{U}{U}, granting you an extra turn after this one and shuffling it into your library.
- Activate Isochron Scepter by paying {2} and tapping it, casting Mystical Tutor, putting Nexus of Fate on top of your library.
- Move to your next turn.
- Draw Nexus of Fate from the top of your library.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Isochron Scepter by paying {2}, casting a copy of Final Fortune without paying its mana cost.
- Resolve the Final Fortune, taking an extra turn after this one.
- At the beginning of each extra turn's end step, Final Fortune triggers.
- Holding priority, activate Sundial of the Infinite by paying {1} and tapping it, ending the turn.
- Repeat.
Results:
Lock
· Infinite turns
Show steps
- Activate Isochron Scepter by paying {2}, casting a copy of Final Fortune.
- At the beginning of your next end step, if you cast Final Fortune on the previous turn, Final Fortune's lose the game ability triggers.
- In response, activate Obeka by tapping it, choosing to end the turn and exiling the stack in the process.
- Repeat each turn.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Beacon of Tomorrow by paying {6}{U}{U}, granting you an extra turn after this one and shuffling it into your library.
- Activate Isochron Scepter by paying {2} and tapping it, casting Mystical Tutor, putting Beacon of Tomorrows on top of your library.
- Move to your next turn.
- Draw Beacon of Tomorrows from the top of your library.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one.
- Activate Isochron Scepter by paying {2}, casting a copy of Noxious Revival without paying its mana cost.
- Resolve the Noxious Revival, returning Time Warp from your graveyard to your hand.
- Move to your next turn.
- Repeat.
Results:
Lock
· Infinite turns
Show steps
- Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one.
- Activate Isochron Scepter by paying {2}, casting a copy of Noxious Revival without paying its mana cost.
- Resolve the Noxious Revival, returning Temporal Manipulation from your graveyard to your hand.
- Move to your next turn.
- Repeat.
Results:
Opponents can't cast spells
· Lock
Show steps
- On each opponent upkeep activate Isochron Scepter to cast Silence, preventing your opponent from casting spells.
- Seedborn Muse untaps both Isochron Scepter and the mana required to activate it each turn.
- Teferi, Time Raveler prevents your opponent from playing spells at instant speed before you are able to cast Silence or in response to Silence.
Results:
Infinite turns
· Lock
Show steps
- Cast Capture of Jingzhou by paying {3}{U}{U}, taking an extra turn after this one.
- Activate Isochron Scepter by paying {2}, casting a copy of Noxious Revival without paying its mana cost.
- Resolve the Noxious Revival, returning Capture of Jingzhou from your graveyard to your hand.
- Move to your next turn.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- During the end step before your turn, activate Isochron Scepter by paying {2} and tapping it, casting a copy of Brainstorm without paying its mana cost.
- Resolve Brainstorm, causing you to draw three cards and put Time Warp and another card on top of your library, ensuring Time Warp is the topmost card.
- Move to your turn, drawing and revealing Time Warp during your draw step.
- God-Eternal Kefnet's first ability triggers, causing you to pay {1}{U}{U} to cast a copy of Time Warp.
- Resolve the copy of Time Warp, causing you to take an extra turn after this one.
- Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Brainstorm without paying its mana cost.
- Repeat from step 2.
Results:
Infinite magecraft triggers
· Infinite mana creatures you control can produce
· Infinite untap of creatures you control
Show steps
- Activate creatures by tapping them, adding at least {3}.
- Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Vitalize.
- Resolve the copy of Vitalize, untapping all creatures you control.
- Activate Vizier of Tumbling Sands by tapping it, untapping Isochron Scepter.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- During the end step before your turn, activate Isochron Scepter by paying {2} and tapping it, casting a copy of Brainstorm without paying its mana cost.
- Resolve Brainstorm, causing you to draw three cards and put Temporal Manipulation and another card on top of your library, ensuring Temporal Manipulation is the topmost card.
- Move to your turn, drawing and revealing Temporal Manipulation during your draw step.
- God-Eternal Kefnet's first ability triggers, causing you to pay {1}{U}{U} to cast a copy of Temporal Manipulation.
- Resolve the copy of Temporal Manipulation, causing you to take an extra turn after this one.
- Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Brainstorm without paying its mana cost.
- Repeat from step 2.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite storm count
· Near-infinite magecraft triggers
· Near-infinite untap of creatures you control
· Near-infinite mana creatures you control can produce
Show steps
- Activate any number of creatures by tapping it, adding at least {2}.
- Activate Isochron Scepter by paying {2} and tapping it, casting a copy of To Arms! without paying its mana cost.
- Resolve the copy of To Arms!, untapping all creatures you control and causing you to draw a card.
- Activate Vizier of Tumbling Sands by tapping it, untapping Isochron Scepter.
- Repeat.
- If creatures you control can tap to produce at least {3}, this combo nets near-infinite mana.
Results:
Infinite turns
· Lock
Show steps
- Activate Osgir by tapping it, paying {5}, and exiling Ugin's Nexus from your graveyard, creating two token copies of Ugin's Nexus.
- Put one of them into your graveyard due to the legend rule.
- The token copy of Ugin's Nexus that was just put into your graveyard triggers, causing you to take an extra turn after this one.
- Activate Osgir by paying {1} and sacrificing a token copy of Ugin's Nexus.
- The sacrificed token copy of Ugin's Nexus triggers, causing you to take an extra turn after this one.
- Osgir's ability resolves, giving target creature you control +2/+0 until end of turn.
- Move to your next extra turn.
- Activate Isochron Scepter by tapping it and paying {2}, copying Pull from Eternity.
- Cast Pull from Eternity, returning Ugin's Nexus to your graveyard.
- Move to your next extra turn.
- Repeat.
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